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K. Rool's Kremling Kutthroats: PM BKupa666 for an Invite to the New K. Rool Thread

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I would like to note something; we know little of what Sakurai thinks of a potential playable K. Rool from a Sakurai perspective.

With characters like Mewtwo, Mega Man, Ridley, Palutena, Little Mac, Isaac, Roy, Dixie Kong, Takamaru etc., we had an idea of what Sakurai though of them. He obviously sees Mewtwo and Roy as playable material, though not high enough to add over, Ridley as boss material, Mega Man as something to consider, etc. It's really hard to tell what Sakurai though of K. Rool, though. Unless I'm missing something, there's no comments Sakurai has made over K. Rool, there's no Assist Trophy/boss role that we're aware of and nothing indicating he had been planned for the previous games but cut due to time/technical constraints. Even with the revelation of Kremlings appearing in Smash Run, while it is very likely for K. Rool to show up in a larger role than a mere trophy, it still doesn't tell us either way if Sakurai sees K. Rool as playable material or not.

Knowing as little as we do about a potential playable K. Rool from a Sakurai perspective is interesting to say the least. The fact that little has been said is probably good news, but at the same time, it leaves us more in the dark with him than with other characters (and we're not typically a group who's accurate with character choices this time around).
 

Klaww

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Here's hoping our big bumbler isn't too "unbalanced" for Smash Bros. :metaknight:

Here's the trophy text for both Melee and Brawl if anyone's curious:

The demented head of the Kremlings and big boss in the Donkey Kong series, K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the DK Isles with his Blast-O-Matic shows how unbalanced he is.


The supreme commander of the Kremling Krew. King K. Rool steals bananas from Donkey Kong and ends up kidnapping Diddy Kong. He is so good at playing dead that sometimes the credits even roll as he lies there, feigning defeat. His brother, Kaptain K. Rool, made an appearance in the game Donkey Kong Country 2: Diddy's Kong Quest.
 

Louie G.

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what would his move set be?
B: The Blunderbuss from DKC2.
Side B: The Krown Boomerang from DKC.
Up B: The Helikopter Pack from DKC3.
Down B: The Shockwave Ground Pound from DK64.

At least that's what most of us agree on.

Final Smash usually involves K. Rool playing possum.
 

TheLastJinjo

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B: The Blunderbuss from DKC2.
Side B: The Krown Boomerang from DKC.
Up B: The Helikopter Pack from DKC3.
Down B: The Shockwave Ground Pound from DK64.

At least that's what most of us agree on.

Final Smash usually involves K. Rool playing possum.
Seems a little trivial...Most people don't really remember the helikopter or shockwave. Those aren't very iconic.
 
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majora_787

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I have no idea why I never stopped by to say hi to the K. Rool thread. I'm all for more 80's Nintendo villains in Smash Bros.
 
D

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I have no idea why I never stopped by to say hi to the K. Rool thread. I'm all for more 80's Nintendo villains in Smash Bros.
Welcome to the Kutthroats! We would be glad to you take up our side. Our goal; for our King to have his finest hour.
 

Swamp Sensei

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Seems a little trivial...Most people don't really remember the helikopter or shockwave. Those aren't very iconic.
People don't remember a lot of smash moves.

Hell, people don't remember characters!
 

Shalashaska

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I have no idea why I never stopped by to say hi to the K. Rool thread. I'm all for more 80's Nintendo villains in Smash Bros.
I'm sorry for being that guy, but K. Rool isn't an 80's villain, as his first appearance was in Donkey Kong Country, which came out in 1994.
Unless, of course, King Koopa in The Super Mario Bros Super Show is really K. Rool.
 

MasterWarlord

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Seems a little trivial...Most people don't really remember the helikopter or shockwave. Those aren't very iconic.
They're suggested absolutely everywhere in Smash communities and represent DKC3 and 64. He uses the shockwaves throughout several of his phases in 64, and the pack is the only part that is easily translated to Smash Bros from DKC3.

Of course, why should we suggest he do things he actually does for his specials? He should do completely random crap like the well designed movesets for fellow villians Bowser and Ganondorf.
 

majora_787

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I'm sorry for being that guy, but K. Rool isn't an 80's villain, as his first appearance was in Donkey Kong Country, which came out in 1994.
Unless, of course, King Koopa in The Super Mario Bros Super Show is really K. Rool.
Eh. Details. I consider him to be in the same group with Ridley and Medusa either way. Can I call him an honorary 80's villain, even though it makes no sense? :p
 

BKupa666

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I've thought about K. Rool movesets a fair amount as of late, and think it might be possible to have his Crown Toss mapped to his jab, so it's a jab projectile like Mega Man's shots. That frees up space for an additional special, possibly one with more intrigue than a modified boomerang like the blunderbuss clouds.
 

Xzsmmc

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I've thought about K. Rool movesets a fair amount as of late, and think it might be possible to have his Crown Toss mapped to his jab, so it's a jab projectile like Mega Man's shots. That frees up space for an additional special, possibly one with more intrigue than a modified boomerang like the blunderbuss clouds.
I assume the clouds would be worked into the blunderbuss. Normally he'd just shoot an ordinary kannonball, but there's a possibility he could shoot a spiked one which would have more knockback. Even rarer, he could occasionally shoot the gases, which would keep their effects. Kind of like the Brawl Waddle Dee/Doo/Gordo thing. Maybe not an ideal situation, but one I see as likely.
 
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FalKoopa

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I decided to give the DKC cartoon a try. I... liked it. The animation is a bit crappy, but hilarious.

I liked K. Rool's voice too.

*flame shield up*
 

Welshy91

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I assume the clouds would be worked into the blunderbuss. Normally he'd just shoot an ordinary kannonball, but there's a possibility he could shoot a spiked one which would have more knockback. Even rarer, he could occasionally shoot the gases, which would keep their effects. Kind of like the Brawl Waddle Dee/Doo/Gordo thing. Maybe not an ideal situation, but one I see as likely.
I hate RNG so please none of that random crap. I think an ammo swap would be an ideal solution. For example, you tap forward b and he shoots a projectile, but if you hold it, an indicator will cycle from kannonball -> blue gas -> purple gas -> kannonball, and when you release the button, it'll fire what ammo you currently have selected.
 
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Xzsmmc

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I decided to give the DKC cartoon a try. I... liked it. The animation is a bit crappy, but hilarious.

I liked K. Rool's voice too.

*flame shield up*
Hey, unlike a lot of game cartoons at the time, it did a good job at getting the character personalities correct. And the songs are legitimately catchy, even if they are also extremely corny. I love K. Rool's voice in it as well. It actually might be my favorite portrayal of him.
 
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BKupa666

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I assume the clouds would be worked into the blunderbuss. Normally he'd just shoot an ordinary kannonball, but there's a possibility he could shoot a spiked one which would have more knockback. Even rarer, he could occasionally shoot the gases, which would keep their effects. Kind of like the Brawl Waddle Dee/Doo/Gordo thing. Maybe not an ideal situation, but one I see as likely.
Dedede now being restricted to just Gordos is a reason I think K. Rool's blunderbuss projectiles ought to be spread out, actually. Like, in DKC2, he shoots regular cannonballs, spiked cannonballs, three different cloud types, and even barrels. Condensing all of that into one move comes across as needlessly complex, and if K. Rool is already going to use the blunderbuss elsewhere for, say, suction or rocketing around, I think it's okay he do so with projectiles as well.
 

BowserK.Rool

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Hey, unlike a lot of game cartoons at the time, it did a good job at getting the character personalities correct. And the songs are legitimately catchy, even if they are also extremely corny. I love K. Rool's voice in it as well. It actually might be my favorite portrayal of him.
The pirate songs by Scurvy and his gang are my favorites. XD
 

KingofPhantoms

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Among other things I'm thinking of a few ways K. Rool could utilize both spiked cannonballs and the three types of gasses as well.

One way I'm thinking of is that, simply pressing the button for special moves will cause him to fire a cannonball, while holding it will send him into a charge mode. Holding it for a short time and releasing the button will let him fire the orange gas that slows movement, holding a bit longer and he'll be able to fire the blue gas that freezes characters, while finally holding it a bit longer than that will let him fire the purple gas the reverses the controls, but in this case for a much shorter time. If that were too be a bit too much balance-wise, then perhaps it could simply cause a character to quickly the direction he/she is currently facing? Holding the charge any longer than that however, will result in the blunderbuss exploding, dealing minor damage to K. Rool and briefly stunning him. This would also happen if one continuously fires cannonballs for too long.
 

Xzsmmc

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The pirate songs by Scurvy and his gang are my favorites. XD
Funny you say that, I couldn't get 'The Mirror Never Lies' out of my head earlier today.


Dedede now being restricted to just Gordos is a reason I think K. Rool's blunderbuss projectiles ought to be spread out, actually. Like, in DKC2, he shoots regular cannonballs, spiked cannonballs, three different cloud types, and even barrels. Condensing all of that into one move comes across as needlessly complex, and if K. Rool is already going to use the blunderbuss elsewhere for, say, suction or rocketing around, I think it's okay he do so with projectiles as well.
Yeah, true. Seems like they're trying to simplify/streamline things a bit more now, with ideas like removing the transformation gimmicks and the aforementioned Gordo attack.
 

BridgesWithTurtles

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I think it's perfectly sensible to simply keep the blunderbuss limited to just one or two functions. Normal cannonballs when the input is tapped, and suction when it's held, for example. Not every one of the possible projectiles needs to be incorporated.

Of course, Sakurai's fixation on new gimmicks may make my opinion a moot point.
 
D

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Yeah, true. Seems like they're trying to simplify/streamline things a bit more now, with ideas like removing the transformation gimmicks and the aforementioned Gordo attack.
Complex ideas have been incorporated into characters for this game. Just look at Rosalina & Luma's move set for this game; definitely one of the more complex I've seen for a non-transformation character in the game (she really does have an impressive move set; which is why she my second favorite newcomer so far (only behind of course Mega Man)). Also, Sakurai has been incorporating more complex moves into other veterans (just look at the Meteor Smash explanation Sakurai had for Pikachu).
 
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MasterWarlord

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I've thought about K. Rool movesets a fair amount as of late, and think it might be possible to have his Crown Toss mapped to his jab, so it's a jab projectile like Mega Man's shots. That frees up space for an additional special, possibly one with more intrigue than a modified boomerang like the blunderbuss clouds.
I agree that K. Rool has far more potential for Specials than he's given credit for, not that the suggested specials aren't already great. With Mega Man, the crown would work fine as a jab. The obvious route to go with the clouds is charging to determine type, and it helps to balance the best cloud effect (generic stun) anyway.
 
D

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If we're not including the Crown Toss as part of King K. Rool's specials, I'd like to have the Crown Toss incorporated as a Side Smash. K. Rool would be able to help determine the distance (and strength) of the Crown Throw to attack opponents more easily than he would if the Crown Toss was a jab button.
 
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bellboy64

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Hey, unlike a lot of game cartoons at the time, it did a good job at getting the character personalities correct. And the songs are legitimately catchy, even if they are also extremely corny. I love K. Rool's voice in it as well. It actually might be my favorite portrayal of him.
Again.
Just for old time's sake. (I can't get enough of this.)
 

TCT~Phantom

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K Rool Trailer time.

DK Samus King Dedede and Bowser are fighting on a DKC TF stage at the top of the island. However, an object knocks DK off the mountain. The others look down and see Gangplank Galleon. When they reach the Galleon. They see DK in a cage, and a crown stuck in the ship deck. K Rool picks up the crown, and we see K Rool sets sail. K Rool gameplay montage to Gangplank Galleon, complete with showing off his Kaptian and Baron Kostumes (which have a crown for this). At the end, DK breaks free, and then rolls towards K Rool as if to do the BANANA SLAMA. K Rool Jetsons forward ala blunderbuss and then prepares to strike.
If another newcomer, they appear and cause some chaos. Else End.
 

Maxoxpower

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K Rool Trailer time.

DK Samus King Dedede and Bowser are fighting on a DKC TF stage at the top of the island. However, an object knocks DK off the mountain. The others look down and see Gangplank Galleon. When they reach the Galleon. They see DK in a cage, and a crown stuck in the ship deck. K Rool picks up the crown, and we see K Rool sets sail. K Rool gameplay montage to Gangplank Galleon, complete with showing off his Kaptian and Baron Kostumes (which have a crown for this). At the end, DK breaks free, and then rolls towards K Rool as if to do the BANANA SLAMA. K Rool Jetsons forward ala blunderbuss and then prepares to strike.
If another newcomer, they appear and cause some chaos. Else End.
WHY.....why samus?
 

False Sense

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For simple things like specials, I don't think it matters too much if the origin of the move was only in one game.

I mean, look at characters like Zelda. Pretty much all of Zelda's specials (before the phantom was added) all came from one game. She never even used those magic spells she has for a third of her specials. And that's just one character. There are plenty of instances of characters using specials based on one appearance of theirs. If it's not an issue for such a large portion of the Smash roster, it's not an issue for K. Rool.
 

FlareHabanero

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I've thought about K. Rool movesets a fair amount as of late, and think it might be possible to have his Crown Toss mapped to his jab, so it's a jab projectile like Mega Man's shots. That frees up space for an additional special, possibly one with more intrigue than a modified boomerang like the blunderbuss clouds.
Sounds like you want to make a fat Mega Man.
 
D

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For those of you who bothered in the rumors and leaks thread, some potentially good news. The 'PortraitofRuin/ChaosZero leak' was admitted fake:

http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/69084066

Doesn't mean much, since it was pretty questionable to begin with, but it's one less strike against our great king.
Leaks nowadays are questionable. The only ones that really have any weight to them are the Gemetsu leak and the Palutena leak.
Neither of these leaks really help or hurt King K. Rool.
 

majora_787

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And really, it's sad that the only leaks that hold any water are still full of holes. But maybe it's better that way. No news is good news sometimes, right?
 
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