JustNoOne
Smash Lord
- Joined
- Mar 14, 2008
- Messages
- 1,537
Zelda is a ****.
Anyways now that I said that; I find her to be something Sakurai wanted for IC users to die in pain...
Her Fsmash, it's a multihit move that seperates us, it's a 5 hits move where each hit has 1 frame inbetween each hit. It's pretty gay since it's a multi hit move and it has range on us (I believe) so really we can't Fsmash through it.
The Dsmash, it's a pretty good GTFO move for her and it's pretty much keeps ICs away for a while, but it's like Fsmash a bit expect with 2 hits and it comes out faster but with a longer ending lag.
Both these moves have IASA frames at the same frame but when a Zelda Dsmashes, ICs have a better chance of grabbing her due to more ending lag.
Usmash is somewhat of a ***** to me, it has 11 hits to it and I suck at DIing this move so w/e.
Nayru's Love is also a prick since it seprates up but it's almost like a smaller version of Pikachu's Down Smash so DI to either side is okay, but I feel like it sends us far enough so that she'll have free time to run around and stuff, but if it doesn't hit we can jusr grab her after it.
Din's Fire is annoying because I have to worry about Nana not getting hit because of the 6 frames inbetween us, but she probabily won't get hit if we time a good air dodge.
ICs have blizzard agasint her since it does outrange her (I think). Also we could trick Zeldas into using Naryu, just wait for the move to end and grab.
Squall doesn't really work here since Usmash and Dsmash eats through it to a certain degree, but idk, it hits sometime.
Ice Blocks is funny... I just don't use it in this matchup since it's just not useful.
It's annoy but not as hard as MK hard or Snake hard. This is 60-40 or an even matchup.
Anyways now that I said that; I find her to be something Sakurai wanted for IC users to die in pain...
Her Fsmash, it's a multihit move that seperates us, it's a 5 hits move where each hit has 1 frame inbetween each hit. It's pretty gay since it's a multi hit move and it has range on us (I believe) so really we can't Fsmash through it.
The Dsmash, it's a pretty good GTFO move for her and it's pretty much keeps ICs away for a while, but it's like Fsmash a bit expect with 2 hits and it comes out faster but with a longer ending lag.
Both these moves have IASA frames at the same frame but when a Zelda Dsmashes, ICs have a better chance of grabbing her due to more ending lag.
Usmash is somewhat of a ***** to me, it has 11 hits to it and I suck at DIing this move so w/e.
Nayru's Love is also a prick since it seprates up but it's almost like a smaller version of Pikachu's Down Smash so DI to either side is okay, but I feel like it sends us far enough so that she'll have free time to run around and stuff, but if it doesn't hit we can jusr grab her after it.
Din's Fire is annoying because I have to worry about Nana not getting hit because of the 6 frames inbetween us, but she probabily won't get hit if we time a good air dodge.
ICs have blizzard agasint her since it does outrange her (I think). Also we could trick Zeldas into using Naryu, just wait for the move to end and grab.
Squall doesn't really work here since Usmash and Dsmash eats through it to a certain degree, but idk, it hits sometime.
Ice Blocks is funny... I just don't use it in this matchup since it's just not useful.
It's annoy but not as hard as MK hard or Snake hard. This is 60-40 or an even matchup.