Tetraflora
Smash Rookie
both are mine actually but yeah mines is the one that reads Tetraflora. Add that one.
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Neutral B isn't useless, but the fact that you can't charge it in the air like Samus really bites. Either you are fighting a really good Samus, or... never mind that.Kirby is such a work out to play with when trying to battle a competent Samus. It's like every move Kirby has manages to get out prioritized by everything else Samus has.
Kirby makes Samus change up her game, but all her moves hurt and hit hard. I can't get anything going. And the neutral B is darn useless. I can't bait the samus into it no matter what.
Ugh.
Maybe just mix up your approach and try not to challenge Zelda's attacks. Throw in some feints and simply out space her until she makes a punishable move and retaliate accordingly.Anyone play against a Zelda, yet? Din's fire doesn't seem to be an issue, but having to fight to get in close is annoying. I can't bait because she's comfortable staying on her side of the map. So i got to take to battle to her. Which obviously makes things harder on me as it's me approaching, and that seems like a bad idea with Kirby.
Neutral B is easy to deal with. Just shield until it's over and grab. But that foot hits hard and knocks you away putting you at a disadvantage as you have to come crawling back to her to get anything done.
Maybe I'm not doing something right, but I feel most of my attacks are getting beat out, also, by everything she has. I find it incredibly annoying that Din's Fire completely cancels my running A. As a matter of fact, if I remember correctly, the only move I remember going through it was Fair.
I think that's a great idea. I predominantly play melee so my Kirby playstyle is more like chu's. So id like to learn how to actually play the character so I can get good at this gameIf there isn't a skype group chat, I would love to make one so we could discuss good ole Kirby more. There's one for like all the other characters but I haven't found one for him yet.
You guys can add me on skype as Tetraflora.
To expand on this, I have some good experience in this MU and despite Kirby disliking projectiles it isn't so bad for him. The reason being that he can waveland/duck under missles, forcing them to do homing instead of smash missles. Kirby is also able to weave in and out decently well, nair through the slower homing missles, and charge shot can be copied and will go through homing missles if you catch her trying to zone you out with one. I think it's all about keeping a low profile, doing crouch trots and the such patiently until you can get in. Keep your shield game strong, it's not like Samus has that good of shield pressure so you should be good most of the time sticking to the ground. Keeping to the air works okay too but your options against smash missles are just outright dodging them instead of going under/powershielding. Zair pokes can be a bit tricky to deal with though.Neutral B isn't useless, but the fact that you can't charge it in the air like Samus really bites. Either you are fighting a really good Samus, or... never mind that.
At the right height, you can use cutter dash to get past Samus's missiles, unless that isn't the answer you're looking for. What exactly are your gripes? Other than being outprioritized, just bait unsafe attacks and counter. Keep a bair on hand and stay in the air. As I recall, Samus is a character who excels in the ground spacing game.
I competely agree with Tetra on the recovery. If you go out there and get samus she won't get close enough to grapple or upB. Next if she does grapple she can be hit and knocked out of grapple while she pulls in for the edge and she can only grapple one time while recovering.To expand on this, I have some good experience in this MU and despite Kirby disliking projectiles it isn't so bad for him. The reason being that he can waveland/duck under missles, forcing them to do homing instead of smash missles. Kirby is also able to weave in and out decently well, nair through the slower homing missles, and charge shot can be copied and will go through homing missles if you catch her trying to zone you out with one. I think it's all about keeping a low profile, doing crouch trots and the such patiently until you can get in. Keep your shield game strong, it's not like Samus has that good of shield pressure so you should be good most of the time sticking to the ground. Keeping to the air works okay too but your options against smash missles are just outright dodging them instead of going under/powershielding. Zair pokes can be a bit tricky to deal with though.
Kirby also totally bops Samus' recovery. All those bomb jumps are too slow for him to not get an easy bair lol Never be afraid to go offstage and challenge most recoveries with Kirby. Keyword: Most. (Looking at you Mewtwo)
Stopping Samus's recovery is key. Not many characters can punish samus for her bomb recovery, and it isn't very hard to do either (bair too good). Also, I use drill->upsmash as a good KO option. Racking up the damage is pretty easy if u can get close enough to samus, uptilt combos are good at early percents. I also like smaller stages against samus so i can get reliable KOs with a bair/fair/nair off-stage. And learning to power shield, especially that charge shot, can indeed ruin a samus's day.I competely agree with Tetra on the recovery. If you go out there and get samus she won't get close enough to grapple or upB. Next if she does grapple she can be hit and knocked out of grapple while she pulls in for the edge and she can only grapple one time while recovering.
Also, if you do shield a non-homing missile be careful of the shield poke... the missile flies at the perfect height for poking if you don't direct your shield.
Power shielding can ruin their day.
^ yesssssmost recoveries with Kirby. Keyword: Most. (Looking at you Mewtwo)
We should show these comments to Barbie (formerly known as Klit). I'm sure he'd get a kick out of this. ; PStopping Samus's recovery is key. Not many characters can punish samus for her bomb recovery, and it isn't very hard to do either (bair too good). Also, I use drill->upsmash as a good KO option. Racking up the damage is pretty easy if u can get close enough to samus, uptilt combos are good at early percents. I also like smaller stages against samus so i can get reliable KOs with a bair/fair/nair off-stage. And learning to power shield, especially that charge shot, can indeed ruin a samus's day.
^ yesssss
I usually just duck on reaction to a missile that isn't land-cancelled.We should show these comments to Barbie (formerly known as Klit). I'm sure he'd get a kick out of this. ; P
I say this because since I main both Samus and Kirby rather proficiently, if I do say so myself, I have a bias for both of these characters and might like to make a few good corrections.
A land-cancelled missile at the right height can hit a ducking kirby. Shielding should be done at those times. And although powershielding can be a boon, reflecting the missile is unlikely so it shouldn't be expected.
Although a recovering Samus is simply dealt with by kirby on paper, actually hitting a samus as she recovers via tether requires timing and placement that kirby won't be able to easily accomplish. Hell, that samus might fire a missile to clear the tether space before actually tethering. I know I do that sometimes, saving my double jump for aftrr firing to see whether I need to fire again or just tether back. Nothing is set in stone in the actual matches.
Kirby's dair to up-smash, huh? I've never tried that. I might, but actually performing the dair to begin with can be tricky. No good samus will just wait for that slow dair, so the practicality of it might be less than kirby's other options. That isn't to say don't use it though. I'm saying that samus can easily punish an aerially approaching kirby, or any character for that matter.
This post sounded a lot like a nicer Klit...
Just practice bro! You'll get there. During that really big DDOS attack (dont know if it was the first or not) I seriously just went into training mode and spammed tech skill... in Brawl. I was very slow before. After that, my speed just skyrocketed and carried over to all the smash games.Kirby takes alot of patience. I wish I could up my tech skill, though. I'm watching my friend Adam play and this dude is really fast at what he does. He's able to pressure everybody (He shows me what he can do with Kirby). Speed is a key factor, and something I'm not yet able to do. I'm slow compared to him, lol.
Lol, that has enough hitstun or whatever on the swallow?Can't believe i never though of this, but inhale and swallow to Utilt combo!
Ha, it doesn't have any hitstun I believe, but if it is mixed in it will work well at any % because swallows knockback is always the same even though it varies from character to character.Lol, that has enough hitstun or whatever on the swallow?
I think it will work great on fast fallers just because they are being it by the utilt before they can react. The swallow isn't techable so even if they touch the ground they can immediately be hit.I doubt that even works against fast fallers. :/
I read this post with this music playing in the background and I'll tell you it had feels.Start practicing kirby when you can.
Edit---
So, Kirby: Triple Deluxe. 94% Completed. Bonus level and True Arena is hecka hard, but this is the summery of my face altogether when I finished story mode and dedede tour.
I just goddamn adore this game. 6/10ign3easy5me my arse, this game is what I needed It is my new blood and oxygen. I can't let go of it because I grip my 3DS in its tightest position unknown to man. I my teeth has never been clenched so hard ever since I used the hypernova, and the music makes my ears cry in joy, but I'd just die happy if it was orchestrated. I can't be any more happier than I am as a huge kirby fan, even though I don't even have the whole collection and merchandise of this godlike candy-coated dark franchise of a game series known to man. Zelda can't handle this **** and Mario needs improve his intentions in plumbing business. We have a game with a true hero folks.
A true hero that would definitely make me wear pink underwear and clothing if I have to.
A true hero that reaches the beyond the stars and galaxies. This is a masterpiece.
I'm ready to convert to kirbyism. Praise the pink puff in all its glory.
/endvent
Hola. I'm currently the most notable Kirby player in Texas, and have been doing work to make people fear him.Sup Peeps, I'm a german smasher and i started to play Project M. My Main in Brawl was Kirby, so thats why i main him in pm as well (and i'm a big fan..lol)
After i nearly got out the pools on a german offline event, i decide to play project m more and wanted to ask how is the ivy & m2 mu for Kirby? (and also sorry for my bad english xd)
Kirby.So what characters counter Kirby? Just curious.
Anyone with a lot of disjoints... which means basically sword characters, and GnW.So what characters counter Kirby? Just curious.
Kirby better still be able to hammer edge cancel or ima be upset lol. I havent played him yet, but a lot of people say hes really good... especially with that u-throw killer.Any of you try Smash 4 Kirby? I like him except for the unnecessary nerfs to aerial Hammer.
All you need is a good read. not that they are easy to make. Kirbycide is useful for people who stay close to the edge or try to edgeguard you. Otherwise, a good throw over the edge is your best bet. Hammer hit predictable recoveries as well as the who like to short hop their way in.It Iis even better against those with short limbs like luigi or jigglypuff.His aerials are as good as ever, and U-Air is even better at juggling than it was in Brawl. I really don't like the lag they added to all his B moves though... good luck ever landing a Hammer or Kirbycide. >__<
Yes the Tink MU is in Tink's favor. I can't even get a decent lead or keep up when I face Lazarond.All you need is a good read. not that they are easy to make. Kirbycide is useful for people who stay close to the edge or try to edgeguard you. Otherwise, a good throw over the edge is your best bet. Hammer hit predictable recoveries as well as the who like to short hop their way in.It Iis even better against those with short limbs like luigi or jigglypuff.
Anyway, I came here to hate on toon link. Kirby vs
Toon Link is ridiculous. You have to vome in from above if you come in at all. Even then, that toon link has to make a mistakee before you can hurt him. I don't need tips. I just want confirmation that Toon link can best kirby over half of the time.
So you've played more Smash 4 Kirby than I have? Tell me more.All you need is a good read. not that they are easy to make. Kirbycide is useful for people who stay close to the edge or try to edgeguard you. Otherwise, a good throw over the edge is your best bet. Hammer hit predictable recoveries as well as the who like to short hop their way in.It Iis even better against those with short limbs like luigi or jigglypuff.