An arbiter moveset idea for those interested.
Normal/aerials: energy sword
It’s is most iconic weapon so it makes sense to make it is main way to deal damage. In termes of a unique trait, a consistent sword or a reverse tipper like
.
Specials
: Needler/Plasma pistol
This one is weird. I have a couple of ideas for this one but no mater what, the way they work is the same. For the needler, it as a set amount of needles. They do minimal damage and knockback like
lasers, but they stick on your opponent and if a certain amount collide, they explode doing alot of damage. The way you reload is the same as
. The plasma pistol is basically
minus the bite. I will get to them later.
: Plasma grenade
They work the same way as
but they stick. This one was kinda easy actually. But then.
: ???
I have no idea what this could be. Next.
: weapon switch/active camo
This is where we bring back
. For weapon switch, both weapons are used and you switch by pressing
. For active camo, only the needler is used. By pressing
, you become invisible (except your energy sword) for 5 seconds. If you press an attack button during your invisibility, you will lunge forward.
Smashes: Covenant weapons
In this we can bring back the plasma pistol as a
working like
’s.
Could be the beam rifle and the
could be a fuel rod cannon or a plasma launcher.
Final smash: scarab/covenant glassing
These are self explanatory. The arbiter calls in a scarab or a covenant ship and they blast the opponent in cutscene.
Bonus: energy shield
This is a passive trait that work a bit like
‘s armor. Next to the icon you have a meter showing the energy you have left. If you still have energy, projectiles will deal less damage than normal. But once he runs out, he takes more damage to projectiles. It’s kinda useless because it’s only used against projectiles but hey, it could be cool.