Actually, my point about every character being popular does help my argument, and it directly tears down a certain counter argument.
You're going to need to explain how that helps your argument and tears down others. Every character working to some extent doesn't diminish the larger popularity of more publicly recognizable icons.
Third parties "making sense" may seem subjective, but then why is it that there seems to be a lot of agreement about Joker, Snake and Cloud in particular not fitting into Smash (for example, practically no one says Sonic or Mega Man is a bad fit)? Again, since every character has its fans, I understand that it's always "fighting words" to say a certain character doesn't belong. But it's really not that hard to figure out why those three stick out. I bet if I give you some time you'll think of some reasons.
Because there are two more elitist mindsets that go around that people use to justify their arbitrary distinctions of third parties working and not working in Smash. The first of which being that only highly requested characters deserve to get into Smash and that any thing that doesn't place spectacularly on polls for their first inclusion doesn't deserve to be in the game (Though Cloud was popular and Snake became extremely popular as a veteran). The second and the arguably more problematic stance of "Only third parties that fit the vision of Smash." It's an elitist mindset of only being willing to tolerate third parties in more limited capacities and in ways in which they "seem deserving." Snake was the first third party in Smash, so all the bull**** criteria of "important Nintendo relationships" never existed in the first place. The only person capable of defining Smash is the creator and continued director of the franchise. And he says that Snake, Joker, and Cloud belong in Smash, so the absolutely do. Several of these people don't like third parties to begin and were willing to tolerate certain ones for their own personal criteria. They're misguided in believing Smash to be some sort of Nintendo exclusive franchise when Sakurai has expressed interest in adding third parties for 18 years of the the game's 20 year history. And this particular subsection is a particularly vocal minority. A "lot of agreement" likely comes from a lot of Echo chamber related internet Smash fandom. Beyond the Smash fandom, I've never seen a single comment about the third parties chosen in Smash as in anyway problematic except for Bayonetta...
Never said I was going to be free of criticism; obviously my post was going to be controversial and stir up debate and heated opinions. By the way you misquoted my post's title.
As for your last paragraph....sure the game has sold well. But you forgot that I included "and playing". I have reason to believe that there are more than a few people who bought the game and hardly play it. Personal experience + GSP evidence seems to indicate this. As for the Wii U era DLC, we can safely assume that those numbers came from practically only Nintendo super fans, since basically no one else was interested in the system. The Switch, on the other hand, is definitely the new Wii in the sense that it's the 'cool new piece of gaming hardware you gotta get if you wanna be hip'.
Did you just reference GSP? An online stat that references player skill in a mode that is well known to be super problematic and additionally costs money to access on an unproven service, which only around a 1/3 of Switch owners have currently invested in. Yeah, not a great metric to prove much of anything about who continues to play Smash. Not to mention how popular Smash remains as a couch co-op game. And I can't speak to personal experience because mine has been the exact opposite, but again, not a compelling metric.
Smash 4 was on more than just the Wii U, so that DLC also encompasses 3DS sales which was a much more prevalent system with a wider consumer base and Smash 3DS sold almost 10 million units. And even if it was just Wii U sales, it still sold incredibly well for a console with such a low install base given that it sold over 5 million units and people bought the system just for Smash or in part because of Smash. There's no way to say that only "hardcore" gamers and Smash fans bought the DLC from that era. You're also acting like only hardcore fans of stuff will buy DLC when DLC across the entire industry and microtransactions make an absolute killing in terms of revenue. Plenty of people look to buy new content for their favorite games and it's just an accepted cost of society/business these days unfortunately.
So again, from that perspective, and coming off of the news that Persona 5 will not be coming to Switch anytime soon, it was clear that Joker was Sakurai's personal pick and not a character catering to the audience of those who bought Smash Ultimate. If Persona 5 comes to Switch in the future, then my opinion will probably change and I'll view it as a win for everyone, as I initially did.
A lot of video game characters are well-known and can generate hype and excitement. You think King K. Rool (who I personally believe was the true winner of the Smash ballot) generated no significant hype despite being MIA for years? Fans would love plenty more 1st party characters, or more deserving 3rd party additions like Banjo & Kazooie. Does the "general public" care much about Mewtwo? No, but perhaps you don't recall the tremendous fan demand that convinced Sakurai to bring him back. Whereas, despite the dedicated Snake fans, most people were not demanding his return to Smash because they knew he didn't really fit in anyway. A lot of people have had a problem with Bayonetta as well and I can understand where they're coming from. She's relatively new, comes from an M-rated series, etc. BUT Nintendo essentially saved and adopted her series so she gets a pass from me.
The crux of my argument is that catering to fans will also be good for business. I cited myself as an example of not wanting to buy Joker because I have no reason to be a fan of him unless I am also a PlayStation owner into the Persona series, which I am not. And I'm not going to buy Persona 5 Scramble either. Nor would I ever recommend a non-Zelda fan to buy Hyrule Warriors.
Or maybe Sakurai made a pick that appealed to a different demographic of fans to try to attract different people to Smash with a unique character? One that had some popularity in Smash communities even if he wasn't taking away a top 20 fan request award. Sakurai can add a personal pick and cater to additional audiences. You're also entirely discounting the possibility that someone can just be interested in Persona related content and not need to play Persona 5. Persona Q came out a few years ago on 3DS and may have gotten some fans interested in more content. Maybe they're just interested in Persona because it has gotten the absolute highest praise I've seen given to a JRPG in recent memory. Maybe the trailer just seemed really cool. There's lot of additional scenarios that are perfectly valid reasons for an individual to be interested in Persona content beyond specifically 5 and even more so with the upcoming Persona 5 Scramble and Persona Q2 releases.
And Snake was absolutely requested a ton to return, what revisionist history are you trying to pull off? Here's the famous character poll you must have seen at some point and Snake's clearly one of the top choices [collapse="Spoiler"]
[/collapse] Even if I don't always agree with using polls like many Smash fans do, they do show that some characters are at least popular in some contexts. The same fan demand that brought Mewtwo back was the same fan demand that brought all the veterans back, Snake included. And he was very clearly positioned as the high point of "Everyone is Here!" for a reason.
I'm not saying first party additions can't generate hype, but I am saying that we're getting fewer and fewer that can generate major hype these days. King K. Rool and Ridley were notable absences with years of requests which contributed to their hype, but there's fewer and fewer characters in that situation. And the more obscure you get, the less that they'll cause hype. Yes, any character will cause an amount of hype, but you'll certainly be seeing diminishing returns as we finish off what notable characters we have left. Catering to fans is good business to an extent, but only catering to them is also a mistake and there needs to be a balance as in anything. We're one character from the Fighter's Pass into DLC, so we'll have to wait to see how that balance goes, but even without another major fan pick, Ultimate has been the game with the most attention paid to fan desire in Smash history and made major fan requests in multiple aspects of the game come true. I mean, look at my picture above, six of the top ten characters from that poll made it into fan demand, five of which in Ultimate specifically. I'm not saying there aren't third parties left that can't create hype, but I am saying we've done a lot of fulfillment already and the first parties we currently have are getting less and less notable. You have to be able to cater to multiple audiences and make choices that create buzz and attention around your game. Sometimes that's fan related picks, sometimes that's more general choices that appeal to wider or different audiences.
If you don't wanna buy a spin-off that's fine, but it's perfectly reasonable to recommend people buy spin-offs too. There are different reasons for buying them or calling attention to them as they're supposed to be different games. But they can still introduce new people to a game. You're way too focused on whether or not someone has/can play Persona 5 in this argument.
If Daisy had been DLC and cost $60, my wallet would have caught fire for how fast I would have pulled that thing out.
And what does this have to do with anything that's been mentioned other than demonstrating you're willing to pay an absurd amount of money for a personal preference? Every character probably has a person like you in this situation who will flock to a character, but that means you want to get more people interested which usually requires a larger fan base. If you can get more people willing to buy your product, that's only beneficial, especially if those people don't already own a Switch and Ultimate since that's even more revenue and way past what they'd get selling a single first party DLC fan favorite to a person who already owns a Switch and Ultimate...