Grim Tuesday
Smash Legend
I'm not so sure that it's never safe.
Assuming you space and time it perfectly, you hit on frame 28 and you're in lag for another 25 frames.
That means your opponent has 25 frames to leave shield-stun (3), drop their shield (7), reach you (x) and then start a move that will hit you (y).
So they have 15 frames to nab Puff in, if my understanding of frame data is correct. Sounds like a pretty close call to me, and this would explain why I have gotten away with Pound-on-shield so many times in the past.
In my opinion, a staled bair is better for controlling space than fair (sweetspot or sourspot, regardless of how staled it is). A slightly stale bair almost always gives you the option of chasing or gaining stage control; fair is a lot more volatile in that regard. There are definitely situations where fair's longer duration and different angle/power will make it more useful, but on the whole, bair has put in a lot more work for me.
Assuming you space and time it perfectly, you hit on frame 28 and you're in lag for another 25 frames.
That means your opponent has 25 frames to leave shield-stun (3), drop their shield (7), reach you (x) and then start a move that will hit you (y).
So they have 15 frames to nab Puff in, if my understanding of frame data is correct. Sounds like a pretty close call to me, and this would explain why I have gotten away with Pound-on-shield so many times in the past.
In my opinion, a staled bair is better for controlling space than fair (sweetspot or sourspot, regardless of how staled it is). A slightly stale bair almost always gives you the option of chasing or gaining stage control; fair is a lot more volatile in that regard. There are definitely situations where fair's longer duration and different angle/power will make it more useful, but on the whole, bair has put in a lot more work for me.