Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Idk, I asked this a few days ago. My list is on the other page.So. If Kirby were to, say, get a patch of some kind, what would you have improved?
I, myself, am not looking for something game breaking, as he's pretty good as is, but I do know he has a few short comings. Hell, I feel if he gained improved air movement comparable to Wario and Puff, I'd be a happy bird.
What about you all?
I would like to see Kirby's dair improved. As is, it doesn't combo well and the spike is so soft that you hit someone three separate times and they end up higher than where they started.So. If Kirby were to, say, get a patch of some kind, what would you have improved?
I, myself, am not looking for something game breaking, as he's pretty good as is, but I do know he has a few short comings. Hell, I feel if he gained improved air movement comparable to Wario and Puff, I'd be a happy bird.
What about you all?
Dair is solid in this game.I would like to see Kirby's dair improved. As is, it doesn't combo well and the spike is so soft that you hit someone three separate times and they end up higher than where they started.
I disagree with dtilt always being the better choice.I think the position of the sweetspot/sourspot on D-Smash make sense, the problem is that the move has pathetic range and D-Tilt is always the better choice.
So what do you think I should do? Stick to tap jump? Because I'm already pretty decent with tap to jump. I use x for short hops though. If I switch I just feel like it's a whole different mindset.Ya most people i have seen use Y to jump (I also use X). To use tilts etc... with tap jump on requires you to train you muscle to point up on control stick just high enough to use the tilts, but not far enough to use jump (kind of like learning to short hop). I personally don't use it, but melee people deal with it easily.
Also, I hit a yoshi with BOTH swings of the aerial hammer while he was using his 2nd jump to recover. First one stopped him in place and second one finished him off. Shout outs to him for allowing me to do a dancing taunt afterwards before he beat me...
Do whatever feels comfortable man. If most people dont use it, but it feels right to you, go on and do it. I use tap jump for basically everything and I can do everything just fine. It doesnt hinder anything that a person with X or Y to jump can do, its just a different way of doing things.So what do you think I should do? Stick to tap jump? Because I'm already pretty decent with tap to jump. I use x for short hops though. If I switch I just feel like it's a whole different mindset.
And sweet! I did that in a doubles matchup that involved Armada yesterday lol I hit his partner but... still.
So I guess just work on up tilts with tap to jump?Do whatever feels comfortable man. If most people dont use it, but it feels right to you, go on and do it. I use tap jump for basically everything and I can do everything just fine. It doesnt hinder anything that a person with X or Y to jump can do, its just a different way of doing things.
I mean... if you want. Its definitely possible, but if thats too challenging go ahead and turn it off. Also you said you can jump with X already, if you're not using it to jump and stuff go ahead and turn it off, it wont make much of a difference it just helps.So I guess just work on up tilts with tap to jump?
Lol that's goldhttp://www.youtube.com/watch?v=o1f4FWM5qtQ
Me when I fight a unfamiliar character.
I'll have to try this outI have combo'd Uthrow > Hammer many times on heavier characters around 80 percent. Kirby has soooooo much potential.
Bait it cuz it can be punished, he has pretty notable lag afterwards and its very telegraphed. Its basically a Toon Link Dair (in brawl) with superarmor, you cant just spam that move when you're in the air or you'd get bopped every time. Its KO potential isnt that good, but that doesnt mean its offensive potential isnt good. The combos you can pull off of that move is insane, Rock to aerial Hammer is a true combo on some characters at certain %s.Just something I've noticed from watching a lot of Kirby (Chu) videos.
Does anyone have a problem with Kirby's down-b? It's not very strong and I've never really seen it abused, but I feel like that move is way too good. If you use it in the air, Kirby ROCKETS down to the ground probably faster than any move in the game, is invincible (super armor), and you can cancel it instantly. As long as you cancel it before/as soon as you hit the ground, I can't really see it being very punishable. Even if this move can't be used very well offensively, it's amazing for escaping combos, something Kirby is already relatively good at as a floaty. There are definitely more problematic moves in PM, but I just feel like this is a get-out-of-jail-free card that Kirby doesn't really need. He seems really solid overall otherwise, so if he has a useless down-b like in previous games, I don't really think that would be a problem.
Thoughts?
Uh...no he doesn't? As soon as you cancel the move, you can instantly act out of it as far as I can tell. Maybe I'm misunderstanding what you're saying here.he has pretty notable lag afterwards.
I just said that to get across the point that I didn't think the move was broken in the typical sense. I'm sure there is some offensive potential for it.Its KO potential isnt that good, but that doesnt mean its offensive potential isnt good. The combos you can pull off of that move is insane, Rock to aerial Hammer is a true combo on some characters at certain %s
As far as I know, Chu has by far the best PM Kirby results. I understand he plays pretty conservatively with the character (he seems to be trying new things more nowadays), but there really don't appear to be any other noteworthy Kirby players (unless they're regional threats that don't travel, then I'm not aware of them). I'm not trying to learn Kirby or anything, but if I'm trying to see how far the character can be taken, he's really the only player I care about at this point. Anything else that happens in the lab or at low level hasn't been adequately put to the test imo.Also if you're looking at Chu for Kirby techniques, unless you're really good at recognizing how he conditions his opponent and how he baits in neutral, you're not gonna get anything but random stuff and ledge camping with inhale.
Bro, trust me. Im not just some noob whos played Kirby like for 5 minutes, the rock has about the same amout of endlag on it that it did in Brawl, the only difference is that he can control his momentum instantly afterwards, and can wavedash afterwards. That combined with the quicker startup, being able to cancel it quicker, and being more of a combo move than a KO move are the only differences. There are about 20-30 frames of Kirby popping out of the rock where he cant do anything.Uh...no he doesn't? As soon as you cancel the move, you can instantly act out of it as far as I can tell. Maybe I'm misunderstanding what you're saying here.
Uhhh i haven't played much Bowser. Grab a lot? Inhale a lot? Except I wouldn't rely on inhale to beat his armor moves, sounds dicey. Spitting him under the stage is good (stupid but good, etc.). But stealing Bowser's fire could also be good for edgeguarding him, possibly? I don't know. I haven't played him enough. What region are you? I'm, uh, guessing Canadian?Oh, and while I'm here, any tips on the bowser match-up? We recently got a really good bowser in our scene. I typically beat bowser stuff by grabs and followups but any other tips are helpful.