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****ing Zelda.

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I can't beat her. I try to approach: Din's fire, Din's fire, Din's fire. So I try powershielding my way to her, and then as soon as I get within range, I get an Usmash that I can't completely block (stupid extreme hitbox) and I'm back where I started. I can't even get close! What do I do?
 

Bane84

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I think you can Nair through Din's Fire. You can also try approaching with a well timed Luigi Tornado.
 

kigbariom

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SHAD approaches. Fireball the in coming Din's fire, and try to just hop around until you get close. Then Luigi can use combos.
If you are really fast and you buffer you can do the buffered aerials.

@ Bane,
Come to think of it, I don't know whether Nair breaks Din's fire. Either way it'd be best to find out.
 

Brinzy

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Nair clashes with Din's. I guess Luigi is ok with it because it lasts longer than his airdodge does.


Uh... bait an Usmash? SH your attacks. All of them. It's not that Zelda can't respond to them; I do so often enough on prediction with Jab. It's just that most people don't use it that much because it isn't good for much else. It's also unlikely that you're fighting someone who will change the angle on ftilt, so SH and attack her lower body, where most of her moves can't reach.
 

hippiedude92

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I think we've discussed the matchup against the Zelda boards. ALmost like a dead 50.

Anyways, you can potnentially outcamp Zelda if your smart and patient. Learn how to PS, it's not hard to PS her stuff anyways. If your lazy, SH nair (make sure her din isnt big), then retreat with a fireball to punish ending lag.

Never approach dead on with SHs against Zelda. Espically a DAir to nair. it doesnt work on zelda because of her OOS upsmash. Instead learn how to mix it up with SH aerials to airdodges buffers when you conditioned them with SH double aerials. Trust me it works, its matter of out thinking your oppenent. ]

If you go with a steady slow (slow I mean by a SH, then maybe secs after) throw a Dair, just at least a lil bit off her range, then buffer it to a Dsmash. You can get inside like that. I've had about moderate experiene against zelda, its abit troublesome, but once you get her in the air and juggle trap her you'll be fine.

TL:DR

SHNairs to fireball to force a approach.
SH airdodge
PS
SH any aerial (preferably DAir) buffered into any ground move (prerferably dsmash)
 

Magus420

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Position yourself a little outside the range of her attacks, but too close to safely use Din's. Camp her at this range with empty shorthops mixed with occasional b-airs, down-bs, fireballs, airdodge to turnaround jabs, walk to shield/jab/crawldash back mixup, etc. Whenever she does just about any move you'll be able to punish it unless you needed to shield it. Down-b is especially easy to punish with, but also walk to jab (to d-smash, or up-b at KO percents) and b-air are good. For the jab you can use the boost from a turnaround walk after landing to get in quicker.

You can mix up random immediate offensive down-bs (follow if it connects and retreat it immediately if you see it blocked) with down-b in place just out of range to bait and see what they do. If they react by trying to hit you out of it then move in with the down-b during the lag, or retreat it if they don't.

Your ability to zone her like this and abuse the unsafe nature of her ranged attacks then KO with a jab up-b or f-smash at very low percents is what I feel makes the matchup a bit in his favor.
 

Icyo

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When i read the topic title I thought that I'd be interested in the content(possibly pics?)

Answer: Tornado
 

LuigiKing

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Zelda isn't that bad once you know how to play her.

Nair goes through fireballs, its only better than airdodging when you're pressed for time or up close. Don't attempt nair when the Din's is fully charged or close to it.

1) Spam fireballs and spot dodge Din's until Zelda gets angry and approaches.

2) ****.

3) Repeat steps one and two.

Oh, and don't take her to Final D EVER.
 

goodkid

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Luigi fails @ aggression towards Zelda, u won't win ^_^

Luigi should not double aerial approach EVER, dependant on the Zelda's skill level up-smash OOS will beat it everytime ^_^.

Luigi fireball is good vs. Zelda, because Nayru's is useless because the length of the fireball is very short after reflection. Spamming in this match in a not to far distance brings the match advantage to Luigi, Zelda is better played defensive. If u want to play aggressive I think a spaced bair on shield will prevent her offensive Oos options.
 

PolMex23

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about FD: I disagree...u take away something vital and thats air recovery punishment for her...

So much room...Dins fire should never hit you anyways. Fireballs willl hit her...an well timed/space tornados willl get in...

Suprising as it may be, Luigi is faster on the ground AND in the air than zelda...i know...i know...amazing
 

Atash

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I'm going to play devil's advocate to the conversation at hand and impersonate a random girl:

<impersonation who=feminist>HEYY! WTF GUYS!?</impersonation>

Anyway... Zelda.

I must say that they did make her more shapely in Brawl than in any previous incarnations of her character (then again, that could be said for all of her incarnations relative to previous ones [excepting hand-held console appearances of course])...

On a separate note - reading PolMex's post while constructing this post has led me to discover one of the ironies of listing comments from a thread in reverse order. His post appears to be thanking the f***ing Zelda post. -.-'

OKAY! On topic (somewhat - well, I have to contribute something)...

Zelda + Luigi = Weegee * KABOB-OMB * Zelda : KABOB-OMB = (some varying strategy involving what the other people just said). Solve for KABOB-OMB by staying in Zelda's discomfort zone (between roughly the distance at which your fireballs if reflected by her neutral special don't fully return to you and just outside of her neutral special range [I think that's the range roughly...]) until there's an opening (or until you make an opening), not jumping towards her behind while she is in the air (zomg - the Justice Kick...), keeping her above you as much as possible (let the lady be on top [take that comment as you will you dirty minded freak :-P]), recovering high (that spike... one could also hover just below its range using tornado before double jumping back if recovering low), and... and... SDI out of her U-smash, and... Blargh. Really, I don't know much about the match-up. Just throwing stuff out there that may or may not be valid. -.-'
 

kirbywizard

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What I find fun is spamming fire ball even up close. Sooner or later the Zelda user may use B and reflect the fire balls. Once you keep clashing fire balls do something random. I get a tornado or an upsmash in when I do this.
 

hippiedude92

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Luigi fails @ aggression towards Zelda, u won't win ^_^

Luigi should not double aerial approach EVER, dependant on the Zelda's skill level up-smash OOS will beat it everytime ^_^.

Luigi fireball is good vs. Zelda, because Nayru's is useless because the length of the fireball is very short after reflection. Spamming in this match in a not to far distance brings the match advantage to Luigi, Zelda is better played defensive. If u want to play aggressive I think a spaced bair on shield will prevent her offensive Oos options.
ROFL. You ***** me on wifi so hard with OOS upsmash. Listen to this man. Only SH approach once you conditioned them with ur double aerials. Do mixed up SH buffered aerials to ground moves. DAir buffered to a dsmash always works and easiest way to get inside

I see nothing wrong with FD against Zelda.
Same here. I actually like it hereb etter than BF. Her upsmash ***** hard on platforms yo.
 

Magus420

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Hippie, I see you mentioning buffering to d-smash a lot against characters that jab->d-smash works on anyway. Unless you plan on them rolling behind you and connecting with the rear hit on it I don't see much of a reason to use d-smash over jab on those characters. It has more range, is faster, has less lag, gives you the option of adding in the d-smash if it hits those characters anyway (does more damage as well) in addition to other things, and is also generally 'safe' on block like the d-smash.
 

Brinzy

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You can linger in Zelda's discomfort zone... for as long as the Zelda lets you. She CAN move still. Don't see why a Zelda would be fighting solely where she's disadvantaged at.
 

DarkThundah

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FD isn't a bad zelda lvl but I dont think its a "oh god whatever you do dont" kinda lvl. BF and smashville are much better: BF has platforms that zelda can rly take advantage of and smashv has low ceilings which means usmash will kill faster. but this has all been discussed b4 so umm yeah :)

My friend loves to play w/the green guy and I find its best to do what hippi and magus were saying and take advantage of luigis fireball and sh options.not wanting 2 piggyback, nothing more can rly be said that hasnt been said already.


oh xcept 4:
Luigi should always win against Zelda.
no
 

hippiedude92

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Hippie, I see you mentioning buffering to d-smash a lot against characters that jab->d-smash works on anyway. Unless you plan on them rolling behind you and connecting with the rear hit on it I don't see much of a reason to use d-smash over jab on those characters. It has more range, is faster, has less lag, gives you the option of adding in the d-smash if it hits those characters anyway (does more damage as well) in addition to other things, and is also generally 'safe' on block like the d-smash.
i'm so tired i can barely comprehend lol. Anyways are you saying that jab outranges dsmash or something? or buffering into a jab is far better than dsmash?
 

Magus420

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I'm saying that with the exception of hitting behind you jab does everything d-smash does but better on those characters, since it comes out faster, ends sooner, has more range, and you can hit them with a d-smash after the jab anyway if you want.
 

kigbariom

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Yes yes, Luigi's mansion then you can use tilts.

I was playing Zelda a while back, and she's actually a little heavier than I thought, and I used that to an advantage and u-tilt juggled her under Luigi's Mansion
 

kigbariom

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Din's fire doesn't go through the side supports, whatever you want to call those...
Those can be used to help.
 

Kataefi

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Dins fire does go through the supports whereas I don't believe Luigi's does. Zelda can force an approach on Mansion very easily.

And if she camps near a pillar then it's really hard to break through her defence.
 

kigbariom

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The reason I like Luigi's Mansion is for changing levels to evade. It doesn't actually help Luigi's offense, unless you can pin them down.

Maybe I'm just good on that stage, but I like it...
 

Kanzaki

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A few tourney back, I played against SoCal's best Zelda.


My Mario 2 stocked him on Battlefield, he counterpicked Jungle Japes, so I went Luigi.

I would of beaten him here, but I got clap trapped =/

Any who, it was my first time fighting a Zelda, and I was getting camped.. my first stock got destroyed since I was trying to camp against a campy Zelda on Jungle Japes. So I tried a new approach and started to play as against as I could, Zelda couldn't do nothing about that :D

So my suggestion, play aggressive ^^
 

Canvasofgrey

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Spamming Din's Fire isn't a good tactic for Zelda unless they are off stage and trying to Recover. Even worse against Ness and Lucas players.

Din's Fire has quite a big window of oppuritunity for the opponents since it's lag is incredible. Playing against a real Zelda, You'll find that her Din's are only really used to force you to apporach her, which is what she wants. However, Luigi has tornado and fireballs himself to use.

Personally, I think at mid-range, time your fireballs so that Zelda will either have to prematurely release her fireball to shield the green ball, OR she can chose to hit you with the din's fire and then suffer damage from the fireball. Zelda cannot take damage, (Whole glass cannon concept), else she's dead, especially against Luigi who's knockback is expotential at higher percents.
 

Brinzy

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Luigi ***** zelda. Dins fire is so ****ing easy it's dumb. Other than that, don't come down from above. Space an aerial to the side, and start a combo, her only possible escape is air dodge. She has nothing fast enough to the sides to stop you from getting in (once you get past the din's with freaking airdodges and nairs) and once you get in it's a rapefest. Plus she dies super early. GGS.
This is some bull****. Din's Fire isn't the metagame of Zelda. She has frame 5 and frame 8 lightning kicks, Jab, ftilt, and Fsmash that beat out everything that Luigi has except for his fireball (not to mention outrange him), and Nayru's to eat your attack and shoot you right back out. On the ground, she is beating Luigi, period. In the air, Luigi wins if he can keep her there, which he may not because he can't "combo" her past some early %s because she's floaty and can simply DI away from Luigi to avoid his stuff. Plus he dies super early.

A few tourney back, I played against SoCal's best Zelda.
Who is this Zelda?
 
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