- Joined
- Apr 10, 2008
- Messages
- 6,860
People will master the infinites if it's possible to do them consistently. Besides, backthrow->footstool->iceblock is pretty easy. The difficult part is landing the grab and getting nana in the position to begin the chaingrab before the opponent breaks loose.^^v stands for "vanilla"
Also...there are no other 0-death guaranteed combos in brawl+ so....mission accomplished?
And what if we still allow them to do the grab->footstool->iceblock reset infinite? That thing is sooo much harder to perform, it's also character specific and doesn't work on sloped stages (even extremely minor slopes like Yoshi's Island). Then to solve the "infinite" part we could give Iceblock scaled knockback instead of fixed knockback (very, very small scaling, so that it's still useful for resets at most percentages)?
So you guys are removing chaingrabs. Hmm... I guess I'd have to see what everyone's goal was when they started the Brawl+ project. If it's to make the game "more fun" then you just have to see what more people prefer to play with/without.vbrawl = "vanilla brawl," where "vanilla" is a term usually used to refer to the original game where it has been modded.
And as a matter of fact, we actually are removing all other guaranteed chaingrabs. Ones that are not guaranteed are fair game, however. ICs are a special case, though, since their entire game revolves around their grabs. That's why this debate is so important.
I personally think chaingrabs make the game boring, but I do see the problem in changing something so significant to a character. Have you guys made a thread in the IC character board about this? I think that would be a good idea.