benefluence
Smash Rookie
Footstools on a shielded opponent can often lead to better punishes than inhales. That's generally where I think about using them.Does anyone have any new Kirby tech that is useful to learn? I'm used to playing melee fox where there is always more tech. It's not bad that tech is easier in pm, it's more that I already have great mind-games and I'm used to adding tech to jump up a skill level.
As for Kirby tech I've been playing with:
Wavebounce hammers
Hammer autocancels on platforms
Short hop inhales
Inhaling people through platforms without landing on the platforms (love this so much)
Rock approaches (since you can move your momentum while in the startup of rock, and then choose left, right, or neutral to get out. You can actually make some approaches with rock if you rock DI in, and then DI out/in depending on whether they're in front of or past you)
Rock edgeguards (since the side parts of rock blast people horizontally)
If anyone knows any good uses for footstools in-game with Kirby, please post. I like the idea of a footstool but inhales/nairs/dairs are just so much safer.
As far as more tech, I would look into Dash Attacking off platforms. There's a lot of subtlety in timings and control that are worth practicing. Your aerial velocity is affected by how close to the edge you are when you start the DA (I think you can hold back/forward to affect it too but I haven't tried this in a while so I may be misremembering). That coupled with fast-fall timings give you a lot of options on your trajectory, from mostly horizontal to almost straight down. You don't have anything but landing lag when you hit the ground, so you have a lot of followup options that you want to ingrain the timing for. Also, if you hit the C-stick at the right time as you hit the ground while holding forward, you'll immediately go into a dash.