An arbiter moveset idea for those interested.
Normal/aerials: energy sword
It’s is most iconic weapon so it makes sense to make it is main way to deal damage. In termes of a unique trait, a consistent sword or a reverse tipper like
![Roy :ultroy: :ultroy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
.
Specials
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: Needler/Plasma pistol
This one is weird. I have a couple of ideas for this one but no mater what, the way they work is the same. For the needler, it as a set amount of needles. They do minimal damage and knockback like
![Fox :ultfox: :ultfox:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
lasers, but they stick on your opponent and if a certain amount collide, they explode doing alot of damage. The way you reload is the same as
![Inkling :ultinkling: :ultinkling:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. The plasma pistol is basically
![Corrin :ultcorrin: :ultcorrin:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
minus the bite. I will get to them later.
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: Plasma grenade
They work the same way as
![Snake :ultsnake: :ultsnake:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
but they stick. This one was kinda easy actually. But then.
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: ???
I have no idea what this could be. Next.
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: weapon switch/active camo
This is where we bring back
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. For weapon switch, both weapons are used and you switch by pressing
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. For active camo, only the needler is used. By pressing
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, you become invisible (except your energy sword) for 5 seconds. If you press an attack button during your invisibility, you will lunge forward.
Smashes: Covenant weapons
In this we can bring back the plasma pistol as a
![Gamecube C-Stick Down :GCCD: :GCCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
working like
![Zero Suit Samus :ultzss: :ultzss:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
’s.
![Gamecube C-Stick Right :GCCR: :GCCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Could be the beam rifle and the
![Gamecube C-Stick Down :GCCD: :GCCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
could be a fuel rod cannon or a plasma launcher.
Final smash: scarab/covenant glassing
These are self explanatory. The arbiter calls in a scarab or a covenant ship and they blast the opponent in cutscene.
Bonus: energy shield
This is a passive trait that work a bit like
![King K. Rool :ultkrool: :ultkrool:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
‘s armor. Next to the icon you have a meter showing the energy you have left. If you still have energy, projectiles will deal less damage than normal. But once he runs out, he takes more damage to projectiles. It’s kinda useless because it’s only used against projectiles but hey, it could be cool.