• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

K. Rool's Kremling Kutthroats: PM BKupa666 for an Invite to the New K. Rool Thread

AncientTobacco

Smash Lord
Joined
Dec 30, 2013
Messages
1,543
Location
Crocodile Isle
I doubt that if the King is in the game that he will have two diffrent projectile moves seems a bit redundant. I know that Ness and pikachu have two projectiles each but those moves cover diffrent directions as the crown and blunderbuss would likely cover the same direction. Also counting that K.rool has so many diffrent potential special moves I cant really see the dev team useing both the crown and blunderbuss. I'm guessing the blunderbuss will be K.rools projectile as it has various diffrent ammo that can be shoot out of it and also is essential if other moves like the blundersuck ore blunderrocketboost were to be included in his move list.
So where does that leave the crown? Well it could just be part of his wardrobe ore he could use the crown in those charge up moves( i forget what they are called) in his up charge, his side charge ore both
 
Last edited:

abrinx77

Smash Journeyman
Joined
Jun 6, 2012
Messages
457
Location
Buffalo, NY
NNID
Abrinx
Please add me to your K.Rool supporters list. I have been waiting for K.Rool to be in a smash game since the first time I played SSBM in 2002. He is my number one most wanted character and nothing would make me happier in the new smash game then to have him included. As for ideas, literally everything I have ever thought would be a good idea for this character is already covered in this thread. Great job everyone.
 

Xzsmmc

Smash Champion
Joined
Mar 5, 2014
Messages
2,867
Location
Your bottom left molar
This is quite true, although I would remove Palutena from that list of "characters you want," considering he probably would have put the character in regardless.

Also, the fact of the matter is, if you guys dislike the eventual final roster, if you feel that the current newcomer roster is okay but could be better if a different approach were taken, you have every right to let that be known. People are all to quick to make suggestions for the improvement of gameplay, modes, balance, stages, music, items, even box art, but if you so much as question character choice? "You're entitled, Sakurai knows what he's doing, stop demanding what you want." Nothing could be further from the truth. Character choice is paramount to the creation of a great Smash game, and as such, if there is criticism to be had about it, it should not be withheld for the sake of harmony or appeasing Sakurai fans or whatever.
This. I don't understand how daring to complain about the character selection makes you an entitled brat, but everything else is fair game. I never saw anyone rushing to the defense of tripping, even though that was Sakurai's call as well.

Sometimes I feel like people who play the entitled card already have everyone they want in.
 

BowserK.Rool

Smash Champion
Joined
Feb 20, 2014
Messages
2,037
As much as I miss Squitter (the rest can die), Diddy, Dixie and Cranky are pretty much the animal buddies lol. They actually offer everything animal buddies did before. (Except Squitter, all the more reason he's the greatest!)
Sorry but Enguarde and Winky ftw lol. I do agree thougj that the other three kongs pretty much do act as your buddies.

Alright, get ready for a write up by a huge platforming fan. (With DKC2 and DKCR being one of my favorites of all time, only beaten by NSMBU and Wario Land 4 actually.)

Tropical Freeze is more than worth getting. The game is the ultimate 2D platforming package and it makes sure you'll get more than your money's worth. Now since it seems your concerns is regarding the enemies, I'll touch on that first. The snowmads are great, yes, in fact they're probably my favorite platforming enemies. Retro took advantage of the powerful hardware to make sure they're as likable as possible. They have unique animations and expressions that are actually very easy to miss, and there's full of detail surrounding them. Now I hate the word "soul" and "alive", but they're pretty accurate in describing them here. Honestly? The snowmads offer more than the Kremlings did except for maybe DKC2. (And that's because DKC2 had pretty amazing enemy variety to complement the game and level design, the kremlings themselves aren't to write home about.) I've observed other playing this game and they all seem to smile at the snowmads. And I also guarantee this one thing: They will leave a lasting impression because of the last world.

Now let's get to the important stuff: The game has some of the best level design and difficulty curve in a platformer. Now if you played DKCR, this is expected, but no levels are the same. There's a certain theme to each level (and if a level has a similar theme to a previous one, there's always a new twist added to it). Speedrunning the game will show you why this game's level design is great. There's an amazing sense of cohesion in a level because of Retro's careful platform and enemy placement. Each level has a flow and rhythm for you to get into, as everything has a purpose to complement the level. Aesthetically, the levels are dynamic and exciting.

Speaking of, the game has such an incredible art direction, the best I've seen yet in a platformer. There's not a single asset reuse, and backgrounds are so full of detail despite the low geometry.There's another world out there in the backgrounds, and they're a sight to see. My favorite thing about the art direction is how progressive the levels feel, often you'll find yourself going from the starting point and seeing the progression in the environments reacting to the end point. And that's not all, but there's cohesion to the levels' art. They feel connected and definitely part of the same world, as opposed to Mario where each level is its own toybox.
The music is pretty amazing and diverse. Is it on the same level as DKC2? Yes, but for very different reasons. I do prefer DKC2 myself due to its consistency and style, but Tropical Freeze is NO push over. The OST is huge and varied, and there's so many standouts in the OST. It was actually the first OST of anything that I put on my phone to listen to while jogging and walking. It's gonna be a timeless masterpiece.

Sheesh, I have more to talk about this game since there's just so much to the game than meets the eye, and it's easily on the same level as DKC2 and DKCR and that's a feat. What I wrote is the gist of it anyway.
I've been playing this game for a while now and all I can say is, yeah. It's actually not bad. Regarding the enemies though, I'm sorry but the kremlings will always have more soul and feel alive than any of the tikis or snomads, I mean different gimmick types and the different funny sounds they made when you stomped them, that says a lot there, not to mention the different types of kremlings they have too. The viking seal boss however in tf I thought was pretty fun. As far as the game design goes, yes the graphics are good but it just does'nt feel as dk jungle atmospheric like the original dkc games did. On the good side of things though, the levels are still fun and challenging and the intro story was pretty cool too.
 
Last edited by a moderator:
D

Deleted member

Guest
One of the things I look forward to the most about a potential K. Rool's inclusion is his wacky personality. Sakurai has been doing great with personality lately; everyone has been given a life it seems and some of the expression are hilarious. It would be great to see some pictures of K. Rool; somehow Sakurai will make them funny.
I agree that it's pretty irrational to hate on Greninja, WFT, Rosalina, et al. for making it into the game if (and when) fan favorites aren't included. It appears that this time around, Sakurai's newcomer philosophy is the opposite of Brawl's. From what we've seen, he doesn't really care about who we want. He cares about who is relevant and who he thinks would be an interesting fighter. My prediction is that he throws in Megaman, Little Mac, Shulk, and Palutena, and says, "There. That's enough of who you want. Time for who I want."

The fact of the matter is, whoever doesn't make it into Smash 4 (and 5) never stood a chance to begin with. We can hate on Sakurai's philosophy all we want when characters like K. Rool and Ridley aren't playable, but there's no reason to hate on the newcomers we didn't really want. Especially if they're interesting. They were always going to make it, and our favorites were never going to.

Edit: Also, I'm not entirely counting K. Rool out at this point, but I may be the only person here who thought that the Direct didn't help his chances at all (and actually hurt them). I may be too cynical, but I now have a strong inkling that with the new stage boss mechanic, Sakurai will never add another villain to Smash.
I'm confident that we'll at least see Mewtwo come back. I can't see Sakurai passing over what is the most wanted character period. Even Mega Man didn't get as requested and his inclusion was because of popularity. Plus Mewtwo has been hinted at, which is more than what can be said for the non-leaked/confirmed characters. I also feel as K. Rool is a different case from Ridley (who in hindsight, didn't really have much of a chance for this game anyway); mainly because he hasn't been stupidly dissed as "impossible" and if any character is added due to popularity other than Mewtwo/Mega Man, it'd be K. Rool. Although I will admit that I'm far from confident in him as well; mainly because I'm not sure if we'll get more than fourteen newcomers (leaked/confirmed characters + Mewtwo and a retro character).

That being said, I do get tired of people complaining about characters "taking" the spot of "x character". It reminds me a lot of all the people that threw a hissy fit over R.O.B.'s inclusion because he was in and not Ridley/Mega Man/Mewtwo/Krystal/x character. Also I doubt Palutena, Little Mac and Shulk were added primarily because of fans, but for other reasons. Only ones I could see getting in due to popularity at this point are Mewtwo, K. Rool, maybe Roy, and if by some miracle, Ridley.
I wanted K. Rool to have a costume change mechanic that changed his other three specials (King-related specials, Pirate-related specials, Mad scientist-related specials). While technically this is not a full transformation, I doubt that this kind of mechanic will make it into Smash4.

So I am beginning to wonder, what K. Rool can offer the game as a new heavyweight.
Hopefully we'll at least get his costumes in. Other characters are doing it and K. Rool is known for them, so why not? ...at least give us the Kaptain K. Rool disguise.
This is quite true, although I would remove Palutena from that list of "characters you want," considering he probably would have put the character in regardless.

Also, the fact of the matter is, if you guys dislike the eventual final roster, if you feel that the current newcomer roster is okay but could be better if a different approach were taken, you have every right to let that be known. People are all to quick to make suggestions for the improvement of gameplay, modes, balance, stages, music, items, even box art, but if you so much as question character choice? "You're entitled, Sakurai knows what he's doing, stop demanding what you want." Nothing could be further from the truth. Character choice is paramount to the creation of a great Smash game, and as such, if there is criticism to be had about it, it should not be withheld for the sake of harmony or appeasing Sakurai fans or whatever.
I think the issues comes from the fact that the Smash fan base is notorious for making an overly huge amount of deal with potential characters. Sakurai has went on the record to say that choosing characters is an incredibly painful process and especially in regards to cuts. Exclude a fan favorite and you'll cause an outrage amount a large amount of Smash fans (although it won't affect sales, but still). Add only fan favorites and you have a bland roster with little creativity. There has to be a balance between fan favorites and unexpected characters and the reality is that not every highly wanted characters is going to get a spot. Then of course factor in the fact that we're the worst pre-hype fan base there is.

I will agree though that there are certainly justified reasons to criticize the roster. It is certainly justified to criticize the way Sakurai has handled Ridley and how he's been disconfirmed in the worst way possible. It's also justified to criticize Sakurai if K. Rool or Mewtwo remained absent from this game as well; as well as if Sakurai made shoddy cuts to the roster; like cutting Ike for Chrom. That said, fans who throw tantrums because "x character" didn't get the spot he deserves (and this goes for supporters of any character who act this way) should not be taken seriously and clearly need to re-evaluate their life.
 

Klaww

Smash Cadet
Joined
Apr 10, 2014
Messages
57
Location
Durham Region, Ontario
NNID
KlawwTheClown
3DS FC
1220-6841-7284
K. Rool is probably my #1 pick for a newcomer at this point. Him and Ridley.

Donkey Kong is my favourite Nintendo series, and seeing as it's Nintendo's first actual series (although you could probably argue for G&W or Mario), I definitely think it deserves a 3rd character. You can add me to the list of Kutthroats or whatever. I still don't know how these character thread things work.

I did a Miiverse too. I can't even draw in real life but at least I tried right? :yoshi64:
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlrqSyKQA
 

Zynux

Smash Lord
Joined
Feb 13, 2014
Messages
1,101
This is quite true, although I would remove Palutena from that list of "characters you want," considering he probably would have put the character in regardless.

Also, the fact of the matter is, if you guys dislike the eventual final roster, if you feel that the current newcomer roster is okay but could be better if a different approach were taken, you have every right to let that be known. People are all to quick to make suggestions for the improvement of gameplay, modes, balance, stages, music, items, even box art, but if you so much as question character choice? "You're entitled, Sakurai knows what he's doing, stop demanding what you want." Nothing could be further from the truth. Character choice is paramount to the creation of a great Smash game, and as such, if there is criticism to be had about it, it should not be withheld for the sake of harmony or appeasing Sakurai fans or whatever.
Those that play the "your entitled/brat/spoiled" card or the "you're just a hater" card are made by people whom lack the inability to use any rational reasoning or explanations to justify their opinions, but feel the need to defend their position any means necessary and thus need to resort to quick, holier-then-thou jab at the person to damage control their stance. I would go as far as to say that the entitlement card pulling is grounded in one's immaturity: you're unable to argue and justify your points, so instead of doing so you throw a blanket term over a group of people in order squash any sort of criticism you don't like. I consider it to be a form of ad hominem, and thus shouldn't be taken seriously in most arguments/discussions. Worse, it's based on completely arbitrary and subjective opinion on what can and can't be criticized in their eyes, and such one could argue it to be a form of censorship. If you think people are being unfair on their criticisms for this game, the least you could do is thoroughly explain why we're being a bit unreasonable instead of the cliche responses such as "get a life", "you're entitled," "you're spoiled: first world problems", or my most hated one, a meme that was amusing at first but lost its charm when people started to take it seriously in arguments, "haterz gonna hate!"

It's a shame too, because there are many people who do like the roster overall and have given fair and justified reasons for why they may like it (and the game as a whole), in the same vein that I personally am starting to despise the roster and am getting thoroughly unimpressed with what the game has showcased to me thus far. It's very possible to be able to discuss you're satisfaction/dissatisfaction with the game as a whole without resorting to such name calling, but what the hell do I know? I'm just that guy that is argumentative and likes discussing dissenting opinions, and is currently apparently "entitled" because I thought the PoTD didn't live up to its full potential, and that since Brawl's dojo was apparently worse then thus I should just be happy that I even got the potd (so somehow Brawl's dojo being terrible totally justifies the terrible PotD how...?), and that the direct was an overall mess (before anyone tries anything, just note that Ridley's uncertain playability status is the least of my gripes over this game. I have some other bones to pick with as well).
 

DraginHikari

Emerald Star Legacy
Joined
Sep 20, 2007
Messages
2,821
Location
Omaha, NE
NNID
Draginhikari
3DS FC
4940-5455-2427
Switch FC
SW-7120-1891-0342
To me the entitlement card is not as simple as previously stated mostly in regards that much of it's usage is connected to much larger problems in gaming culture and beyond, though I do agree the way it is used the word entitlement is particularly flawed. The major problem with entitlement and really anything regarding the situation at this point is pretty heavily dependent on what each person views as important in the long run of things. What matters to one person is almost entirely entitlement to another, these options also change over time as a result of our expectations for things to change. It's more about how we decide those matters and handle those that we don't agree with that matters in the end.
 
Last edited:

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
Messages
50,641
Location
Char
NNID
PsychoIncarnate
3DS FC
4554-0155-5885
I distinctly remember people throwing out the "Miyamoto hates DKC" as a reason not to include K. Rool in the past.

Which reminds me, I still need to beat DKCR2

I had finals when I bought it and didn't get too far
 

Starcutter

Resident Beedrill
Joined
Dec 13, 2012
Messages
7,221
Location
Viridian Forest
NNID
Legendofrob1
3DS FC
1908-0357-9077
I distinctly remember people throwing out the "Miyamoto hates DKC" as a reason not to include K. Rool in the past.

Which reminds me, I still need to beat DKCR2

I had finals when I bought it and didn't get too far
... You mean tropical freeze?


It's a good game, glad I bought it.
 

Korporal K. Reep

Smash Apprentice
Joined
Jun 5, 2013
Messages
106
Bumping to ask if I'm the only one who has seen this little series from back in the day...


I remember watching that too ha ha. Back then I missed that DKL reference (K.Rool's blimp.) Also the Microsoft guy was right! One of the king's few appearances were indeed in a mario sports game heh heh.
 

Neighbor_Kid

Smash Cadet
Joined
Jun 23, 2013
Messages
34
Location
Hokkaido, Japan
So uh....were the enemies of Tropical Freeze an improvement on the whole Tiki concept? Or were they just as bland?
(not to sound biased or anything)
 
Last edited:

Xzsmmc

Smash Champion
Joined
Mar 5, 2014
Messages
2,867
Location
Your bottom left molar
So uh....were the enemies of Tropical Freeze an improvement on the whole Tiki concept? Or were they just as bland?
(not to sound biased or anything)
Much better overall, with their biggest weakness being that their leader is an obvious K. Rool ersatz.

Come to think of it, did anyone here ever watch the Super Mario Bros. Super Show when they were younger? Because Bowser's appearance in it is much more crocodilian, and every single episode, he would have a new costume/alter ego depending on the setting. And if that's not enough, check out what he wore in one episode:


I know it's all totally coincidental, since the show came out years before DKC, but wow.
 
Last edited:

shadowjosh

Smash Apprentice
Joined
Jan 24, 2014
Messages
199
Location
Chicago
I've never really posted much in the Character Support threads, but K.Rool is basically the only newcomer I have on my want list( after Waluigi was denied and Mega Man got in). I'm still holding out hope K.Rool is a secret villain like Wolf was in Brawl. People gave up on a third rep, and then the game comes out....and there's K.Rool!
 
D

Deleted member

Guest
Much better overall, with their biggest weakness being that their leader is an obvious K. Rool ersatz.

Come to think of it, did anyone here ever watch the Super Mario Bros. Super Show when they were younger? Because Bowser's appearance in it is much more crocodilian, and every single episode, he would have a new costume/alter ego depending on the setting. And if that's not enough, check out what he wore in one episode:


I know it's all totally coincidental, since the show came out years before DKC, but wow.
I did see the series on YouTube over five years ago if that counts. I watched it mainly because it was Mario, although I ended up not caring for the series.
 

Groose

Smash Champion
Joined
Jun 14, 2013
Messages
2,228
Location
Villanova
Much better overall, with their biggest weakness being that their leader is an obvious K. Rool ersatz.

Come to think of it, did anyone here ever watch the Super Mario Bros. Super Show when they were younger? Because Bowser's appearance in it is much more crocodilian, and every single episode, he would have a new costume/alter ego depending on the setting. And if that's not enough, check out what he wore in one episode:


I know it's all totally coincidental, since the show came out years before DKC, but wow.
I'm not afraid to admit that I still own two boxed sets of that show. They're sitting right next to my DKC cartoon VHS.

Thoughts on K. Rool stealing some stuff from Super Show's Koopa to use in Smash?
 

Xzsmmc

Smash Champion
Joined
Mar 5, 2014
Messages
2,867
Location
Your bottom left molar
I'm not afraid to admit that I still own two boxed sets of that show. They're sitting right next to my DKC cartoon VHS.

Thoughts on K. Rool stealing some stuff from Super Show's Koopa to use in Smash?
What could he steal? I remember Koopa not doing a whole lot of fighting in the series, outside of dueling Mario a few times. Whenever he lost, he'd always flee into Subspace from SMB2.
 

GmanSir

Smash Journeyman
Joined
Aug 7, 2013
Messages
258
Location
USA
NNID
GmanSir
I don't think King K. Rool not being playable would affect if he were to appear in another Retro DKC game. I can easily see Retro making a game with the kremlings return. Of course I still want him playable. In fact, before Bowser got revamped, I thought of King K. Rool having a wrestler-like moveset like Bowser does now.
 

FalKoopa

Rainbow Waifu
BRoomer
Joined
Dec 16, 2012
Messages
32,231
Location
India/भारत
3DS FC
1650-3685-3998
Switch FC
SW-5545-7990-4793
Much better overall, with their biggest weakness being that their leader is an obvious K. Rool ersatz.

Come to think of it, did anyone here ever watch the Super Mario Bros. Super Show when they were younger? Because Bowser's appearance in it is much more crocodilian, and every single episode, he would have a new costume/alter ego depending on the setting. And if that's not enough, check out what he wore in one episode:


I know it's all totally coincidental, since the show came out years before DKC, but wow.
I guess King Koopa K. Rool that we joked about really did exist.
 

Hoots

Can Be Combative
Joined
Apr 21, 2008
Messages
1,595
Bumping to ask if I'm the only one who has seen this little series from back in the day...


Way better than the Saturday morning cartoon.

Totally forgot this existed. That ending is perfect.
 

Davidreamcatcha

Smash Ace
Joined
Feb 9, 2011
Messages
629
I keep imagining K. Rool's speed as being slightly faster than Dedede's, and he has about the same power. But it's balanced out by horrible air movement and poor recovery.

It's almost hard to balance K. Rool because it seems like -everything- about him would be good.
 

BKupa666

Barnacled Boss
Moderator
Joined
Aug 12, 2008
Messages
7,788
Location
Toxic Tower
It's about time we had a competently made heavyweight with no personal ties to Sakurai or his close friends. If I had to guess, K. Rool's jumping would be neutered, while his movement speed remained at least somewhat intact.

 
Last edited:

BlitznBurst

Smash Ace
Joined
Jun 25, 2013
Messages
723
While K. Rool's attacks would probably be pretty slow, I'd imagine him having fairly decent running speed. Not Captain Falcon fast, but at least somewhere in the top half. I liked the post earlier about his main strength being his range, and fleeing from his enemies so he can attack from afar is a natural extension of that.
 
Last edited:

BKupa666

Barnacled Boss
Moderator
Joined
Aug 12, 2008
Messages
7,788
Location
Toxic Tower
I mean, put it this way, contrary to popular belief, Bowser's running speed in Brawl was as fast as Mario's, the jack-of-all-trades average joe. I'd be puzzled if K. Rool's dash was a whole lot slower than that.
 

FalKoopa

Rainbow Waifu
BRoomer
Joined
Dec 16, 2012
Messages
32,231
Location
India/भारत
3DS FC
1650-3685-3998
Switch FC
SW-5545-7990-4793
I mean, put it this way, contrary to popular belief, Bowser's running speed in Brawl was as fast as Mario's, the jack-of-all-trades average joe. I'd be puzzled if K. Rool's dash was a whole lot slower than that.
He could be as fast as Donkey Kong, who is quite fast for a heavyweight.

Or... They could give him a slow dash, but a fast air speed (like Wario), making it preferable jump instead, as K. Rool does a lot of jumping around. :laugh:
 

Spinosaurus

Treasure Hunter
Moderator
Joined
Sep 6, 2010
Messages
3,655
NNID
WarioLand
He can be fast and heavy and be balanced right? .... Right?
I always thought he'd be like Oni from Street Fighter 4.

Heavy character with a projectile and a command dash (think DKC2), with a very fast walk speed. Specializes in pressuring whereas poking is his weakness. He was actually terrible in Vanilla Arcade Edition but high tier (one of the more balanced ones in the game with Bison and Guy) in 2012 AE.
 
D

Deleted member

Guest
The prospect of a speeding tub of lard both amuses me and scares me.

...don't know why it's scary.
 

KingofPhantoms

The Spook Factor
Joined
Feb 12, 2013
Messages
33,398
Location
Southern California
3DS FC
1006-1145-8453
I would imagine K. Rool would be slightly faster than King Dedede when running. When it comes to how he would fare in other stats, I see him as potentially being a master of projectiles, and quite a tank overall, be able to take a lot of damage. His finishers on the other hand, I imagine would generally be rather sluggish.

I can't see him doing very well in the air either, save for perhaps a meteor Smash.
 
Last edited:

CyberWolfBia

Smash Lord
Joined
Jan 8, 2014
Messages
1,685
Location
Brazil, São Paulo
NNID
CyberWolfJV
3DS FC
0130-2511-6417
Switch FC
SW-6209-5056-9218
I'm currently working in a full moveset for K. Rool.. taking as reference all his appearances in every game since his debut (as far I can do it); ... and I think that I have the solution for make his speed be faithfull from his battle in the first DKC, and yet make him unique to play as, compared to the others heavyweight from Smash; ... Well, I guess.

I'm still preparing all the stuff, I want to do something very complete as I did in my Pac-Man moveset. Be prepared for all those horrible drawings, I'll be posting soon. =P
 

BKupa666

Barnacled Boss
Moderator
Joined
Aug 12, 2008
Messages
7,788
Location
Toxic Tower
He can be fast and heavy and be balanced right? .... Right?
Being one of, if not the single biggest plate of combo food out there is a crippling balancing factor that seemingly gets minimal attention during the actual balancing of Smash, even though it totally should. Being reasonably fast and strong does a character no good if the game's many, many lightweights have them trapped in their jabs, or if Sakurai's favorite heavyweight starts D-Throwing them.
 
Last edited:
Top Bottom