4 PEOPLE VIEWING THE PUFF BOARDS!
The issue with Puff's ground game is that it's very situational and some ground stuff does work. The other issue is that it doesn't work against every character. For example, UTilt can stuff some characters or catch them by surprise, like Utilt, they air dodge or something or do an attack, you can pivot grab or quick pivot jump then back air. It won't work against Kirby :/.
FTilt is decent, but once gain, situational. For example, you can do it against characters that DACUS in or like Fox who rushes in just to create space. Of course, you don't want to it against characters, like Snake since he can just outrange
Dtilt is bad
Puff's Jab mixup and alright if no one knows the Puff match (Which is 80% of the players). YOu can Jab-Grab, Jab-quick turn + bair.
Pound is situational too. It's much more useful in the air when you direct it towards the ground. While on the ground, it does have two hitboxes, so you want to time it where it needs to hit towards the end. It also eats up half of a lot of characters shields (Unless it's Diddy or the Perfect Shield it >.>) but you can do a Pound and just watch what they're going to do. If they airdodge, Grab them when they land. If they try to attack, Perfect shield then Grab. Or...you can just retreat Bair. When you use pound in the air directing it to the ground, you have more of an opportunity to do a string. My favorite thing to do is to do a Falling Pound + UTilt+ then 2 bairs.
Puff's DACUS is very helpful. I use it often for baits and knock offs on the ledge. It kills fresh around 110% on most characters and it has a wide hitbox. It's also good to use as a way to keep the person on the ledge as a mix up. You can Dash Dance into Dacus, or you can (I forget what it's called) buff a walk towards the opponent, then do a DACUS. I also like to Roll back then DACUS.
If you can find an awesome way to improve Puff's Ground Game, go on ahead.