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K. Rool's Kremling Kutthroats: PM BKupa666 for an Invite to the New K. Rool Thread

D

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May I ask who are the most requested characters in the east? Is K. Rool one of them?

I mean Little Mac was one of the most requested in the west, and he was put in. Maybe Sakurai will cater to the eastern demograph too.
At the time of E3 2013, if you look at Shortie's poll, Mac was the 6th most wanted (though he went up to 5th afterwards). He wasn't the most wanted, but he was very heavily requested in the West. However, I'd imagine that Mac's inclusion was more due to the importance of the Punch-Out!! franchise and Mac's uniqueness.

K. Rool is very highly requested in the East, although not as much as the West (but the scene in the East isn't as big as it is in here). He's one of the few characters who's highly requested globally.
 

CyberWolfBia

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On the subject about the Paon's design; ... I just would put a tail in the model, and for me, would be okay, I haven't a problem at all (since, of course, I'd expect him having some kind of attack with his tail too... if even Yoshi use his tiny tail, lol)... liked when I saw first in Jungle Climber (you know, the King of Swing artwork were drawings, and his first 3D render was shown just some time after).. this redesign was proportional with all the other character during the years... not only DK characters, but Mario characters too...

If he has the same moves and his personality, I will welcome him this way in Smash (is what I expect, in fact...even before seeing the Kritters).
 

Kickback

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Also, after reading Rate their Chances this morning, I feel it is worth mentioning that, yes, Kritters appeared in Mario Strikers without K. Rool, but that this was their only appearance without him, ever. The odds are highly, highly in favor of K. Rool making at least some sort of appearance alongside them, hopefully as a character.
My thought as to why the Kremlings are in strikers is that they are way bigger then any of Mario's regular (at least anyone I can remember) enemies there for have better reach = better goalies. That Beeing said why Didn't they add team K.rool ? playing as the King and four of his kritters would be so awsome, instead we get petey the underwear wearing pirana plant... Oh well maybe next time.
 

Xzsmmc

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My thought as to why the Kremlings are in strikers is that they are way bigger then any of Mario's regular (at least anyone I can remember) enemies there for have better reach = better goalies. That Beeing said why Didn't they add team K.rool ? playing as the King and four of his kritters would be so awsome, instead we get petey the underwear wearing pirana plant... Oh well maybe next time.
Yeah, shame this didn't happen:


I also find it hilarious how if DK gets too close to Kritter in that game, Kritter can boot him halfway across the field, when it only takes one roll or stomp to take out a Kritter in the main series.
 
D

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IAlso, after reading Rate their Chances this morning, I feel it is worth mentioning that, yes, Kritters appeared in Mario Strikers without K. Rool, but that this was their only appearance without him, ever. The odds are highly, highly in favor of K. Rool making at least some sort of appearance alongside them, hopefully as a character.
I actually did have a big write-up for K. Rool there. Unfortunately, my computer logged me out before I could post it, erasing all that work and I don't feel like typing it up again.
 

Xhampi

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My thought as to why the Kremlings are in strikers is that they are way bigger then any of Mario's regular (at least anyone I can remember) enemies there for have better reach = better goalies. That Beeing said why Didn't they add team K.rool ? playing as the King and four of his kritters would be so awsome, instead we get petey the underwear wearing pirana plant... Oh well maybe next time.
You know who else should of been playable in these games ?

Goombas, that was the perfect game for them, it would have made 100 times more sense to have them playable in a soccer game than in a baseball game.

Why can't I ever play as a Goomba, they deserve to win at something for once D=
 

Diddy Kong

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Play as Goombas in Paper Mario.

Of there's no DKC newcomer, all newcomers in this game will just be ****.
 

Starcutter

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Play as Goombas in Paper Mario.

Of there's no DKC newcomer, all newcomers in this game will just be ****.
but if there is, they won't be ****?

don't exactly get your reasoning. (either way I expect a DK character so don't worry)
 

Rockaphin

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A friend of mine claimed that there was a Nintendo Power article a while back mentioning the lack of Kremlings in Donkey Kong Country Returns. He said that the article claimed to like the Tiki's better and that it's time for the Kremlings to "retire" or something like that. . .
The following picture was an accurate description of my reaction upon hearing that:
No words necessary. . .
 
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BKupa666

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A friend of mine claimed that there was a Nintendo Power article a while back mentioning the lack of Kremlings in Donkey Kong Country Returns. He said that the article claimed to like the Tiki's better and that it's time for the Kremlings to "retire" or something like that. . .
The following picture was an accurate description of my reaction upon hearing that:
No words necessary. . .
Copy-pasting a little blurb over from DKVine I believe is relevant to this topic.

One of the site owners posted this insightful comment in response to a member's query, "WTF was Nintendo thinking in the 2000s, regarding Donkey Kong? The DKC series was phenomenally successful, as was DKR, as was DK64. Why the f*** did they settle with s*** like Donkey Konga and Mario vs. DK in to 00's?" The bit about your topic is in the second paragraph.

"There were numerous factors. I think part of it was stubbornness. Rare was gone and Nintendo could finally do anything with the property they wanted. So why replicate Donkey Kong Country? We've already seen that! Let's have an arcade revival in Mario vs. Donkey Kong! Namco has these bongo peripherals, let's do that! Okay, we'll make a Donkey Kong platformer, but we'll do it Nintendo-style! It wasn't until the relative failure of all three, with only Mario vs. Donkey Kong being profitable enough to turn into a franchise, and enough time had passed that, sure, why not try Donkey Kong Country again?

Of course, it wasn't just Nintendo that's to blame here. A large contingent of Nintendo fans and video game journalists started a smear campaign against Rare and all of Rare's output for Nintendo from 1994 to 2002 (GoldenEye got a pass, but they had the built-in excuse that "everyone" who made that game left to form Free Radical so it wasn't really a Rare game). No franchise took the brunt of this more than Donkey Kong Country. Nintendo Power turned against Donkey Kong Country, saying they'd rather have new arcade games and calling Dixie Kong "Daisy Kong". The UK's Official Nintendo Magazine called Diddy the most annoying Nintendo character and had the infamous "fat b****" review of DKC3 GBA [my note: no idea what this refers to]. Miyamoto was held up as someone who hated Donkey Kong Country, and this was a time anything he said was treated as the official Word of God.

I've never seen a franchise get turned on faster or for more spurious reasons. The reason we have this generational gap of Donkey Kong Country fans? The well was poisoned and people drank the water. It's only now, when Nintendo is supporting Donkey Kong Country again and we've had three-and-a-half years of damage control, that we're seeing forward momentum in the public consciousness. Still, as the overblown reaction when Tropical Freeze was announced revealed, that lost generation is still vehemently opposed to our franchise. There's no coming back for those people. Our hope rests in the little kids getting excited over Diddy Kong at the zoos, or the kids having Donkey Kong Country Returns-themed birthday parties with Donkey Kong and Tiki Tak Tribe cakes (see our Facebook archives)."

Basically, because it's no longer kosher to hate on Rare's franchise elements now that they've been included in new games made by Retro, this "lost generation" is basically stuck clinging to hating on the elements that haven't been included yet, namely the Kremlings. They were stuck hating on water levels, ice letters, and more Kongs, and calling David Wise overrated too, up until Tropical Freeze.
 
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Starcutter

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Copy-pasting a little blurb over from DKVine I believe is relevant to this topic.

One of the site owners posted this insightful comment in response to a member's query, "WTF was Nintendo thinking in the 2000s, regarding Donkey Kong? The DKC series was phenomenally successful, as was DKR, as was DK64. Why the f*** did they settle with s*** like Donkey Konga and Mario vs. DK in to 00's?" The bit about your topic is in the second paragraph.


Basically, because it's no longer kosher to hate on Rare's franchise elements now that they've been included in new games made by Retro, this "lost generation" is basically stuck clinging to hating on the elements that haven't been included yet, namely the Kremlings. They were stuck hating on water levels, ice letters, and more Kongs, and calling David Wise overrated too, up until Tropical Freeze.
So basically since rare was with Microsoft they **** on all of Rare's work with Nintendo, even though Nintendo owned some of the IPs?


if that's not the craziest and stupidest thing I've heard you can call me Daisy Kong.
 
D

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Copy-pasting a little blurb over from DKVine I believe is relevant to this topic.

One of the site owners posted this insightful comment in response to a member's query, "WTF was Nintendo thinking in the 2000s, regarding Donkey Kong? The DKC series was phenomenally successful, as was DKR, as was DK64. Why the f*** did they settle with s*** like Donkey Konga and Mario vs. DK in to 00's?" The bit about your topic is in the second paragraph.


Basically, because it's no longer kosher to hate on Rare's franchise elements now that they've been included in new games made by Retro, this "lost generation" is basically stuck clinging to hating on the elements that haven't been included yet, namely the Kremlings. They were stuck hating on water levels, ice letters, and more Kongs, and calling David Wise overrated too, up until Tropical Freeze.
I swear, revisionist history of any kind is sad and definitely not just on the video game level.
 

Kamikazek

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I swear, those kremlin goalies in strikers charged are some of the scariest, most intimidating, most brutal "villains" Nintendo has ever put out. Seriously, THEY WILL MESS YOU UP.

The thing with Rare and Microsoft does not surprise me in even the slightest, tiniest amount. That is exactly the sort ridiculousness you see all the time from console war mentality.
 

BridgesWithTurtles

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Also, after reading Rate their Chances this morning, I feel it is worth mentioning that, yes, Kritters appeared in Mario Strikers without K. Rool, but that this was their only appearance without him, ever. The odds are highly, highly in favor of K. Rool making at least some sort of appearance alongside them, hopefully as a character.
Not to be a downer, because I agree with what you're getting at, but didn't Kritters also appear in Mario Power Tennis (and its Wii remake) without K. Rool?
 

Spinosaurus

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Yeah, they were in Mario Power Tennis.

I don't think they confirm anything, honestly. Best not to set expectations too high.
 

FalKoopa

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Of there's no DKC newcomer, all newcomers in this game will just be ****.
I don't think it's right to fault other newcomers if K. Rool fails to make it in. I mean, really, it's as bad as blaming Greninja for shooting down Mewtwo's chances.
 

BowserK.Rool

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Not to go slightly off topic for a minut but do you guys know if dk tropical freeze is worth getting? I mean the snomads will never be the kremlings and k. rool will always be the greatest no matter what haters say but how's the story and gameplay like?
 

TheMasterDS

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Not to go slightly off topic for a minut but do you guys know if dk tropical freeze is worth getting? I mean the snomads will never be the kremlings and k. rool will always be the greatest no matter what haters say but how's the story and gameplay like?
Yes, yes, yes and yes.
 

BKupa666

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Not to be a downer, because I agree with what you're getting at, but didn't Kritters also appear in Mario Power Tennis (and its Wii remake) without K. Rool?
...I knew I missed some game in the comprehensive listing of "Games for which Rare has sold Nintendo the Kremlings" I posted in RTC the other day. Crap!

The underlying point remains, of course, that the ratio of games featuring both Kremlings and K. Rool compared to the games featuring just Kremlings is ridiculously one-sided.
 
D

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Not to go slightly off topic for a minut but do you guys know if dk tropical freeze is worth getting? I mean the snomads will never be the kremlings and k. rool will always be the greatest no matter what haters say but how's the story and gameplay like?
Tropical Freeze is definitely worth getting! From a gameplay and graphical standpoint, it's pretty good! I enjoyed the game throughout as I played it.
My main gripe is that there is a difficulty spike near the end...
 

FalKoopa

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Not to go slightly off topic for a minut but do you guys know if dk tropical freeze is worth getting? I mean the snomads will never be the kremlings and k. rool will always be the greatest no matter what haters say but how's the story and gameplay like?
While I haven't played Tropical Freeze, it does seem to be worth it.

From the numerous trailers, the gameplay seems to be similar to Returns. The story is pretty straightforward - Kongs trying to get their homes back from Snowmads.

Also, if you're a fan of David Wise's music, you'll love the music too. It's not quite DKC2 tier though.
 
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Hoots

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I don't think it's right to fault other newcomers if K. Rool fails to make it in. I mean, really, it's as bad as blaming Greninja for shooting down Mewtwo's chances.
I agree that it's pretty irrational to hate on Greninja, WFT, Rosalina, et al. for making it into the game if (and when) fan favorites aren't included. It appears that this time around, Sakurai's newcomer philosophy is the opposite of Brawl's. From what we've seen, he doesn't really care about who we want. He cares about who is relevant and who he thinks would be an interesting fighter. My prediction is that he throws in Megaman, Little Mac, Shulk, and Palutena, and says, "There. That's enough of who you want. Time for who I want."

The fact of the matter is, whoever doesn't make it into Smash 4 (and 5) never stood a chance to begin with. We can hate on Sakurai's philosophy all we want when characters like K. Rool and Ridley aren't playable, but there's no reason to hate on the newcomers we didn't really want. Especially if they're interesting. They were always going to make it, and our favorites were never going to.

Edit: Also, I'm not entirely counting K. Rool out at this point, but I may be the only person here who thought that the Direct didn't help his chances at all (and actually hurt them). I may be too cynical, but I now have a strong inkling that with the new stage boss mechanic, Sakurai will never add another villain to Smash.
 
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Kickback

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I agree that it's pretty irrational to hate on Greninja, WFT, Rosalina, et al. for making it into the game if (and when) fan favorites aren't included. It appears that this time around, Sakurai's newcomer philosophy is the opposite of Brawl's. From what we've seen, he doesn't really care about who we want. He cares about who is relevant and who he thinks would be an interesting fighter. My prediction is that he throws in Megaman, Little Mac, Shulk, and Palutena, and says, "There. That's enough of who you want. Time for who I want."
.
Awww but hating on Yoga avatar is my favourite past time what will I do now with all my rage?
 

Bowserlick

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I wanted K. Rool to have a costume change mechanic that changed his other three specials (King-related specials, Pirate-related specials, Mad scientist-related specials). While technically this is not a full transformation, I doubt that this kind of mechanic will make it into Smash4.

So I am beginning to wonder, what K. Rool can offer the game as a new heavyweight.
 

TheMasterDS

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I wanted K. Rool to have a costume change mechanic that changed his other three specials (King-related specials, Pirate-related specials, Mad scientist-related specials). While technically this is not a full transformation, I doubt that this kind of mechanic will make it into Smash4.

So I am beginning to wonder, what K. Rool can offer the game as a new heavyweight.
Range I think. Assuming he gets his blunderbuss and his crown he'll have two projectiles, one strong and concussive the other more about raking through and/or stunning, and possibly some more stuff. I'd have reach be a big part of the rest of his arsenal. He would likely be slower in terms of movement and attacks than the other Heavy Weights in the game but he'd make up for it in pure reach. I picture his smashes being similar to Lucas's upward Smash, a giant explosion from his gun. I imagine he wields it as a club when he can. I'm thinking his other 2 specials could be slow down gas released locally to help make up for his own slowness and a high jump that does not hurt to land on but does call down a round of cannonballs from above similar to Pikachu's thunder.

Quickly throwing those into a list
  • High reach
  • High range specials
  • Up special jumps into fray bringing down cannonballs from the top when landing. Cannonballs happen regardless of length/height of jump.
  • Side Special Blunderbuss. Like a stronger slower to fire faster moving Samus Missile.
  • Special Crown. Probably either stuns or just passes through while doing damage. Dunno if it's a boomerang
  • Down special Slow Down Gas. I'd think it'd just be around him but could be a projectile if it wasn't broken.
I dunno if this is balanced, just trying to make him different and interesting compared to the other characters using what I know about him. That seems to be what Sakurai's going for this time around.
 
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Spinosaurus

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Not to go slightly off topic for a minut but do you guys know if dk tropical freeze is worth getting? I mean the snomads will never be the kremlings and k. rool will always be the greatest no matter what haters say but how's the story and gameplay like?
Alright, get ready for a write up by a huge platforming fan. (With DKC2 and DKCR being one of my favorites of all time, only beaten by NSMBU and Wario Land 4 actually.)

Tropical Freeze is more than worth getting. The game is the ultimate 2D platforming package and it makes sure you'll get more than your money's worth. Now since it seems your concerns is regarding the enemies, I'll touch on that first. The snowmads are great, yes, in fact they're probably my favorite platforming enemies. Retro took advantage of the powerful hardware to make sure they're as likable as possible. They have unique animations and expressions that are actually very easy to miss, and there's full of detail surrounding them. Now I hate the word "soul" and "alive", but they're pretty accurate in describing them here. Honestly? The snowmads offer more than the Kremlings did except for maybe DKC2. (And that's because DKC2 had pretty amazing enemy variety to complement the game and level design, the kremlings themselves aren't to write home about.) I've observed other playing this game and they all seem to smile at the snowmads. And I also guarantee this one thing: They will leave a lasting impression because of the last world.

Now let's get to the important stuff: The game has some of the best level design and difficulty curve in a platformer. Now if you played DKCR, this is expected, but no levels are the same. There's a certain theme to each level (and if a level has a similar theme to a previous one, there's always a new twist added to it). Speedrunning the game will show you why this game's level design is great. There's an amazing sense of cohesion in a level because of Retro's careful platform and enemy placement. Each level has a flow and rhythm for you to get into, as everything has a purpose to complement the level. Aesthetically, the levels are dynamic and exciting.

Speaking of, the game has such an incredible art direction, the best I've seen yet in a platformer. There's not a single asset reuse, and backgrounds are so full of detail despite the low geometry.There's another world out there in the backgrounds, and they're a sight to see. My favorite thing about the art direction is how progressive the levels feel, often you'll find yourself going from the starting point and seeing the progression in the environments reacting to the end point. And that's not all, but there's cohesion to the levels' art. They feel connected and definitely part of the same world, as opposed to Mario where each level is its own toybox.
The music is pretty amazing and diverse. Is it on the same level as DKC2? Yes, but for very different reasons. I do prefer DKC2 myself due to its consistency and style, but Tropical Freeze is NO push over. The OST is huge and varied, and there's so many standouts in the OST. It was actually the first OST of anything that I put on my phone to listen to while jogging and walking. It's gonna be a timeless masterpiece.

Sheesh, I have more to talk about this game since there's just so much to the game than meets the eye, and it's easily on the same level as DKC2 and DKCR and that's a feat. What I wrote is the gist of it anyway.
 
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Bowserlick

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The reason I did not get Tropical Freeze is learning that even with extra development time, more Animal Buddies were not included. The first game I can understand. But the team had another game to correct that glaring omission and refused to give the fans what they wanted.
 

Spinosaurus

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As much as I miss Squitter (the rest can die), Diddy, Dixie and Cranky are pretty much the animal buddies lol. They actually offer everything animal buddies did before. (Except Squitter, all the more reason he's the greatest!)
 
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BKupa666

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I agree that it's pretty irrational to hate on Greninja, WFT, Rosalina, et al. for making it into the game if (and when) fan favorites aren't included. It appears that this time around, Sakurai's newcomer philosophy is the opposite of Brawl's. From what we've seen, he doesn't really care about who we want. He cares about who is relevant and who he thinks would be an interesting fighter. My prediction is that he throws in Megaman, Little Mac, Shulk, and Palutena, and says, "There. That's enough of who you want. Time for who I want."

The fact of the matter is, whoever doesn't make it into Smash 4 (and 5) never stood a chance to begin with. We can hate on Sakurai's philosophy all we want when characters like K. Rool and Ridley aren't playable, but there's no reason to hate on the newcomers we didn't really want. Especially if they're interesting. They were always going to make it, and our favorites were never going to.

Edit: Also, I'm not entirely counting K. Rool out at this point, but I may be the only person here who thought that the Direct didn't help his chances at all (and actually hurt them). I may be too cynical, but I now have a strong inkling that with the new stage boss mechanic, Sakurai will never add another villain to Smash.
This is quite true, although I would remove Palutena from that list of "characters you want," considering he probably would have put the character in regardless.

Also, the fact of the matter is, if you guys dislike the eventual final roster, if you feel that the current newcomer roster is okay but could be better if a different approach were taken, you have every right to let that be known. People are all to quick to make suggestions for the improvement of gameplay, modes, balance, stages, music, items, even box art, but if you so much as question character choice? "You're entitled, Sakurai knows what he's doing, stop demanding what you want." Nothing could be further from the truth. Character choice is paramount to the creation of a great Smash game, and as such, if there is criticism to be had about it, it should not be withheld for the sake of harmony or appeasing Sakurai fans or whatever.
 
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True Blue Warrior

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I agree that it's pretty irrational to hate on Greninja, WFT, Rosalina, et al. for making it into the game if (and when) fan favorites aren't included. It appears that this time around, Sakurai's newcomer philosophy is the opposite of Brawl's. From what we've seen, he doesn't really care about who we want. He cares about who is relevant and who he thinks would be an interesting fighter. My prediction is that he throws in Megaman, Little Mac, Shulk, and Palutena, and says, "There. That's enough of who you want. Time for who I want."

The fact of the matter is, whoever doesn't make it into Smash 4 (and 5) never stood a chance to begin with. We can hate on Sakurai's philosophy all we want when characters like K. Rool and Ridley aren't playable, but there's no reason to hate on the newcomers we didn't really want. Especially if they're interesting. They were always going to make it, and our favorites were never going to.

Edit: Also, I'm not entirely counting K. Rool out at this point, but I may be the only person here who thought that the Direct didn't help his chances at all (and actually hurt them). I may be too cynical, but I now have a strong inkling that with the new stage boss mechanic, Sakurai will never add another villain to Smash.
Regardless, shouldn't we wait until we know the final roster of newcomers before judging Sakurai? I really doubt Sal has leaked the complete newcomer roster, considering that he missed out Rosalina. For all you guys know, K. Rool may already be part of the final roster.
 

Kickback

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Range I think. Assuming he gets his blunderbuss and his crown he'll have two projectiles, one strong and concussive the other more about raking through and/or stunning, and possibly some more stuff. I'd have reach be a big part of the rest of his arsenal. He would likely be slower in terms of movement and attacks than the other Heavy Weights in the game but he'd make up for it in pure reach. I picture his smashes being similar to Lucas's upward Smash, a giant explosion from his gun. I imagine he wields it as a club when he can. I'm thinking his other 2 specials could be slow down gas released locally to help make up for his own slowness and a high jump that does not hurt to land on but does call down a round of cannonballs from above similar to Pikachu's .
I doubt that if the King is in the game that he will have two diffrent projectile moves seems a bit redundant. I know that Ness and pikachu have two projectiles each but those moves cover diffrent directions as the crown and blunderbuss would likely cover the same direction. Also counting that K.rool has so many diffrent potential special moves I cant really see the dev team useing both the crown and blunderbuss. I'm guessing the blunderbuss will be K.rools projectile as it has various diffrent ammo that can be shoot out of it and also is essential if other moves like the blundersuck ore blunderrocketboost were to be included in his move list.
So where does that leave the crown? Well it could just be part of his wardrobe ore he could use the crown in those charge up moves( i forget what they are called) in his up charge, his side charge ore both
 

TheMasterDS

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Samus has two projectiles that come out the same side. So does Link and Toon Link. It's not unheard of. Also I picture one (the cannonball) having a lot more speed and force and the other one coming out much quicker and be more about peppering the enemy rather a big blow. For what it's worth I'd also have the body slam type move represented in his dash attack.

Also I'd reckon he'd either wear his crown or it'd come out of his coat. It's too iconic for him not to use it in any case even if he is fighting as the Kaptain.
 
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TCRhade

Smash Champion
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TabuuForte
After years of failing and toil... look who finally decided to pat my back in Sluggers:


I missed you, my friend. I finally have my motivation back to play that game.

Long live the King!
 
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