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Dude, chill, the guy already said he's busy, just give him time.Before this guy answer a comet will impact Earth!-.-"
Actually...On the 29th I can answer that. If people are willing to wait as I have dolphin set up now and I use a mayflash USB adapter for it.
Please note the OP's words, I underlined the part that pertains to your question.
very happy to tell you that stats are back for personal tagsMelee had stats for in-game tags and it was removed in brawl. Is it back for the wii u?
pretty sure this is still in, he cancels the lag by throwing the bomb correct? let me know and ill test further if notPLEASE tell me Toon Link still has his bomb cancel? Don't know if you know how to do it, try holding a bomb, dodging into the ground and doing down b to see if it cancels the landing lag please!
i already confirmed this but yup!Two questions:
Are air dodge cancels still in?
Can I set two buttons to one effect?
I don't think questions about unlock able stages can be answered.Are there more stages then 8x6=48 Stages, and is Fountain of Dreams and Pirate Ship in?
PLEASE ANSWER!
Thanks! You just made my day!very happy to tell you that stats are back for personal tags
This has been stated 5 or so times, but he isn't allowed to talk about that. AND BE PATIENTAre there more stages then 8x6=48 Stages, and is Fountain of Dreams and Pirate Ship in?
PLEASE ANSWER!
That's weird. You would think that they would keep things rather consistent for both versions.The blast zones are smaller if all the footage we have is any indicator. Characters regularly die below 100 even without gimps. The magnified zones are nearly non-existant on some stages, once you fly off in any direction once you touch they edge you're basically dead.
That's why if it's true, that'll probably be in the patch.That's weird. You would think that they would keep things rather consistent for both versions.
The footage I've seen seems like the exact same to me. Can you provide me with some examples? Pretty doubtful considering people would've blown up over that change almost immediately.The blast zones are smaller if all the footage we have is any indicator. Characters regularly die below 100 even without gimps. The magnified zones are nearly non-existant on some stages, once you fly off in any direction once you touch they edge you're basically dead.
Yep. Same as 3DS version, but sometimes credits come in from the side.All I want to know...
is there a cool mini game to play during the credits sequence?
It could be true (I hope), because different stages mean different blastzones. Besides, I think they just messed up the sizes on the 3DS.That's weird. You would think that they would keep things rather consistent for both versions.
My guess is since the pirate ship music is on the zeldastage, its gone.Are there more stages then 8x6=48 Stages, and is Fountain of Dreams and Pirate Ship in?
PLEASE ANSWER!
Yes that's it, besides getting MewTwo for free in the spring. And the nice thing is while x-fering does not unlock any custom moves, you can still use them by x-fering the characters over from 3DS even if the custom moves are not unlocked yet in the Wii U.Are transferring custom characters and using the 3DS as a controller the only things that the 3DS/Wii U connectivity has going for it?
Can you tell us how responsive and fluid gameplay is with a Pro Controller conpared to a GameCube Controller?