I like the option selecct a lot, it'll come in handy someday.
Also guys, Puff is super grab based. Our grab has great startup and is somewhat safe compared to most characters. Startup on frame 6 ends on 29.
We have the best pummel damage in the game with exception to very high aura Lucario (Like 170%). All our throws do 10% damage (10.5% fresh, so alternate throws a lot to get that freshness bonus).
Since her jab hits frame 5 and ftilt frame 7, our grab is right around the same speed as these moves, so a lot of the time grabbing is simply the best option sine our grab range is similar to ftilt or jab1 with similar startup. Its not like were gonna be in situations where we have a 2 frame jab combo waiting for someone.
Approach in the air, and just fast fall into a grab or cross them up and grab. If you know they are gonna shield, they have to shield for at least 11 frames, and then drop shield after or jump/usmash etc. Its safe to crossup and grab and pretty safe to just fall and grab if they are scared. If they antcipate you falling and grabbing, attacking them beats what they are gonna do. Straight 50/50s everytime you get close if someones defensive and a lot of the time they are safe 50/50s.
I accept that I should rarely attack into a shield if its part of a decision I'm making. When people shield preemptively don't attack it.
Pummel damage of 3.1% + Throw damage of 10 = 13.1%
Sheik dthrow damage of 6% + Up air damage of 7% = 13%