Spider_Sense Vs. Blue Jello
http://www.twitch.tv/vsgc/b/560211262 7:03:00
Stage striking ;
I assume he went first because Battlefield was struck. Not a lot of people understand that Battlefield is Ganondorfs best stage unlike popular opinion where everyone immediately bans yoshis.
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Fountain of Dreams.
Personal opinion Ganondorf has the advantage. General Ganondorf knowledge tip #1. Ganondof excels whenever an opponent is above him on platforms, forcing pressure on enemies, baiting out shields and the unique ledge canceling on his stage can lead to a lot of favorable opportunity for our dark lord.
(Baiting Shields and Ledge Canceling are two things I've been experimenting with and I am thrilled to share some information regarding those two things in the future.)
The only trade off is, it being a smaller stage. A character who's neutral game is dependent on getting inside of Ganondorf has a much less hard time getting in your face. So, your neutral spacing is slightly hindered in exchange for vertical advantage. Luigi will be facing you the same way he does Marth, his goal is to get inside of your zone and get the heaviest output he possibly can. If he gets inside, do everything in your power to reset to neutral or bait him onto a platform for stage dominance.
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Match Begin ;
7:03:44 - You start the match with a stomp through platform, I often - if it connects, unfortunately as good as this can be sometimes is very predictable and doesn't often work but when it does. I will immediately drop through and stomp again. Most players will tech in place and you can get huge damage output from it - Food for thought, if they predict it and wait for the stomp in the future, double jump over the get up attack and punish accordingly.
7:03:49 If you ever land in a double jump I strongly suggest you waveland or roll out. Good players vs. Ganondorf stare at the double jump circle indicator and will be hyper aggressive if they see it. Of course, that doesn't apply to this situation. I feel like a lot of ground was sacrificed when he saw you land with no input. Buffer rolls, defensive down tilts and smartly spaced aerials at all opportunity.
7:03:52 Very smart and I want to see everyone doing more of, If you space a back air and you feel you have vulnerability buffering a tilt, jab or roll to create pressure or space will make it harder for Luigi to penetrate your zone.
7:04:00 He got inside, once he finds his way in it's extremely difficult to find your center to reset to neutral. It's CRUCIAL you do everything in your power to keep him out of your zone, fight him as if he is Jigglypuff. Strong zoning and if he's in your face the only thing on your mind should be RESET-RESET-RESET to neutral as fast as possible.
7:04:05 Typical mistake I make also, you work so hard for a down throw combo and try to keep pressure and convert farther. Luigi is a character you have to respect even in these situations. He has a lot of fast activating hitboxes that can travel far distance seemingly instantly at times. Take your damage advantage you've gained and stay in neutral. Running into his zone makes you play his game, be smart and take your small gains. Which being a Ganondorf main it makes you go against your habits. A lot of what you want to do ; Rawr, Stomp, Kill, Destroy. Needs to be conditioned to Smart, Safe, Zone, Neutral.
7:04:07 Defensive stomps rarely ever work on Luigi, he has too many ways to work around it. He's not going to jump into it because he doesn't have to. Expect him to wait and bait all of your defensive aerial options like defensive down air. Rather than defensive aerials I suggest trying to get away from him by air dodging away to the safety of a higher platform. He wants to get into your zone and if you throw things out to keep him out without calculating what he wants then he is in your head, forcing you to play his game and a few small conversions that don't seem like much can be all the difference between victory and defeat.
7:04:25 Calculating miss-fires can be extremely difficult, he's off stage and you feel like you have the advantage, you run to where the miss-fire or regular side b missile will land and if you do not get there perfect he can defend himself. Do not sleep on Luigi's defensive potential, one of the reasons why he's such a good character is his defensive attributes. Respect them or get wrecked, your choice.
7:04:40 For a good portion of the section leading up to this you are spamming double jump a lot, much like I said earlier. A good player stares at Ganondorf's jump indicator underneath their jump. Ganondorf is very vulnerable after throwing out his second aerial, try to play a more ground based Ganondorf in this match up. Tilts, down specifically will lead to a lot of mileage. Should only play aerial Ganondorf when hes far away or when he's in a bad position above you on a platform.
7:04:49 It seemed like a good option to try to up air after the missed f air, because he was on a platform but he is aware of Ganondorf gimmicks. The double jump aerial game needs to be taken down a notch, he knew the up air we coming and could very easily counter with a n air. Which, I feel even if he didn't see coming he would have used n air on reaction to alleviate the pressure you put him in. Never throw out rogue aerials at luigi, it's begging for disaster.
7:05:06 Still being punished for double jumps, again. In fear of sounding like a broken record I would like to stress. A grounded smart zoning ganondorf is what you need to focus on in the match up. Aerial ~> Double Jump ~> Aerial will barely ever work on Luigi, in this case you are high in the air and using your double. You are giving him his space to get inside, basically by double jumping so often you are handing him the match up.
7:05:20 I feel like you are approaching him with your aerials, zoning my friend make him play your game. By going to him you are playing into Luigi's game and that is a game Ganondorf cannot win up close.
7:05:26 Side b ~> up air was good! Shortly after you approached once he fell out of the pressure. I stress you cannot follow up like this, if you hit him and try to chase him you again, are playing into his hands. Take those hits and immediately space an f air, he's been reacting to your approaches like that with a fast hitbox move every time. If you space a f air I almost guarantee he will run right into it.
^ End of match 1
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Match 2 counter pick ; I approve of Yoshi's for the same reason FoD was a good pick. - Consider trying FD for the same reason I like fighting Jiggs/Marth on FD. (personal preference of mine)
A match up where your primary focus is to keep them out of your zone. Grounded game is something a lot of Ganondorf mains needs to work on. Tilts, grabs, baiting them into their shield and basic fundamental follow ups work much better than waveland aerial gimmicks. Judging from the last match, if you stuck to fundamentals and less time on doing aerial double jump aerial you would be far harder for him to handle.
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Match 2 Begin ;
7:06:07 Watch what you're doing here at the start til now, you're jumping at him sporadically. Playing inside of his zone, throwing out aerials trying to play the pressure game like that in neutral does not work vs Luigi. Slow it down my friend, keep it slow. Make him play to you, force him into your tilts and make him come into the bad situations. He has many faster and stronger options up close than you do. Right off the bat you are handing him the advantage.
7:06:11 Perfect! Starter ~> conversion hit and didn't go hard trying to get a follow up, you just stood on the stage and kept your stage control! Keep up little hits like this and the matches more and more will turn into your favor.
7:06:23 Defense d air, doesn't work. Gotta try to find a way to create space. Defensive predictable aerials (all of us ganondorf mains do) Give your opponent opportunity to punish heavily. Your double jump gets blown and they get full stage control.
7:06:48 Everything you did leading up to this do that as often as you can, everything was well placed. You took advantage of him being above you and lead to easy pressure and conversions.
7:07:18 Grounded neutral game, yes. good. more lots more.
End match 2
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Match 3 counter pick ; dreamland
I feel you should also have advantage, you have more room to move around, you can force him on to platforms, you can control the grounded neutral. You survive longer and he should have to struggle to get in your zone on this stage because you have much more room to work with.
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Match 3 Begin ;
- That's all i'm going to do for now, it's 1 a.m. and i'm tired I feel the information I left here is more than adequate. Anything I were to say in this match I likely would have just echoed from previous matches.
I appreciate you asking me to critique your matches and l hope this is what you were looking for.