illinialex24
Smash Hero
Please discuss Jigglypuff's potential, strategy and stage counterpicks here.
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Nana has her own hitbox, so she can definitely get hit with rest instead of popo. arguably though this isn't that bad since one IC isn't a big deal damage wise.Hm from what I've read she's one of the harder characters to CG because of her light weight. I would imagine Pound being good to separate them since it pops them in the air and you can continue with WoP or whatever. Off stage Jigglypuff owns, their aerials arent really the best when it comes to dealing with it. You can avoid getting grabed by spacing your aerials and using your superior aerial speed to float back and forth. Weaving spaced Bairs can be effective.
Watch out for their smash attacks, they're overall very strong when both ICs are alive. Focus on killing Nana first, this is key.
Is it possible to SDI the double hammer thing and Blizzard to Rest?
And is it possible to accidently Rest Nana instead of Popo?
I hope I summarized alright, Im new lol.
this and also bair alot watch this vid meow is too good http://www.youtube.com/watch?v=KE7v3APD6QM&eurl=http://allisbrawl.com/video/video.aspx?id=12499Don't get grabbed.
dear god I was vsing a good ice climbers like three days ago, it was horrible, all he needed to finish my last stock was one grab my damage went from 0 to 110 or so, then as popo grabbed me nana charged an up smashim thinking 60-40 in favor of IC's though it all depends on how good the IC player since it all depends on if they can pull off the CG
Don't get grabbed.
Seperate nana, don't get grabbed.
However, you are Jiggs. And you will not be grabbed. If you're grabbed, then you're doing it wrong. ^^
I would just go Norfair.Does anyone else think PS2 would be a good CP?
All the transformations can interupt their CG if you happen to get grabbed, also I think the different terrain would slightly be in her favor.
Actually we have one of the worst.Ice Climbers have the best shield in the game. If they shield get the hell out. That's pretty much all you need to know since you're in the air.
You're probably right, but I was thinking like this:Actually we have one of the worst.
Its pretty much impossible to power sheild since nana reacts 8 frames slower than popo. So either popo or nana will get hit during a power shield.
You're probably mistaking their shield grabs for a good sheild, thats only against air attacks. Ground attacks push us back too much to get a good grab in, especially with our crappy grab range
No, lighties are very easy to CG. It's harder to do heavies because the throwing anamation is extended when throwing them, so your timing has to vary with them.Hm from what I've read she's one of the harder characters to CG because of her light weight.
It's also nice because many IC's tap their stick aggressivley when CGing, which can make them go through the platform, and mess up the CGI would just go Norfair.
I love that stage to the death. ^^
Not to mention the fact that IC's slide like hell when they don't powersheild. Stupid low traction.Actually we have one of the worst.
Its pretty much impossible to power sheild since nana reacts 8 frames slower than popo. So either popo or nana will get hit during a power shield.
You're probably mistaking their shield grabs for a good sheild, thats only against air attacks. Ground attacks push us back too much to get a good grab in, especially with our crappy grab range
Actually, with good spacing I don't mind their Up-smash. What I don't like is a desynced F-smash. D-smash is an issue if you roll too much, but the real hurt here is desynced squalls, blizzards, and the constant threat of a grab.blizzard and up smash just hurt... more blizzard but they have a nice up smash which shouldnt be ignored
i got hit by a d smash once.... 41% right there =/Actually, with good spacing I don't mind their Up-smash. What I don't like is a desynced F-smash. D-smash is an issue if you roll too much, but the real hurt here is desynced squalls, blizzards, and the constant threat of a grab.
Grabs> predicted rolls. Jiggs's roll doesn't go too far.Actually, with good spacing I don't mind their Up-smash. What I don't like is a desynced F-smash. D-smash is an issue if you roll too much, but the real hurt here is desynced squalls, blizzards, and the constant threat of a grab.
Nofair
YES!norfair sounds nice =]
Pokes mineAn uncharged upsmash can kill jiggly at ~85%
Only one more reason not to get grabbed
-pokes my signature-
If it wasn't for blizzard Jigglypuff would have an advantage. She can outspace the Ice Climbers when they are on the ground very well with bair and dair, and fairly well when they are in the air with bair and dair and pound. Rising pounds can be smart in this matchup but shouldn't be as commonly used. I have found that if you shield pressure them with a retreating bair, jump with a turn and dair over them and then do 1 of a few things depending on their action, its very effective against them. If they try jump and get hit by your dair, go and attack with a bair and try to setup a chain. However, if they try to turn for a grab, just get out of there, same goes with a blizzard. However, if they tried to shield your attack, go for a retreating fair.*Coughfallingblizzardwallcough*
An uncharged upsmash can kill jiggly at ~85%
Only one more reason not to get grabbed
-pokes my signature-
IncrediblePokes mine
duh. Killing Nana is what every character has to do vs. the ICS. Jiggs just happens to be pretty good at it.I played against an IC yesterday, basically once you kill nana, you win the stock, the same as killing popo really.
I usually thought that klling popo would be best, but at this point once one dies, the other is basically dead too.
Spacing and attacks with large AoEs to take advantage of the ICs traction and shield troubles also work. See Zelda, Ike.duh. Killing Nana is what every character has to do vs. the ICS. Jiggs just happens to be pretty good at it.