drakeirving
Smash Journeyman
Man, if you can condition people to roll instead of shield, your games should be in the bag ;P
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For each of the three sound waves, it's active for four frames. That's why the best way to use it is usually to not use it at all.How the sing can be use ? I'd like to use it, but i don't know how, it seems strange, something the sing hit, sometime it doesn't. I know the trick on the edge, but that don't help me a lot ...
That sounds good ! But in your video, i don't understand why sometime instead of simply move to read an opponent's roll, you airedodge while you move and then rest.cFive said:So why does this work better in smash4 than in brawl you might ask?
In smash4 the airdodge has interruptable frames.. (for example, if you land after an airdodge you might get the lag from it BUT you could have used a move before landing to deny the lag from the airdodge and instead only have the lag of a very fast aireal...)
This mechanic makes airdodge into rest good because there are only very few frames between the ending of the airdodge and the start of rest! Only in those few frames jiggs is vulnerable!
Are you abusing the fact that tether grabs have a bad risk reward ratio? Against Toon Link just shield a bit until he's forced to throw out grabs. Once he starts grabbing more, you have him conditioned and can abuse the high amount of lag on whiff with a rest or bair ko etc.So guys I probably got 53rd out of 55 in a tourney. Again.
Lost vs Toon Link. Again.
Can someone tell me if that really is a bad MU for Jiggs. Am I doing stuff wrong.
My video didn't got uploaded for some reason last tournament, so hopefully next vid is gonna be put on from today.
From that I'd like to see from you guys what seemed to be the problem.
Woah never mind I actually got 18th out of 65
This kinda feels amazing.
Good links generally won't use grab much, especially against jiggs, due to rest punishes. It's not like they need to approach, they're the ones with projectiles.Are you abusing the fact that tether grabs have a bad risk reward ratio? Against Toon Link just shield a bit until he's forced to throw out grabs. Once he starts grabbing more, you have him conditioned and can abuse the high amount of lag on whiff with a rest or bair ko etc.
Also his projectiles seem annoying at first. You can nair through boomerang and arrows and hit him. Bombs you can evade while you approach. Toons out of shield options aren't the best, his defense is bleh once you get in. It just takes practice like anything else and there aren't a lot of Toons.
Yes, extremley so.Does Jigglypuff still lose a stock when it's shield breaks?
First, you MUST acknowledge that puff is best in the air, and utilizing fairs,uairs and bairs are essential (Especially bairs) Also while in the air, air dodge quite a bit so you cant be easily punished due to you're floatiness. Don't rest an opponent until their at 50%-60% damage, otherwise they just won't die. Also don't use sing or rollout (Up and side B) often, stick to pound and smash attacks. Just play some for glory with puff and you'll eventually find the right and effective way to play.Hi guys, I am new to Jiggly, really want to make her my main this time in SSB4 and I wanted a few tips and tricks as a newcomer if possible, like what to learn, what to do, what to avoid, this sort of stuff. Thanks a lot !