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I kinda like how rock sends people outwards, but I see how beneficial that change might be for kirby.Add on to my list
-Rock quake box shouldnt send them outwards, but bounce them up like Wario's dsmash.
Roy: Roys like to crouch cancel a lot which is just asking for consecutive up-tilts. Stay further away from Roy's attacks than you would in Melee, the hitboxes tend to extend beyond his sword. Roy's recovery is pretty bad so if you can, back throw him off stage, grab ledge, and finish with a back air (note that Roys will recover from lower than you probably think they can so make sure you cover the ~70 degree angle when you guard off stage). Kirbicides work really well (inhale, drop off ledge, when they get out jump then nair to snipe their jump, bair them or get back to ledge). Never be above a Roy, it is hard to get down and you'll just take damage. Side cutter to get away, Rock to get down whether that's rock to the side of them or Rock through them. And I'm sure someone else here can give some more advice.Hi there fellow Kirby mains! I would really appreciate tips against Roy and Lucas! Thank you very much!
In general, your best stages are the ones where you can use your typical approaches (side cutter, and dash attack) to cover the ground part of the stage. The stages with walls that ride up to ledge are also good as it makes your opponent's recoveries predictable. High ceilings are great since you'll usually kill characters off stage and survive via vertical stages. That's likely why Chu's counter stage is Green Hill Zone and I love it too as a Kirby main. Personally, I don't like Fountain since it screws up down throw combo's. Against Zelda and Metaknight you want to kill them faster vertically (they're likely to kill you horizontally) so choose stages like battlefield and smashville. Warioware is a double edged sword, if you're confident in your ability to cover the entire stage then choose it, otherwise you will die at low percents. You typically don't want FD, a lot of characters just have better mobility over you. Skyworld is great if it's tournament allowed since you cover the bottom portion and force opponents off the stage onto the cloud platforms. Dreamland is good in that you can live longer via your recovery than your opponents. The big Yoshi stage isn't fun since it allows camping, and the small one you die on really fast. As for my recommendations (as a general strategy, it'll change depending on the characters your opponent plays) strike to one of battlefield, ps2, smashville, and dreamland. Counterpick to Green Hill and Skyworld, ban both Yoshi's and FD.What are some general good stages for kirby?
Cutter Dash cancels? I think I may be confused on the lingo. Is this an up-b (moved sideways) that is ledge cancelled by perfect spacing? Or is it something else .Yoshi's Island Brawl and Lylat are good, go there lol. No one knows how to deal with Cutter Dash cancels. But there arent really any bad stages against Kirby, you can play him however you like, he has quick kill moves, can gimp, and pretty mobile with ledgedashes, sheild drops, and edgecancells.
This right here makes Kirby/Ivy matchup one-sided even more, grab solar beam, combo into, taunt cancel, grab again.Yep he can taunt cancel, its awesome.
And cutter dash cancels are when you cutter dash into a slope it autocancels into a standing animation where you can just grab or whatever right out of it.
It does need to be changed imo, for that reason. I think seed bomb, his down-special would be a fair special for him to get.Thats why its the best one imo, no one uses it in a popular tourney but if a Kirby went to a VGBC streamed tourney and used Solarbeam to its fullest potential (meaning comboing into it the 100s of ways he can combo into it), people would be screaming for that move to be changed or nerfed lol. The first time I saw that Kirby gets an insta solarbeam... I was like, "this is the best one" and I still think it is. Its like a mini final smash that you can combo into pretty easily.
You can only use it once though. So I mean it's kinda fair.It does need to be changed imo, for that reason. I think seed bomb, his down-special would be a fair special for him to get.
Kirby actually gets M2's Down B. Would shadow ball even help more? M2 could stay close enough to you to punish you for using it via teleport. The only way I could see it is off of a combo.First time I used that power I was disappointed that I couldn't use it to regain health. But a one time charge shot was good enough for me. They should fix the Mewtwo one, where you get confusion rather than shadow ball. It really didn't make much sense to get a side-b move that's garbage instead of the super-fast projectile.
Right after you use it, taunt cancel, grab it again, you have it back instantly.You can only use it once though. So I mean it's kinda fair.
But still. Depending on the stage and where you are. Quickly taunt canceling and redoing is hard. Especially against a good Ivy player.Right after you use it, taunt cancel, grab it again, you have it back instantly.