ZHMT
Smash Lord
I got 9th out of 51 with Puff only at a central Florida tournament recently. Also got 3rd in teams, barely lost in losers finals <<. I was the only Puff main there, Hungrybox didn't show up and the only other player that plays Puff lives in Miami.
I lost to 2nd twice, Ryo's Ike. I don't know the matchup too well and don't know if I was just outplayed or its hard for Puff. It was so hard to gimp him because side b sends Ike so far and fast and his up b/aether has super armor. How does Jiggs combat Aether? I know it should be vunerable at some point. Also you really can't afford to have any habits shown vs a good Ike with Puff. Ryo was able to punish me with moves like fsmash or dsmash because he just knew where I was going to go.
It is of great importance to mixup approaches vs heavy punishing characters and ones with good antiair disjoints like Marth/Lucina. Be patient and be unpredictable or Jiggs will get wrecked vs characters like this. It was my first opponent that really exploited it hard and made me learn what I need to fix about my play. Also Ikes dthrow (I think its his dthrow) kills Puff pretty early when Ike is raged some.
In other news, I did great vs most of my other opponents with rests lulz. Puff in teams imo is a top 3 character. I was getting discouraged about Puff and thought she was just ok in this game and sitting in the middle somewhere but after some practice on fixing habits I realized this character is really stupid good and I think is top 10 again.
Its really easy to net grabs in this game especially with Puff because of how safe people feel in their shield when she's in the air. You have to shield about 4 frames minimum longer in this game so not attacking shields in this is better than it is in Brawl. Shorthop fast fall and grab, staple Jiggs mixup. Plus her grab damage output is great, she has some of the best pummel dps in the game, a frame 6 grab which a lot of characters have frame 7s. Also her throws all do 10% so were talking 13.1-16% per throw.
Weak fair to rest is probably Jiggs best rest setup since its an actual combo and easy to hit confirm due to hitlag and stuff. It works at kill percent and works at high percents as well. Fair to weak fair to rest is a real thing, I've done it to people in tournament who still have Brawl air dodge habits and it combos, although a bit hard to do properly, its great reward for little risk.
That's enough typing for now, umm, if you have a partner that has great synergy with Puff and saves you when you rest people, she's amaaazinggg. That is all, =)
I lost to 2nd twice, Ryo's Ike. I don't know the matchup too well and don't know if I was just outplayed or its hard for Puff. It was so hard to gimp him because side b sends Ike so far and fast and his up b/aether has super armor. How does Jiggs combat Aether? I know it should be vunerable at some point. Also you really can't afford to have any habits shown vs a good Ike with Puff. Ryo was able to punish me with moves like fsmash or dsmash because he just knew where I was going to go.
It is of great importance to mixup approaches vs heavy punishing characters and ones with good antiair disjoints like Marth/Lucina. Be patient and be unpredictable or Jiggs will get wrecked vs characters like this. It was my first opponent that really exploited it hard and made me learn what I need to fix about my play. Also Ikes dthrow (I think its his dthrow) kills Puff pretty early when Ike is raged some.
In other news, I did great vs most of my other opponents with rests lulz. Puff in teams imo is a top 3 character. I was getting discouraged about Puff and thought she was just ok in this game and sitting in the middle somewhere but after some practice on fixing habits I realized this character is really stupid good and I think is top 10 again.
Its really easy to net grabs in this game especially with Puff because of how safe people feel in their shield when she's in the air. You have to shield about 4 frames minimum longer in this game so not attacking shields in this is better than it is in Brawl. Shorthop fast fall and grab, staple Jiggs mixup. Plus her grab damage output is great, she has some of the best pummel dps in the game, a frame 6 grab which a lot of characters have frame 7s. Also her throws all do 10% so were talking 13.1-16% per throw.
Weak fair to rest is probably Jiggs best rest setup since its an actual combo and easy to hit confirm due to hitlag and stuff. It works at kill percent and works at high percents as well. Fair to weak fair to rest is a real thing, I've done it to people in tournament who still have Brawl air dodge habits and it combos, although a bit hard to do properly, its great reward for little risk.
That's enough typing for now, umm, if you have a partner that has great synergy with Puff and saves you when you rest people, she's amaaazinggg. That is all, =)