JesiahTEG
Smash Master
Snake setup #1- Shadow Moses
I named this Shadow Moses because Shadow Moses is an impenetrable fortress. The only person that can get inside is Snake. Same applies to Brawl since Snake can just spam back.
The Setup
Put a mine in front of you. Grenade camp till they get close. When they get close, throw out an Up Smash or two...When they approach, if they approach with an aerial Utilt them away..If somehow they get past the Utilt, then the Mortar from the Usmash coming down should hit them. If they approah with an airdodge, just grab them when they land. If they run and shield the Mine, I mortar slide the first time to see what they do...If they run and powershield and keep running, they will get hit by the Mortar slide, and next time I'll know to just Ftilt them after they powershield it. If they run and shield and stay in their shield, I'll do a running shieldgrab next time they detonate the mine with their shield. Either way, I'll mortar slide the first time because it's safe and I'll be able to tell what they are going to do. After that, I'll use prediction and play a mixup game of Mortar Slide, Ftilt, and Grab based on how they get around the mine.
MK's aerial Options and Snake's solutions
MK's options have a dash next to them, and what Snake does to beat those options are listed in bold underneath.
-Jump over and Fair
Usmash, Utilt, Shield
-Jump over and Dair
Usmash, Utilt, Shield
-Jump over and airdodge
Grab, Utilt, Ftilt when they land
-Jump over and Tornado
Usmash then Shield, Grenade when Shielding
-Multiple jump/Dair spam
Usmash, Utilt if I predict it
MK's ground options and Snake's solutions
MK's options have a dash next to them, and what Snake does to beat those options are listed in bold underneath.
Smart players run and powershield the mine. Depending on what they do after you can beat their option.
-Keep running towards you after
Ftilt, Mortar Slide
-Stay in shield after
Running shieldgrab, Mortar Slide
-Stay in shield and spotdodge
Normal spotdodge tactics
-Roll away
Running shieldgrab, Mortar Slide
Spacing yourself from the mine is important. Normally I lay the mine, roll back, then take a step or two forwards. This way if they run, powershield the mine and still run towards you to grab or attack, they will not be able to shield your incoming Ftilt due to the fact that they cannot shield in their initial dash animation. You want to be this length away from the mine so your Usmash don't explode the mine when they fall down.
Versus Metaknight's aerials, smart mixups between Utilt and Usmash should always connect and knock him away. If he runs and shields, Mortar Sliding is really good and it will almost always work unless they 100% predict it and are perfect at stopping it. Other wise mix up Ftilt and Grab depending on what they do after.
Characters this works on:
Bowser
Captain Falcon (you can beat him just by doing this alone)
Donkey Kong
Fox
Game and Watch
Ganondorf
Jigglypuff
Kirby
Lucario
Luigi
Mario(maybe)
Marth
Metaknight
Peach
Sonic
Wario
Yoshi (hard)
Zelda
Some of these characters you have to be creative with. For example, Donkey Kong can use his Down B to blow up the mine from far away. However, while he's doing this you can Nikita him in the face. Be creative! Vs Fox, you can duck under his lasers and Fox has no approaches. Figure out how to make it work.
Shadow Moses Junior!
This is basically just the same thing, but without the mine. Camping with Usmash is REALLY good and makes it really hard for some characters to approach like the Ice Climbers. It's also more useful on small platforms like on Norfair.
I named this Shadow Moses because Shadow Moses is an impenetrable fortress. The only person that can get inside is Snake. Same applies to Brawl since Snake can just spam back.
The Setup
Put a mine in front of you. Grenade camp till they get close. When they get close, throw out an Up Smash or two...When they approach, if they approach with an aerial Utilt them away..If somehow they get past the Utilt, then the Mortar from the Usmash coming down should hit them. If they approah with an airdodge, just grab them when they land. If they run and shield the Mine, I mortar slide the first time to see what they do...If they run and powershield and keep running, they will get hit by the Mortar slide, and next time I'll know to just Ftilt them after they powershield it. If they run and shield and stay in their shield, I'll do a running shieldgrab next time they detonate the mine with their shield. Either way, I'll mortar slide the first time because it's safe and I'll be able to tell what they are going to do. After that, I'll use prediction and play a mixup game of Mortar Slide, Ftilt, and Grab based on how they get around the mine.
MK's aerial Options and Snake's solutions
MK's options have a dash next to them, and what Snake does to beat those options are listed in bold underneath.
-Jump over and Fair
Usmash, Utilt, Shield
-Jump over and Dair
Usmash, Utilt, Shield
-Jump over and airdodge
Grab, Utilt, Ftilt when they land
-Jump over and Tornado
Usmash then Shield, Grenade when Shielding
-Multiple jump/Dair spam
Usmash, Utilt if I predict it
MK's ground options and Snake's solutions
MK's options have a dash next to them, and what Snake does to beat those options are listed in bold underneath.
Smart players run and powershield the mine. Depending on what they do after you can beat their option.
-Keep running towards you after
Ftilt, Mortar Slide
-Stay in shield after
Running shieldgrab, Mortar Slide
-Stay in shield and spotdodge
Normal spotdodge tactics
-Roll away
Running shieldgrab, Mortar Slide
Spacing yourself from the mine is important. Normally I lay the mine, roll back, then take a step or two forwards. This way if they run, powershield the mine and still run towards you to grab or attack, they will not be able to shield your incoming Ftilt due to the fact that they cannot shield in their initial dash animation. You want to be this length away from the mine so your Usmash don't explode the mine when they fall down.
Versus Metaknight's aerials, smart mixups between Utilt and Usmash should always connect and knock him away. If he runs and shields, Mortar Sliding is really good and it will almost always work unless they 100% predict it and are perfect at stopping it. Other wise mix up Ftilt and Grab depending on what they do after.
Characters this works on:
Bowser
Captain Falcon (you can beat him just by doing this alone)
Donkey Kong
Fox
Game and Watch
Ganondorf
Jigglypuff
Kirby
Lucario
Luigi
Mario(maybe)
Marth
Metaknight
Peach
Sonic
Wario
Yoshi (hard)
Zelda
Some of these characters you have to be creative with. For example, Donkey Kong can use his Down B to blow up the mine from far away. However, while he's doing this you can Nikita him in the face. Be creative! Vs Fox, you can duck under his lasers and Fox has no approaches. Figure out how to make it work.
Shadow Moses Junior!
This is basically just the same thing, but without the mine. Camping with Usmash is REALLY good and makes it really hard for some characters to approach like the Ice Climbers. It's also more useful on small platforms like on Norfair.