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King Blaze's Smash-UP ---Ft. Brawl 1v1 A**kickins

Jcwest2007

Smash Cadet
Joined
May 18, 2012
Messages
32
Location
Dublin, Oh
Smash players of OHIO/ or midwest: Where are you?????

I got the confirmation for venue.
It will be held at the Sheraton Suites Columbus

Address
201 Hutchinson Avenue
Columbus, Ohio 43235

(I'll get a room number shortly)

Time
5:30 pm - 10:30pm----however the room is available for a few hours longer if another tournament is to be ran.

Rules and Stages:

The Unity Ruleset
-Version 2.1-

______________________________

The following ruleset was created by the Unity Ruleset Committee, which is made up by active, respected Tournament Organizers from around the United States and Canada. This will be considered the standard, universal ruleset for Brawl tournaments across the US and Canada. Any tournaments that do not follow this ruleset will not be eligible for stickies on SWF or featured coverage on AllisBrawl.

Changes to this ruleset can be made at any time and without warning, for which we will update the version based on the significance of the change. The Ruleset Committee will pay close attention to tournament trends, and if a persistent problem presents itself, the Ruleset Committee will address the issue and adapt the ruleset as necessary. If you are interested in being admitted to the URC, send your tournament resume to AlphaZealot (or any Unity Ruleset Member) - you must however, have run 1 tournament with the Unity Ruleset in order to be eligible for admission.

If you wish to run a slightly modified version of the Unity Ruleset at your event for the purposes of testing while keeping all benefits of using the Unity Ruleset - you may now take advantage of the Experimental Ruleset System! You can find full details of this system in this thread here, at this post.

General Gameplay Rules

1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. Pause set to "Off"
5. Meta Knight is banned in both Singles and Doubles - in the event Meta Knight is used via random character select, the match shall be restarted on the same stage until Meta Knight is not present.
6. All infinites and chain grabs are legal.
7. There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
8. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
9. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
10. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
* In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
* If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.

Modified Rules for Doubles

1. Team Attack set to "On"
2. Life stealing is allowed.
3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4. In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure

1. Player Priority is determined if it can not be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.


Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Stage List


Battlefield Battleship Halberd
Castle Siege Brinstar
Final Destination Delfino Plaza
Lylat Cruise Pokémon Stadium 2
Pokemon Stadium 1 Rainbow Cruise
Smashville Frigate Orpheon
Yoshi's Island(Brawl)

++ King Blaze-"There are some pretty plain customs made for fair play; feel free to explore and use, however your opponent has the ability to refute any custom stage."

Conduct Rules

1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
3. During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.
4. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
5. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
6. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
7. No substitutions are allowed for singles or doubles.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
* Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
* The URC recommends players do not use intrusive texture and stage hacks.
* Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
11. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.


Seasoned Hosts make yourselves know at sign-in, I'll be looking for introductions and pointers.


Here's how we do:

$15-at the door($5 for venue, 10 for winner's pot) - once paid your name/gamer-tag will be registered for tourney and venue fee.

Controllers- BYOC- No controller? too bad...unless u can convince some of the nice fellows who traveled here to take your money(good luck with that)
u'll take a loss without one to play with




Food!!! Please scarf your food at the restaurant u purchase it at, We aint ur momma so we wont be cleaning up after you. Mess free snack foods/beverages in the room only.

Walking Distance--chipotle, sushi co, winking lizard tavern, champs within walking distance.

Short drive- Taco Bell, MC'ds, Wendy's, Duncan donuts, Tim Hortons.

there is a restaurant and bar by the lobby of the hotel as well.


Bracket Winners and Losers Bracket --Subject to change if demanded by enough.

Finals- Prizes reflect 25 player turnout


1srt---%70 of skills pot.
2nd---%20
3rd---%10

Everyone Else gets a pat on the back.-----though with enough people to hang around afterward- we may run a small doubles or melee tourney.



If you are serious about competing and getting to Columbus for this; It's happening.
Email me with the amount of players you can bring or if you have questions.

Put your dukes up!


e-mail me: jonchristopheradams@yahoo.com
 

Fizzle_Boy

Smash Ace
Joined
Sep 20, 2006
Messages
897
Location
Columbus, OH
I think AZ would average like 25-40 players at his Delta Epsilon series in at OSU, but I don't think this can match that in attendance unless a few things are cleared up/changed:

I don't think you'll get nearly as big of a crowd on a Sunday, unless you find a way to bring in a loooot of Cbus locals. Few people will travel to a tourney on a work/school night.

There is no ruleset or stagelist posted!

The way you want to run the bracket sounds a bit odd...like you plan on running it through the game's tournament mode...with random seeding, both of which will drive away a lot of the competition. If you're aware of the Unity Ruleset, it's the template most TO's base their rulesets off of and it covers those last two things.

And lastly the timeframe. It would be very difficult to squeeze a 32+ man bracket into 5 hours (unless you really are doing that tourney mode thing).

I'm sure that I am not the only one who would like to see a new tournament series brought to life in Ohio. So if you'd like any help or advice from myself or other OH veterans as far as getting this to run smoothly goes, we'd be happy to help.
 

Jcwest2007

Smash Cadet
Joined
May 18, 2012
Messages
32
Location
Dublin, Oh
I hear yah...

Good stuff sir. I did not make it official yet for exactly this reason. I just need some input to make this work. I work 3rd shift so my schedule is maliable, and am able to rent a conference suite at a hotel from 3pm-12pm the next day. The room could somewhat comfortably fit 30 at most, but that would be cramped

I figured running 3 Wii's at once could accomplish a decent amount of 1v1's in efficient time.

About the tournament style-

I chose double 20plyr tourneys because its a conference suite- with only 3 wii's it would be as over crowded as slow, as i am sure no1 wants to drive to Columbus to potentially cram-into a suite until its ur turn to play.

I could upgrade to a ballrom or private dining room, but it's like double the price. We'd need like at least 50ppl 4SURE. I can't imagine securing that number legitimately the first time around. Plus the Private dining and ballrooms require us to be gone at a certain time. and once I book the location it has to be paid for. And we would still need a good deal more set ups.

Some of your may recognize me from 1of Keist's tournament a while back, there was one or two more that i attended; I've got like 10 fresh faces to get introduced to the smash tournament world so the ballroom would def be awesome, So a ballroom would be awesome for socializing, but folly for my pockets until I'm a lil more established.


The Rules and Stages


I am not really concerned about which rules we run with, so long as bans on broken moves and MK are implemented. You guys can let me know which RULE SET is most commonly used.

Stages

I would be fine with the usual stage bans in the tounaments you've been running.

However we have also created numerous levels strictly made for competitive play, nearly eliminating all chances for easy Cheap KO's and abuses. However they would be subject to each players approval before playing a custom level. I'd think it be fun if smash tournaments start utilizing one of the few improvements from melee.


DATE

Saturdays fine too, I only chose Sunday- because I assumed Saturday would be a busier day for most people, and I'd like to avoid last minute bail-outs if at all possible.

But please believe me----- If you guys want it on sat, I'd prefer it in all honesty. Just let me know.

Spectacular Advice by the way, I hope u guys keep it coming.

Jon
 

Fizzle_Boy

Smash Ace
Joined
Sep 20, 2006
Messages
897
Location
Columbus, OH
Good stuff sir. I did not make it official yet for exactly this reason. I just need some input to make this work. I work 3rd shift so my schedule is maliable, and am able to rent a conference suite at a hotel from 3pm-12pm the next day. The room could somewhat comfortably fit 30 at most, but that would be cramped

I figured running 3 Wii's at once could accomplish a decent amount of 1v1's in efficient time.
That timeframe should work if the tournament is run efficiently, assuming you are using pools for seeding and to create the final bracket. If not, you'll have tons of time, but it's pretty much unheard of not to, especially for the sake of players who aren't in contention to win but still hope to have some serious matches. Oh, but you would need like three times as many setups. Usually the attendees will provide most of them; moist TOs keep track by editing the first post of their tournaments thread with a tvs/wiis list.
About the tournament style-

I chose double 20plyr tourneys because its a conference suite- with only 3 wii's it would be as over crowded as slow, as i am sure no1 wants to drive to Columbus to potentially cram-into a suite until its ur turn to play.

I could upgrade to a ballrom or private dining room, but it's like double the price. We'd need like at least 50ppl 4SURE. I can't imagine securing that number legitimately the first time around. Plus the Private dining and ballrooms require us to be gone at a certain time. and once I book the location it has to be paid for. And we would still need a good deal more set ups.

Some of your may recognize me from 1of Keist's tournament a while back, there was one or two more that i attended; I've got like 10 fresh faces to get introduced to the smash tournament world so the ballroom would def be awesome, So a ballroom would be awesome for socializing, but folly for my pockets until I'm a lil more established.
I'm still not sure I understand the 20 man tournament thing. Would that just be a 32-man baracket where 24 players have a first round bye? This venue is starting to sound a bit underwhelming for the price. If securing adequate space would put you into the red, I would suggest shopping around a bit; we aren't choosy. 40 man tournaments have been run in a house in Springfield with a lot of success (there was practically no elbow room though).
The Rules and Stages


I am not really concerned about which rules we run with, so long as bans on broken moves and MK are implemented. You guys can let me know which RULE SET is most commonly used.

Stages

I would be fine with the usual stage bans in the tounaments you've been running.

However we have also created numerous levels strictly made for competitive play, nearly eliminating all chances for easy Cheap KO's and abuses. However they would be subject to each players approval before playing a custom level. I'd think it be fun if smash tournaments start utilizing one of the few improvements from melee.
Unity Ruleset 2.1
http://www.smashboards.com/showthread.php?t=301032
If you'd like to ban DDD's infinites or anything else that isn't covered in the rules is the only tactic to be specifically banned, make sure to clearly state it. I think mk's infinite cape and maybe scrooging (flying under the stage repeatedly to run the timer).
DATE

Saturdays fine too, I only chose Sunday- because I assumed Saturday would be a busier day for most people, and I'd like to avoid last minute bail-outs if at all possible.

But please believe me----- If you guys want it on sat, I'd prefer it in all honesty. Just let me know.

Spectacular Advice by the way, I hope u guys keep it coming.

Jon
Awesome. I'm confident a Saturday would be overwhelmingly preferred.
 

Jcwest2007

Smash Cadet
Joined
May 18, 2012
Messages
32
Location
Dublin, Oh
Most likely venue.

I work at a hotel in northern Columbus, Cross-woods Area by 270 and High St. I can't rent a room at my own hotel unless its for work reasons, but my brother(also a smasher) can get a discounted rate at one of our properties though.

So the cost shouldn't be too dreadful. The cheapest room is a conference suite, that'd b a conference room with one flat-screen + a bedroom with 1 flat-screen, i got 2 tube tv's and 3 wiis. I can probably get a set-up or two more, but not sure I can make any promises on their behalves.

A ballroom may be a bit more, but we'd need a higher turnout or a higher venue fee. It'd have a nice amount of open room and tables to boot.
 

Kel

Smash Master
Joined
Jan 24, 2007
Messages
4,605
Location
Cincinnati, Ohio
This is a bad date. There is a big tournament in Michigan this day and a Something 2 Do tournament in Louisville. Your attendance numbers will not be as strong if you keep this date. I would recommend June 23rd, as I do not believe there is a tournament locally on that date.
 

DBSammy

Smash Ace
Joined
Aug 7, 2010
Messages
686
Location
Columbus, Ohio
$15 to register in singles? For a local? That's kinda bit much. Then $10 for a skills pot? What is that, making us add another $10 each for a pot bonus? Then $5 for venue. That's $30 only for singles. That's almost the amount of money to register for MLG Brawl singles.

:phone:
 

Jcwest2007

Smash Cadet
Joined
May 18, 2012
Messages
32
Location
Dublin, Oh
Lol my bad; that didn't make much sense. You'll only need to bring $15 with you. $5 for the venue, and $10 for the Winner's Pot.

If we do more tournaments afterwards; that is another story (which could be possible- I could have venue from 3pm-12pm the next day.)

So which sounds better for everyone here? 06/16/2012 or 06/23/2012 I'll officially make changes to the listing shortly.
 

Jcwest2007

Smash Cadet
Joined
May 18, 2012
Messages
32
Location
Dublin, Oh
Whose on board? and who ya bringin'?

I will post the address shortly, but I need to get a figure on the amount of space we will need.


Please post a reply if you can make it to N.High and i270 on Saturday afternoon.


Set ups? May not need many(1 or 2 maybe)...waived venue-fee included of course.


How many players are tagging along with you?
 

Krystedez

Awaken the Path
Joined
Feb 22, 2010
Messages
4,301
Location
Colorado Springs
I think this would be a perfect entry into the smash tournament environment for my little step brother. I would be willing to come if you can straighten the venue out, and if you need assistance running it I can certainly help. (far as tio goes and arranging setups...)

I can plan on being at this Saturday the 23rd with at least one wii setup and maybe one TV. I will be bringing 3 people / entrants; myself, my step brother, and my father.

+1 possible HadesBlade yoshi player that lives near me that might be able to go, so maybe FOUR people.

I would very much like details on the area that we're visiting, like directions to this hotel, what landmarks are nearby to help figure out where to go for food / whatnot.
 

Jcwest2007

Smash Cadet
Joined
May 18, 2012
Messages
32
Location
Dublin, Oh
Uh Oh----- It's On folks....Location, Location, Location

Just got confirmed for the room this Saturday, there it is. Sorry for the delay on the location guys and gals. Check it on the Sheraton Suites Columbus(Worthington for some GPSs)

201 Hutchinson Ave
Columbus, OH 43235

I will update the tournament info and time (may be changed by 30mins or so)

I will check with my fellows on how many set-ups we got and might need.

POST IF YOU ARE DOWN.


Cuz it's gone official.

Jon
 

Juushichi

sugoi ~ sugoi ~
Joined
Dec 8, 2009
Messages
5,518
Location
Columbus, Ohio
Well, if this is confirmed. I can use up a bit of my Saturday for this.

I'll call MX and company, see if they want to come. You (OP) really need to get all of your other rules and stuff fleshed out, though. Maybe check out other threads to see how they've laid theirs out. The only stage you have apparently confirmed is FD and that's pretty bleh, imo.

Even if you just copy-paste the APEX ruleset (not that I really like that), it's better for the people interested to come than nothing.

Oh, this is at 5pm? That's a weird start time.

Well, I guess we're not doing pools so that's good.
 

Jcwest2007

Smash Cadet
Joined
May 18, 2012
Messages
32
Location
Dublin, Oh
Rules and Time and Turnout

The rules are still new to me(i'm a pretty honest fighter, never had to inquire), so I figured I could mooch off of the more experienced players' knowledge. I'm not sure what goes past glitching/infinity moves.

But I'm about to do some research and I'll update the tourney info as I go.

As far a the turnout goes; beats me.
On my behalf there will be me and 3 of my guys for sure, maybe 5 more if their work schedules permit.

and if everyone on her is serious about their participation, possibly 20+.

and the reason for the time is that i get off at 7 that morning, go to my girls nursing graduation, and brunch with her family. I'm trying to weasel some naps until game time.
 

Krystedez

Awaken the Path
Joined
Feb 22, 2010
Messages
4,301
Location
Colorado Springs
Kay couple things;

It looks like a decent number could show. I want to go, but the starting time (late, 5:30?) looks interesting. I would hope that since we might not have time for pools for seeding, that there will be enough set ups for friendlies and whatnot before and after *maybe*...

Another thing is ruleset. I reccomend using unity andclearing up for sure if you are banning meta knight for singles, doubles, or both. AT LEAST make the neutrals this:

Smashville
Battlefield
Final Destination
Yoshis Island
Pokemon Stadium 1

After that adding neutrals for game 1 like Lylat / Castle Siege / etc... is up to you.

Then putting counterpicks list would be nice. Right now you just have the available stages all bundled up :x

Anyways this is tomorrow so it'd benice to know at least these things;

1. Can we arrive earlier and set up / play friendlies? I'm talkin anywhere between a couple hours earlier (around 12) or at least 1 or 2 (around 4)

2. Are we doing pools or not? How are you doing the tourney? Via TIO or ...?

3. Can we play til past 10:30 in case the event lasts too long or we want to squeeze another event (doubles/low tiers/more friendlies/mms?)
 

Jcwest2007

Smash Cadet
Joined
May 18, 2012
Messages
32
Location
Dublin, Oh
Pools and Time

I know 5:30 is a bit late, but like i said I have my girls's graduation to attend. I have atleast 2 others running this thing with me; one works until 5 and the other has to leave work early. I can try to be there by 4 to set up and get some warm ups. MK is banned across the board.

we can keep the room all night(until 12pm on Sun morn) so aside from the late start...time isn't an pressing matter. I'll update after 1pm tomorrow to let u know what time I or one of my TO's can be there.

How about a quick lesson for me on pools? Not sure how their rated or judged or played.
 

Krystedez

Awaken the Path
Joined
Feb 22, 2010
Messages
4,301
Location
Colorado Springs
Figure this out:

Tournaments that start EARLY normally run doubles, singles pools, then singles.
They start registering from 10:30-11:30 normally, write up pool sheets at 12, then distribute them between 1 and 2.
Pools normally last until 4-5 for small or medium sized tournaments with a decent amount of setups.
They last until 7 for tourneys with low number of setups and large tournaments with decent set ups.
Large events will last until 8 or later JUST for pools alone if they don't have adequate setups!

So for your event I predict the following format would be best:

Registering begins at 4:30, and ends at 5:15. 15 minutes to allow you to make pool sheets.
Singles pools starts at 5:30 SHARP
Singles pools lasts until 7:30 or so (8 at latest, 2 and a half hours for 30 people sounds reasonable if we have a good number of setups)
Singles bracket is made BY 8:30 PM (9 at latest, do not screw this up!!)
Singles bracket begins at 9PM

That gives the bracket of at least 32 entrants a bit over 2 hours to complete matches.

THIS IS ALL FOR SINGLES

This would make doubles incredibly impossible. The only way you could feasibly run doubles at this event is to forgo singles pools, throw everyone in brackets right away, and schedule each singles match quickly and efficiently; starting doubles past winner's semis would be a best bet to get a head start on doubles for people who are out of the tournament.

So:

TL;DR

Do singles pools and singles event ONLY
or
Do singles, then doubles near the end of singles
or
Do doubles, then singles in the middle of doubles

Singles in my mind would matter more for ranking purposes and competition, but I really would like to play doubles too. However, don't take my opinion to heart too much; I am going either way. I'll attempt to help you if you need it. I hope you are doing this with TIO.

EDIT: One last thing; I think attendance and setups are a big thing to consider when making this decision. If you have over 40 entrants (WTF?) then go straight singles. If you have under 30 entrants, I think running two events is fine. Just be careful of time, or we'll be stuck at your venue for far longer than we wanted to. (since Im driving out 3 hours from indy :x)

EDIT2: I am bringing one set up (TV + Wii)
 

Juushichi

sugoi ~ sugoi ~
Joined
Dec 8, 2009
Messages
5,518
Location
Columbus, Ohio
I assumed that we were just going to do bracket, Krys.

Doubles and stuff probably for another time (tournament). Literally, some warm-ups... meet and greet, introduce ourselves to the new guy and run a flat tournament. Obviously have people help him with seeding the bracket, but yeah. Bracket only, imo.

It's not what we're used to, but meh.
 

Krystedez

Awaken the Path
Joined
Feb 22, 2010
Messages
4,301
Location
Colorado Springs
^^^^ Totally this

Im fine with just bracket.

I am willing to help in any way possible. I really want this to be a success. Sorry for the long word vomit up there.
 

Jcwest2007

Smash Cadet
Joined
May 18, 2012
Messages
32
Location
Dublin, Oh
Which is easier for you guys?

If we run brackets first efficiently, we may have time for another singles(pool) afterwards.
 

Krystedez

Awaken the Path
Joined
Feb 22, 2010
Messages
4,301
Location
Colorado Springs
Well I mean singles pools is meant to be BEFORE brackets to adjust seeding for skill level and eiliminate down to a 32 man bracket if needed.

For this particular event, I would just make it easy and not do pools at all or doubles at all. Go straight randomized bracket.
 
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