I didn't bother reading all of this mess about Ike vs Snake since it's all over the place. So if I reiterate something, my mistake.
Ike's advantages: More power, a (somewhat) better air game, more range.
Snake's Advantages: Ridiculous weight, Ridiculous priority, awesome stage control.
You forgot to give snake better camping, recovery, defensive game, and damage building.
Ike is the most powerful character in this game. Yes, that also means he is more powerful than Snake. However, Snake is the 3rd heaviest character in this game while Ike is borderline-heavy weight. That pretty much evens out the power match-up.
This does even it out I agree.
It's not hard for Ike to get inside Snake's range. What's wrong is staying INSIDE the range while Ike's moves all have some awesome knockback. Once Snake is out, he's able to go back to his spacing and stage control.
What does Ike have to get inside snake's range? Keep in mind that nade camping is one of the reasons people argue snake to be neutral against MK.
This is essentially what Ike will have a problem with, Snake's stage control. Ike has no way of stopping Snake from ****** the stage without being up close and personal. Snake can also immediately move away from Ike with the Motarslide (DACUS) if he finds himself being ***** too much.
Once again I agree.
Snake's jabs are nothing if he's not able to use them. Their priority doesn't beat Ike's range, and while Snake's tilts are close, they don't beat Ike's F-air range. Once Snake is hit, his rhythm dies out, and that's when Ike can start beating him down with jabs, grabs, aerials (although Snake's N-air is the greatest sex kick I've ever since... they're not disjointed, therefore Ike's F-air beats it), and tilts.
This is really just how to beat him not what Ike has on snake.
Offstage? Snake is a pansy. He'll always recover high and try to scare you with an offensive C4. That can easily be avoided and Snake can be punished for it while he's in the animation of setting the C4 off. Ike can knock him off the stage again to repeat this process, or to go for the kill.
Ike's jumps are horrible. If the snake can get punished for dropping a C4 like this then he probably shouldn't have cyphered and could have just jumped onto the stage. If snake was supposed to use the cypher then Ike shouldn't be able to punish the C4 animation because he will be to high.
If Ike is offstage, Snake can't do much about it besides dropping a nikita on his ***, which actually helps his recovery but also racks up damage and can potentially kill depending on the damage percentage. He can also spam Up-Smash to make it tons harder to get back onto the stage unscathed, and he can also plant a mine/c4 at the edge to tempt you to jump over it so Snake can get Ike caught in a N-air, B-air, or U-tilt.
Everything you said after snake can't do much contradicts it lol. You really did say a lot of things that snake can use to edge guard Ike except you left out cooked nades and C4 being able to edge guard and stage spike aether every time in certain stages and very hard to avoid in the ones that it isn't 100%.
Snake's aerials does not beat Ike's unless he has made poor spacing. None of his aerials are disjointed unlike his ****ing tilts, meaning Ike's sword beats Snake's feet. This is essentially why Ike does better in the air than Snake does, especially since Snake has tons of lag from aerials.
I agree that Ike has a better air game but I don't see any reason for snake to get into the air and none of Ike's attacks juggle him into the air.
Snake's ground game, however, beats Ike's. I believe Snake's jab beats Ike's jab just from priority alone, and Snake's f-tilt just -barely- beats Ike's f-tilt. Snake's U-tilt is just ****ing ridiculous though.
All of them out speed Ike's counter parts and many other moves as well.
That doesn't mean he can't be approached though. Ike can still use the N-air to jab combo, and nothing is stopping Ike from using jab cancel into more jabs or grabs. He can the use D-throw to throw Snake in the air and attack from there. When Ike gets going, Snake can't do **** about it except take the onslaught and get outta there.
Don't factor in Ike's jab cancels. All of this is easily countered by grenades sure snake will take damage with Ike (if he doesn't shield drop it) but he will reset a position where Ike once again has to get past the camping.
Snake's F-smash comes out faster than Ike's and can kill Ike early. Ike's F-Smash is more powerful and can kill Snake very early. Ike's F-tilt has the power of a smash attack and is more powerful than Snake's F-tilt, just with less range. Snake's U-tilt is pretty freaken powerful though, and makes up for Ike's powerful F-tilt.
Actually in terms of weight and power Snake's Fsmash will kill Ike 2% earlier than Ike's will kill snake, and snake has a much easier time building up damage every Ftilt is 21%. Ftilt also has less speed since snake's tilt is as fast as Ike's jab. Utilt is stronger than Ike's Ftilt as well.
The main problem here for Ike is getting past Snake's stage control and spacing ability. After that, Ike can proceed to overwhelm Snake. Ike has a MUCH better pressure game than Snake does, which is why his close-combat abilities pretty much suck due to ALL his abilities having to deal with spacing. As for Ike, he has QD to cover distance, eruption as a better version of counter, and counter itself, to deal with keeping the momentum in his favor. Ike doesn't actually have a reliable way of getting past snake's camping. While Ike has much better pressure game than snake (not saying much they both aren't stellar) Snake has a much much better defensive game.
His close combat abilities don't actually fall to far behind Ike's thanks to his powerful and speedy moves he has much better oos options.
By the way, Snake is easy to spike when he has to recover low.
if he has to recover low. this is avoidable first by DI. Second by air dodging at the right time. And third by using his C4 to take a little damage instead of flat out dieing.
I personally feel it's 55:45, but I can go with 60:40 as general consensus since I could care less.