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Also, This weekend my puff game felt so much smoother than it has before. My weaving was top notch. It felt fluid. I haven't been in a low tier tourney in forever. Even playing against Ed i did pretty good.
-Jigglypuff vs. Meta Knight feels flippin' abysmal if the MK player is aware that they're playing Meta Knight.
-I use Red Flower Jigglypuff. It was my costume in Melee. She's photosynthetic puff, gets her power from the sun like Superman. Or Sunny Delight. How can I resist?
-Can you imagine if Jigglypuff could cancel her Rollouts like Sonic could his spins? Holy hilarity.
-Nike, upload dem vids.
I just dair OOS or grab using dash shield (jiggs has a really good opening dash in terms of time spent in the actual animation) to get in.
in air versus air is you can bait an aerial or air dodge you ALWAYS get a free attack because of how fast you move. MK can't guarantee that against you.
rest kills MK nice and low.
MK beats us, but I don't think its by leaps and bounds... just leaps.
I think pound is so good for controlling space and stalling time spend in the air. I love the duration and range really good for creating no win options cuts right through dodges and landing options. if you are spacing it well you can even pressure shield with it against a lot of the cast very low risk.
I'm just using a black GC controller I found after someone left it at a smashfest on campus last year LOL.
Put fliers up and everything to let someone know that a GC controller was found, but no one claimed it. Free controller is better than having to pay for it; I spared no time replacing my crappy Gamestop controller for this one.
I use a Purple GC contorller atm, although Ive gone through many different colors and versions. I really wanna get one of those all white Japanese ones with the extra long cord (the cord is also white might I add).
If the Falco camps, good luck Puff. If he doesn't (lol at that actually happening), it ain't bad.
Diddy MU ain't bad, not even, but Puff has a good shot.
IC's are IC's, so the Puff just has to not be dumb and they have a shot.
Espy hit Pika on the head.
Olimar is mad hard for Puff on-stage, but possibility of gimp at least gives Puff a LITTLE chance.
Also, I've been told Nintendo started selling GCN controllers again, $25 a pop!
Congrats, Mink! Just don't go giving M@v advice against me in their behind my back now, me winning with Puff against him keeps those controllers flying XD.
not going, gotta do board ops for campus radio DX, that and i can't afford it because of APEX. I better see you there so we can all destroy Mink in dittos and make his BBR entry look worse!
I'm sorry, but if you're gonna space yourself like that and try and go after Puff like she's ****ing Zelda, you kinda deserve to lose . Also, you are WAY too fAir intensive, use more sh-nAirs or bAirs to keep that fAir fresh and to help with your setups (besides, fAir is best used as either the kill move first or the insurance to your turtling, but if your using it for turtling you might as well just use bAir). I will say this though, you are MAD bold for trying to use Pound and Rollout XD, that stuff is just flat out lolzy! I swear I think Puffster is the only one whose actually figured out that Rollout should NOT be in your Top 10 Options list
Basically, Falco needs to be a massive **** and just wait for you to do something the whole time, play extremely passive, then he wins easily. If the Falco you face is aggressive and doesn't focus on his spacing (like in the vid), just space yourself properly and Puff ***** that tier list for what its worth.
....
I mean, I swear, that's either a wifi match or neither of you have never ****ing even HEARD of sweetspotting the ledge XD.
and don't you DARE tell me you were using a wifi match to make a matchup point...
Man, Brawl vids really do fill me up with rage.
EDIT: I'm also gonna ask this now before I flip out about it later. I BETTER NOT BE THE ONLY NON-BRONY PUFF ON THIS FONZ-FORSAKEN BOARD!!!!!
EDIT: I understand what you're trying to get at. But rolling around quickly for 5 seconds as a Sonic-style mindgame doesn't work on the strong-minded. If you wanna feign with a move, you might as well just space with your aerials and Pound instead of giving your opponent even the SLIGHTEST opportunity to pack your lunch. If you want an early kill, you have MANY other options, Puff isn't as kill-deficient as other lowtier chars.
Rollout can be a good mindgame in recovering. Especially if you condition your opponent.
For example.
Use rollout in the air, aimed at the stage and land on the bottom platform, every time (the main stage).
watch where your opponent goes.
If they go to the platform above (ie, battlefield), then recover to the stage 2 or more times landing on the bottom platform, on your last stock mix it up and go to the top platform for a kill.
Rollout can be a good mindgame in recovering. Especially if you condition your opponent.
For example.
Use rollout in the air, aimed at the stage and land on the bottom platform, every time (the main stage).
watch where your opponent goes.
If they go to the platform above (ie, battlefield), then recover to the stage 2 or more times landing on the bottom platform, on your last stock mix it up and go to the top platform for a kill.
Recovery, I'll use it only when the opponent is on the other side of the stage to sweetspot the ledge. It's priority isn't strong enough to use on the stage and your opponent can just space and hit you anyway(and I don't mean using it only as an attack in this instance) unless you catch an Ike in lag (lol). Besides, you should be going high with Puff when recovering in most cases. Her aerial capabilities are much better than rollout can give her credit for. Rollout gives you the disadvantage of being LINEAR.