(i'll apologize in advance...because i've recently now done several attempted "tests" for this in training mode trying different distances and i can't prove anything, so maybe i'm crazy...but i swear when i use it when i'm actually recovering it seriously looks like it helps a tiny!! 

) alas..i had to edit this post so it has more of a questionability to it...Perhaps i've jumped the gun on this supposed technique since its i just off of work, i'm tired, and shoulda tested it out beforehand...either way, i'm still holding onto a piece of hope, heheh.
but anyway..here's what i originally posted:
Ever see sheik players sent flying...they turn to zelda and f.air a few times towards the level....turn back to sheik, doublejump(DJ) and recover..and u'd swear they made it back further!?
Have you seen Kirby players recover by F.airing with every DJ?
I've experimented w/ this enough in serious play (including a tournament we just had here and i am convinced it helps doc.
So here is the theoretical new best way to recover with doc...
1) DI
2) Tornado soon as possible towards the level at full speed
3) DJ out of it immediately as possible...while F.airing
4) optional pill if high enough/cape to stall if neccessary
5)UpB (sweetspot/early/whatever)
Think of it as a rising f.air. For best results use it as the DJ just starts (soon as possible) and remember...don't even f.air unless you know u can afford its horrendous lag, kids!
In one particular time in a team tournament match DL64, i successfully ledgeteched twice...then got sent flying..DIed, tornado'd and DJ-F.aired...and then F.aired AGAIN (thats 2 f.airs) and everybody in the crowd freaked out how i made it back...and snagged the KO after, lol.
Hopefully the video of this match will be out this by this weekend (so i can see it msyelf, lol). If so, i'll post it here.
I highly encourage everyone to experiment with this when recovering and see for themselves if they find this helpful. so what ya'll think of it? Helps a tiny or not?
Ya'll are welcome to "test it out" too, but like i said..i couldn't find any evidence, but maybe physics are neglibly different from doing it freely and when returning to a level after being sent flying? prolly not..but oh well..use it in real battles and tell me if i'm crazy or not <_<
but anyway..here's what i originally posted:
Ever see sheik players sent flying...they turn to zelda and f.air a few times towards the level....turn back to sheik, doublejump(DJ) and recover..and u'd swear they made it back further!?
Have you seen Kirby players recover by F.airing with every DJ?
I've experimented w/ this enough in serious play (including a tournament we just had here and i am convinced it helps doc.
So here is the theoretical new best way to recover with doc...
1) DI
2) Tornado soon as possible towards the level at full speed
3) DJ out of it immediately as possible...while F.airing
4) optional pill if high enough/cape to stall if neccessary
5)UpB (sweetspot/early/whatever)
Think of it as a rising f.air. For best results use it as the DJ just starts (soon as possible) and remember...don't even f.air unless you know u can afford its horrendous lag, kids!

In one particular time in a team tournament match DL64, i successfully ledgeteched twice...then got sent flying..DIed, tornado'd and DJ-F.aired...and then F.aired AGAIN (thats 2 f.airs) and everybody in the crowd freaked out how i made it back...and snagged the KO after, lol.
Hopefully the video of this match will be out this by this weekend (so i can see it msyelf, lol). If so, i'll post it here.
I highly encourage everyone to experiment with this when recovering and see for themselves if they find this helpful. so what ya'll think of it? Helps a tiny or not?
Ya'll are welcome to "test it out" too, but like i said..i couldn't find any evidence, but maybe physics are neglibly different from doing it freely and when returning to a level after being sent flying? prolly not..but oh well..use it in real battles and tell me if i'm crazy or not <_<