Dustlord
Smash Cadet
Wait, are tournament matches played with all items off or with all items set to none, because that could make a difference to a Dedede player who enjoys using Side-B. I thought I saw someone say items are set to none.
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All Brawl is exactly that - All Items, Stages, etc. allowed. They're taking the Traditional fighting game approach of banning nothing unless it devolves into X vs. X only (See: Akuma).Wait, are tournament matches played with all items off or with all items set to none, because that could make a difference to a Dedede player who enjoys using Side-B. I thought I saw someone say items are set to none.
Are you sure that's caveman speech? That sounded like an oriental fellow with bad English. You very bad at caveman talk.What part of what I said contradicts something else I said?
Let me speak in caveman for you.
SRK, smart fight game.
But, SRK no care Smash.
But, SRK want Smash popularity.
Thus, SRK pretend like Smash.
*grills a mastadon trunk in a fire*
The SBR ruleset thread in Tournament Discussion gives a reasoning behind every ban. There are only something like 15 or so hard-banned stages, and in every case, they are banned for very good reasons. The reasons are so good that SBR need not explain why they're banned to the community at large. They're hard banned because they simply are bad stages for competition no matter how you slice it. They're meant for FFA itemfests, not mano i mano tests of skill. The latter are the reason that stages like FD and BF exist.Ok, I think I get it. The 3/5 matches are supposed to reduce the luck aspect of items, but from what you're saying it's better to take the luck factor out entirely. Also, I didn't really understand why some of the stages were banned, and I thin k I must be hallucinating, because I thought someone posted a link to a thread about why stages are banned, but now I can't find it =/. Though it seems a lot of people just blindly agree to what the SBR says than argue with it, I'm gonna go hunt down that thread and give it a looksie.
Actually, 2-stock 3/5 seems to be the standard in the west and midwest regions, and it seems to be spreading. I'm still on the fence about it, but that format is certainly acceptable, even if it changes the game slightly.I'd like to hear both sides of the argument, but it's hard not feel defensive when I feel like I'm being yelled at online, even if that wasn't anybody's intention. So barring items and stages, is there anything wrong with a 2 stock 3 minute time limit? I have heard some opinions that it's too short for a real game, but in a competitive setting which is better, a quick match, or a slower paced fight with more stocks? The standard here seems to be on 3 stock fights, though.
You see, Smash has already gone through the process where we determine that certain things aren't permissible. Circle camping is broken in every iteration of Smash. It has happened, and the potential for the metagame to devolve into such a thing has been shown pretty definitively in the past. This is something that we can ban outright without testing because it's something that's easy to see. Even then, a few stages where circle camping is possible are still counter-pickable, because they're less camp-heavy than the banned ones.All Brawl is exactly that - All Items, Stages, etc. allowed. They're taking the Traditional fighting game approach of banning nothing unless it devolves into X vs. X only (See: Akuma).
Ok. We've also banned coin battle. We've banned time battle.Lol.
How can you say settings item spawn to off is not a ban? That's like staying modifying the random stage select is not banning certain stages.
Uh, Spotdodge? Dragoon misses more than it hits.Right off the back, you cant play with Dragoon... it's an autokill, all day every day. get the pieces, then spam the A button.
Secondly, I'd like to say that people who have no idea what they're talking about amuse me.Firstly, I'd like to say that Smashboards ego amuses me.
Waits for spotdodge to end.Uh, Spotdodge? Dragoon misses more than it hits.
even a scrub can use dragoon and hit an opponent. You don't need a skilled player to show you how. You have to be pretty ****ed predictable NOT to hit with it.Too bad we'll never see a skilled player ever using the dragoon and cause it to make a difference in a game that you care about because of the stigma against items.
Until then, what you're saying is pure theory. Wake me up when it happens.
It's not being PC. It's knowing the difference between a standard setting and a ban. Why is it such a difficult concept for you to grasp, let alone accept? A ban is when something normally open and not preventable in-game is externally disallowed. A setting is something you change in-game. Just because I use the game's settings to make something inaccessible doesn't mean I've banned it. You're overextending the meaning of the word ban here, and it's ultimately dragging us into a very stupid and unwarranted discussion of semantics.Yes, those are all banned.
If something is not allowed in tournament, it is banned. You don't have to say something is "not banned" just so you can be more PC.
Why is that such a difficult concept for you to accept?
Fun fact, it's easier for bad people to hit other bad people. I'm pretty mediocre at this game, I'd get pasted at a tournament (And I have when I've been involved the odd time or two I did). The only reason I hit the people I play against is because they're bad too. But someone who's perfected attacking and dodging skills? Like I said, it's more interesting that way and hasn't been tested much. Heck, I wouldn't be so sure either - Ken apparently tried to slice up CPU's ROB during the recent All Brawl that happened during a final smash so it's not like the best are even that familiar with items.even a scrub can use dragoon and hit an opponent. You don't need a skilled player to show you how. You have to be pretty ****ed predictable NOT to hit with it.
I disagree, if just because it makes games sterile in the long run. I feel that the less perfection that is possible in a game, the better. But that's just an opinion.Yes. I played with Items on when I first got the game.
Im sure everyone did.
but luck should not be encouraged in a skill-based game.
I live in Australia - there isn't going to be any smash tournaments here ever that have hundreds of dollars in prize money apart from the nintendo sponsored events which blatantly ignore SBR's rules anyhow. Maybe if I played Halo and Counter-Strike it could happen, but it's unlikely.If you are playing for fun, alright, and ONLY if you have more fun with items (I don't)
If you are playing in a tournament and don't mind losing hundreds of dollars of prize money because of bad luck.... well, then, again, alright.
I don't know more about Smash than they do. I'm just amused by the arrogance of their followers....and I have one small request, please don't assume you know more about Smash than the SBR.
I haven't turned them off since I got brawl in Feb (Nor were they ever really turned off in Melee since uh, 2002?). No, that's not familiar to me.OK, tell me if this is familiar to you
" OH **** WTF?"
"what?"
"I just died out of nowhere"
"What? How?"
"Maybe a bomb spawned next to me when I was doing an attack?"
"lame"
Yes? No (you haven't played with items on yet?)
In other words, anti-competitive. In fewer words, sakurai.
Why does something have to be externally disallowed to be a ban?It's not being PC. It's knowing the difference between a standard setting and a ban. Why is it such a difficult concept for you to grasp, let alone accept? A ban is when something normally open and not preventable in-game is externally disallowed. A setting is something you change in-game. Just because I use the game's settings to make something inaccessible doesn't mean I've banned it. You're overextending the meaning of the word ban here, and it's ultimately dragging us into a very stupid and unwarranted discussion of semantics.
That's SERIOUSLY never happened to you? Really?I haven't turned them off since I got brawl in Feb (Nor were they ever really turned off in Melee since uh, 2002?). No, that's not familiar to me.
Better Example:
OHSHI IT'S HO-OH. RUN AWAY.
Big Blue ruined it for me. I'm not sure what happened last round.Videos:
http://www.youtube.com/watch?v=jAbNzsYmbqA
:40, 1:00 and 2:46. :40-First Big Blue Kill. 1:00 Big Blue kill. 2:46 lucky Big Blue kill gives Wario the match even though he was playing terribly.
http://www.youtube.com/watch?v=5Ngr8V7TzXE
At 1:00 an item appears and the match switches from trying to kill each other to trying to get the items.
More later.
yes, it does,for evey ITEM you have on, you increase your luck factor by 5-25% or even 100% due to 1hkosBut does it really reduce the amount of skill in the game? Can you prove that? Or is it just posturing?
Let's theorize.But does it really reduce the amount of skill in the game? Can you prove that? Or is it just posturing?
Go ahead, try and tell me how items don't increase the luck involved in winning. Just try.But does it really reduce the amount of skill in the game? Can you prove that? Or is it just posturing?
unbanning all stages and addind all the items would just increase the amount of players leaving.I'm not saying I want Luck to be a bigger factor in Brawl, but the way things are now, Brawl players are quitting and either going back to Melee or quitting Smash altogether, and that's with the rule set of no items and stages being banned. It doesn't matter how competitive or balanced a game is, even if there is no luck involved, if it's just not interesting to play. However, I'd like to think that Brawl with Items and Brawl without items are both valid ways to play. I'm suggesting that a Brawl with all items and stages on is the future because that seems to be what a majority of people are leaning towards.
And it seems some people are more forgiving about allowing all stages than all items, with the noticeable exception of 75m. Than again, if 75m is such a bad stage to pick, why would anyone pick it in a money match anyway? So, why is it that you're more accepting of stages than items?
That would be a rather idiotic assertion to make. I'm however uncomfortable with the idea that skill is finite and it is somehow consumed by chance events. This isn't a time-share villa by the beach where one can't coexist with the other.Go ahead, try and tell me how items don't increase the luck involved in winning. Just try.
Well, your premise is flawed from the beginning. Smash isn't a perfect, ideal 100% skill-based game.Let's imagine a game--for pure example's sake--that relies 100% on the capabilities of each player. The winner is the player who can play better: who can predict, control and punish more aptly than their opponent. This isn't Smash, this is ideal, perfect, 100% skill-based game.
Firstly, any player worth their salt would be trying to edgeguard the recovering person anyhow. Which for a good bunch of characters means leaving the stage or chucking projectiles. Secondly, someone trying to grab a bomb to ensure a death will give the opponent more time to recover, hit the ledge and get key invincibility frames. Thirdly, unless they're under the stage the use of the air dodge will place the item in the recoverer's hands as air dodging while rising upwards is often unwise. Allowing the recoverer to retaliate against the other person, I might add.Now, let's throw a bomb into that game that can appear anywhere on the stage and explode to 1-hit KO the opponent. It randomly spawns, and can spawn where players are already attacking (and thus causing unintentional explosions). Or it can spawn near opponents who can pick this bomb up and throw it at a recovering (and thus defenseless) opponent for a free kill. In other words, it can cause instant deaths that are often unavoidable. Would I not be fair to make the claim that the "better player" has less of a gaurenteed chance of winning the second version of the game, than the first? Am I fair to claim that the second game has a very distinct chance that the "better player" will fall on the ill-side of a bomb and explode to oblivion?
Problem is, you're not fair to make the assumption because there's a significant degree of non-randomness in the randomness.If I'm fair to make those assumptions, than I ask you, what sets 1 match from another? What stops a random string of strange events from occuring and having 3 games influenced by items? "It's very unlikely?" The fact that it can happen period is evidence alone to remove it. Why? Because it WILL happen. There is no "we can hope it doesn't" because it will. And when competitive matches, be it the finals, or the semi-finals, or the quarter-finals, are being lost due to the ill-fall of an item, money exchanges to the undeserved hands and disrupts the 'balance.' If you're to win a 1st place pot, and you lose to a very undeserved, unskilled, lucky player who merely won due to a item falling from the sky and killing you with 100% no chance of you reacting to stop it, you will likely not be happy. If this occurs more than once in more than one of your matches, and you begin losing consistantly due to this random mechanism, then you will grow tired of losing your money and quit the competitive scene. Unlike now with items off, you CAN'T improve your luck. You can't get better. You can't learn to not-explode due to bad drops. With item's off, you can improve your game and come back better than ever. With items on, there will always be that chance you'll lose not for how you play, but merely because luck is against you.
I never even mentioned anything of the sort. I'm just talking about items on the whole here, and the stigma about them. The SB community is too stubborn to budge unless the gods of the SBR decree it to be so and I never intend to bother to change that.If this became the mandatory "end all, be all" ruleset, everyone would quit. There would be no more scene. You can already see how many people are opposed by this ruleset and you can see the popularity is not on their side.
In case you didn't notice, members of the Brawl scene are frothing at the mouth to turn on the hacks and make Melee 2.0. There's a lynch mob on Meta-Knight's door that's growing day by day as tournaments become who has the best Meta-Knight and everyone else is giving up and quitting or going back to Melee. I'm not so sure you can qualify the brawl scene as 'not broken'.I'm a fond believer of "don't fix what isn't broken" and the occasional player who leaves due to items being off will forever be less than the landslide of loyal players who leave due to items being turned on.
I thought the rhetoric of the anti-item players was that the better players would still consistently win and place in tournaments compared to those who were bad. Regardless, like I outlined above there is a lot less random in the random. Bad players will still lose. Good players will still win. It's not like the game suddenly becomes Pokeballs, Smash Balls, Assist Trophies and Bob-ombs on High.The outcome of the match lies in the game's random generator and not the players.
Strangely enough, most game communties are fond of banning as little as humanly possible - the only thing other games actually tend to ban are Akumas.You can say: "it's just theory." But it's a fact that matches WILL be determined not by the players that are playing, but by the random item-gods that be. This is unacceptable in our competitive game. Every competitive game has their own needs and their own desires. Just because a group are experienced with the "competitive" genre does NOT mean they automatically know the best possible ruleset for Brawl. Items off worked fine with melee, and they'll work fine with brawl. Don't fix what isn't broken.
Strangely enough, these people you deride are the future of your community. Unless you're converting people from other hardcore fighting game communities. Which is unlikely considering what they all think of Smash in general.There are more people playing with items on (but arnt at tournaments) because the way nintendo and sakurai are going/went about this was to make it more "casual" for all thoser little kiddies to hand their money over to them.
So why is their opponent just sitting there, twiddling their thumbs waiting for Falcon to grab these killing tools again? Has his opponent gone to take a leak? Can you really envision that allowing a Falcon to smash a Meta-Knight who will pressure him to death?Ohkhay may! Items on would be downright stupid...
Some guy playing as The Omega Manly Captain Falcon could just speed around the whole match, not approaching or attacking, relying soley on:
DRAGOON
SMASH BALL
HAMMERS
ASSIST TROPHY
etc
So the game would then be about who could get the super killing items first? Not Skill?
WASTED! no dice. Khong. NO!