V3RMILLION
Smash Apprentice
- Joined
- Nov 14, 2005
- Messages
- 161
Own us day and night? You lost a tournament to a Luigi. A LUIGI. And I recall 3 stocking you with FOX once.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
own us???? lmao thats y you got 9th in our tourney and we all placed higher than you. You like loosing too local random scrubs tooTo many small paragraphs *replies in quote*
No one actually believes its 5-5 now. This better get deleted.
edit: omg don't believe those guys I own them day and night. This saturday your all going to see my Ike ****** duffman so hard and then afterwards a video of him eating a spoonful of cinamon.
what tips can you possibly give them when our falcon vs ike matches are 30-6 falcons advantage.are you on crack v3rm? You've never 3 stocked me with fox and you never will. I how ever have a video of my making a 3 stock comeback on your falco who is Ike's worst match up.
I don't loose to local scrubs I just let them win so I can get them to come to TMS. I'll show you on Saturday I'm going to give all the NM Ike's pointers on beating your falcon so you loose out like 40$ then I'll make you throw up after our match.
edit: I never even get to fight you richard. but you use olimar so I really shouldn't win there =(. my Ike will own your slow guy though remember that.
I would like to see you do calculus 2.EL PASO said:CHANGE YOUR ****ING MAIN OTHERWISE YOU DONT HAVE A CHANCE
I wouldn't give him damage building. Ike has the better pressure moves since, as I said before, Snake deals with spacing for the most part.You forgot to give snake better camping, recovery, defensive game, and damage building.
He has magazines that'll make Snake stop his camping while he stares indefinitely at them [/MGS reference]What does Ike have to get inside snake's range? Keep in mind that nade camping is one of the reasons people argue snake to be neutral against MK.
That up close and personal Ike will demolish Snake? I'd call that an advantage like how the Jigglypuffs say they will demolish Ike up close.This is really just how to beat him not what Ike has on snake.
Snake may or may not be too high. There can be times when Snake has to recover a bit lower than usual that can allow him to be punished. If he's a bit higher, then aether can reach him.Ike's jumps are horrible. If the snake can get punished for dropping a C4 like this then he probably shouldn't have cyphered and could have just jumped onto the stage. If snake was supposed to use the cypher then Ike shouldn't be able to punish the C4 animation because he will be to high.
I suppose I did contradict myself. I guess I don't see it as "much".Everything you said after snake can't do much contradicts it lol. You really did say a lot of things that snake can use to edge guard Ike except you left out cooked nades and C4 being able to edge guard and stage spike aether every time in certain stages and very hard to avoid in the ones that it isn't 100%.
Some Snakes are N-air whores for aerial spacing, and while Ike isn't a juggler, he -can- persistently put him in the air as he does have the tools to do that.I agree that Ike has a better air game but I don't see any reason for snake to get into the air and none of Ike's attacks juggle him into the air.
No point on refuting this here since it's true.All of them out speed Ike's counter parts and many other moves as well.
So Snake will have a grenade in his hand 100% of the time when Ike jabs? <_<Don't factor in Ike's jab cancels. All of this is easily countered by grenades sure snake will take damage with Ike (if he doesn't shield drop it) but he will reset a position where Ike once again has to get past the camping.
I won't say Snake has an easier time building up damage (21% is ridiculous though...) but all right.Actually in terms of weight and power Snake's Fsmash will kill Ike 2% earlier than Ike's will kill snake, and snake has a much easier time building up damage every Ftilt is 21%. Ftilt also has less speed since snake's tilt is as fast as Ike's jab. Utilt is stronger than Ike's Ftilt as well.
Agreed, although I wouldn't say Snake's isn't hard to get around. I guess that's more of a personal level of me dealing with Snakes all the time.Ike doesn't actually have a reliable way of getting past snake's camping. While Ike has much better pressure game than snake (not saying much they both aren't stellar) Snake has a much much better defensive game.
That just falls into defensive game, however.His close combat abilities don't actually fall to far behind Ike's thanks to his powerful and speedy moves he has much better oos options.
First, I'm not sure how you can DI a spike. Second, if Snake has to recover low, if he air dodges he basically killed himself. Lastly, the C4 recovery does leave Snake open for attack depending on the %.if he has to recover low. this is avoidable first by DI. Second by air dodging at the right time. And third by using his C4 to take a little damage instead of flat out dieing.
I honestly dunno why I said it was 5-5 the first time around. There's no chance at all for that.No one actually believes its 5-5 now. This better get deleted.
edit: omg don't believe those guys I own them day and night. This saturday your all going to see my Ike ****** duffman so hard and then afterwards a video of him eating a spoonful of cinamon.
I didn't believe them. I was just annoyed that people just walk into this thread saying "lol *******!" while giving no argument whatsoever besides that "I beat noobs all the time!" argument.Ussi said:Everything the trolls said aren't viable. 1 person doesn't make a match up -.-
No worries.Hurray for people not getting my point.
Oh well, I suppose I'm done here. I truly regret suggesting this thread be made now.
Light, sorry for the trouble. This was a bad idea.
Quite so.As for the G&W 50-50, correct me if I'm wrong but....it was a G&W mainer that proved it was 50-50 and not G&W's advantage.
Haha, I feel honored, Ussi.Light I want to sig you on what you said on page 47 of that thread. -goes ahead and does it anyways-
Better pressure moves doesn't mean Ike builds more damage. Snake has a better defensive game and its pretty much snakes defense > Ike's offense. Plus snake's Ftilt builds up damage faster than anything that Ike has incase Ike does get close.I wouldn't give him damage building. Ike has the better pressure moves since, as I said before, Snake deals with spacing for the most part.
Predictability? This should just be disregarded right now good players aren't predicable.He has magazines that'll make Snake stop his camping while he stares indefinitely at them [/MGS reference]
Serious note: If Snake resorts to 'nade camping, Ike will have to rely on the predictability of his rhythm.
Up close and personal won't demolish snake. plus you said this again later on which is why I took it as just saying how to beat snake.That up close and personal Ike will demolish Snake? I'd call that an advantage like how the Jigglypuffs say they will demolish Ike up close.
If he is recovering the right way he will be to high. There is no may or may not be in match ups. When snake has to recover lower then he shouldn't use cypher long enough for Ike to punish him.Snake may or may not be too high. There can be times when Snake has to recover a bit lower than usual that can allow him to be punished. If he's a bit higher, then aether can reach him.
But the point is that the C4 doesn't really stop Ike from attacking Snake.
What do you see as "much" then? Its a lot more than double jump and aether for 2 %.I suppose I did contradict myself. I guess I don't see it as "much".
and Stage spike 100% of the time? Seriously?
Then those snakes don't know how to fight Ike. Ike doesn't actually have the tools to keep putting snake into the air he can do it if snake messes up but not consistently. Even when he does its for what 13%?Some Snakes are N-air whores for aerial spacing, and while Ike isn't a juggler, he -can- persistently put him in the air as he does have the tools to do that.
I wasn't just talking about jabs the nades are for everything else. Jabs can be shield grabbed very easily he will have a shield 100% of the time when Ike jabs.So Snake will have a grenade in his hand 100% of the time when Ike jabs? <_<
He does have an easier time building up damage. He can camp and he has a better damage building move than Ike which is just as fast and can trip leading into more damage. You have no reason to believe Ike builds up damage just as fast or better.I won't say Snake has an easier time building up damage (21% is ridiculous though...) but all right.
But I will say we Ikes tend to charge up F-Smash more than Snake does, so yeah.
It doesn't matter if you don't think its hard its something snake has on Ike and that Ike has to deal with.Agreed, although I wouldn't say Snake's isn't hard to get around. I guess that's more of a personal level of me dealing with Snakes all the time.
Which is what snake is playing during this. It just makes it Snakes defense >> Ikes offenseThat just falls into defensive game, however.
You just like every other move. You can DI spikes in order to tech them didn't you know this?First, I'm not sure how you can DI a spike. Second, if Snake has to recover low, if he air dodges he basically killed himself. Lastly, the C4 recovery does leave Snake open for attack depending on the %.
What do you believe its now? Both kirk and jessiah talked about it this weekend and they agreed on it being 40-60.I honestly dunno why I said it was 5-5 the first time around. There's no chance at all for that.
60:40 seems right.What do you believe its now? Both kirk and jessiah talked about it this weekend and they agreed on it being 40-60.
Olimar is light, has an easily gimpable recovery and a significantly worse aerial game than Ike does. His claim to fame, and the very reason I listed it as 35-65 is that Ike's main options of approaching are shieldgrabbable. The Dash attack, however, penetrates the Pikmin wall and the Nair to jab combo still works well enough.~_~... TL is much more harder than 45/55
MK is still harder than 4/6
OLIMAR IS HARDER THAN 35/65 I believe I have the most off line Olimar experience too DDD is a cake walk compared to Olimar AND THEY HAVE THE SAME NUMBERS
Lots of numbers look biased still.
If both Kirk AND Jesiah say 40:60 then I may as well make it 40:60.*mutters about the Mario v Ike ratio*
60:40 seems right.
Olimar is light, has an easily gimpable recovery and a significantly worse aerial game than Ike does. His claim to fame, and the very reason I listed it as 35-65 is that Ike's main options of approaching are shieldgrabbable. The Dash attack, however, penetrates the Pikmin wall and the Nair to jab combo still works well enough.
MK 4/6 was a consensus AB and I reached, please don't bring it up.
And TL isn't really that hard, Kirk says it's 45:55 as well.
If both Kirk AND Jesiah say 40:60 then I may as well make it 40:60.
And as for Mario:
I agree with Yoshi. As for MK, I would say 65-35 from my experience bu idc about the MK match-up.MK is 30:70. Too obvious.
Yoshi is 50:50.
Agreed.Olimar is 3:7 Olimar >_>
MK being 4:6 was a decision reached after several posts between me and AB.MK is 30:70. Too obvious.
Yoshi is 50:50.
See my reply to Ussi.Olimar is 3:7 Olimar >_>
I see what you mean, really.
One person doesn't make a match up. but meh, I'm done
And for a joke, put down an Ike ditto as "Who ever has more friends to fight for." ratio. Seriously, that chart is just begging for some sort of wisecrack like that. XD
This bias claim is annoying.*sigh* Those numbers REALLY look bias. I mean, only one match up thats 30:70? Olimar and MK should be that as well at a minimum. Falco should really be 25:75. Tlink is harder then that (projectile wall + ability to get quick KOs on Ike compared to most around his weight + comboing ability + gimping ability + good recovery distance + quick attacks with disjointed hitboxes = a very slight disadvantage?)
Maybe a * should be the match-ups we haven't done in great detail, to make it a bit easier for those who want a quick glance at the chart. Or maybe a different color.
And for a joke, put down an Ike ditto as "Who ever has more friends to fight for." ratio. Seriously, that chart is just begging for some sort of wisecrack like that. XD
This is the person who thinks Ike's grab releases gives him an advantage against Wario. So 40:60 is most likely to stay.But I beg of you, do NOT put this match-up 40:60 just because of one thing we can do.
Oh, I wasn't particularly factoring in the shuttle loop punishing. I placed it as 40:60 for other reasons.Lol that's what I brought up in our discussion like 20 minutes ago. :o
But I beg of you, do NOT put this match-up 40:60 just because of one thing we can do.
That slight was not necessary. If there is a particular reason as to why you believe it's not what I've listed (55:45 Ike), then say so.This is the person who thinks Ike's grab releases gives him an advantage against Wario. So 40:60 is most likely to stay.
Well I agree that they are good and do help him in match-ups but I think you might put too much emphasis on it. At first you made them seem that they gave Ike an advantage on whoever he had them on.That slight was not necessary. If there is a particular reason as to why you believe it's not what I've listed (55:45 Ike), then say so.
I'm just trying to be as level as possible in pretty much every situation. The fact remains that slow characters generally have a very bad reputation in any game, and even though Ike really isn't as slow as it seems, people still place him under this stereotype. There are around two ways to change this way of thinking: In theory and in practice. Theory is basically what we are doing here, discussing Ike's options and seeing how it affects the match-ups. Match-ups make or break a character, really. For example, DK and Fox are quite good, but there will forever be the stain of D3 and Pikachu, respectively, on them and their match-ups. And in practice is just beating people with Ike, which is certainly possible as he's a viable character.We should stop bashing Light. What we believe isn't always truth. We could have maybe ran into a better player, or in fact we're running away from the situation and claiming lower numbers because of the general conscious of everyone does good against Ike cause he's slow.
It might seem like I think too much of those releases, but most of the numbers were barely affected by grab releases, if at all. Dedede I'd still have placed at 35:65 even if Ike didn't have a free dash attack on him. It's just that for Wario (And Squirtle) it's kind of a big thing, you know?Well I agree that they are good and do help him in match-ups but I think you might put too much emphasis on it. At first you made them seem that they gave Ike an advantage on whoever he had them on.
But I'm not the one to argue over dumb things so let's leave it at they help Ike but aren't absolutely match-up changing.