RaphaelRobo
Smash Champion
- Joined
- Oct 24, 2011
- Messages
- 2,833
I took a look at some of those early posts. I'll look at more of them later.
The main problem I have with shorthopping is that when I'm in the middle of a game it's hard to push something softly. I imagine I'll get the hang of wavedashing etc first.
With fast falls, I believe the problem I have (the few times I screw it up) is that I try to fast fall to early, but still attack as if there were a fast fall, so my attacks miss.
At the moment, my training involves practicing against Lv1 CPUs, with three rules that I've set myself:
1. Whenever I move, it has to be a wavedash. Running isn't allowed.
2. Whenever I land, it has to be a waveland. I can't just fall
3. If I can't waveland, I have to either techroll or L-Cancel, depending on the situation.
Most of the time when I wavedash, my character holds up his shield. Is this because I'm holding down R too long? I've noticed if I do a tilt (at the moment I can only do a forward down tilt during a wavedash) I don't hold up the shield.
I played against more people today, and still 3-4 stocked them. I had a breakthrough in the Ness matchup, when I realized I can spike him while he's using his PK Thunder to recover. I was able to get a few more kills in this way. My friend is very good at reading my movements, though. While I can consistently two stock him, he's able to predict the majority of my actions during the game. I just don't die because it's harder to KO Ganon, and once I get him to the edge, I usually prevent his recovery. From my experience, and what I've seen of Ganon's hitboxes, I feel like Ganon should be able to prevent any recovery, assuming the Ganon doesn't make mistakes. Even if the other person doesn't make any mistakes once they're off the edge, I still feel like Ganon should be able to prevent their recovery.
Also, I won't consider myself a true Ganon until I can do this: http://www.youtube.com/watch?v=Eq-tQJg7r38#t=435s
The main problem I have with shorthopping is that when I'm in the middle of a game it's hard to push something softly. I imagine I'll get the hang of wavedashing etc first.
With fast falls, I believe the problem I have (the few times I screw it up) is that I try to fast fall to early, but still attack as if there were a fast fall, so my attacks miss.
At the moment, my training involves practicing against Lv1 CPUs, with three rules that I've set myself:
1. Whenever I move, it has to be a wavedash. Running isn't allowed.
2. Whenever I land, it has to be a waveland. I can't just fall
3. If I can't waveland, I have to either techroll or L-Cancel, depending on the situation.
Most of the time when I wavedash, my character holds up his shield. Is this because I'm holding down R too long? I've noticed if I do a tilt (at the moment I can only do a forward down tilt during a wavedash) I don't hold up the shield.
I played against more people today, and still 3-4 stocked them. I had a breakthrough in the Ness matchup, when I realized I can spike him while he's using his PK Thunder to recover. I was able to get a few more kills in this way. My friend is very good at reading my movements, though. While I can consistently two stock him, he's able to predict the majority of my actions during the game. I just don't die because it's harder to KO Ganon, and once I get him to the edge, I usually prevent his recovery. From my experience, and what I've seen of Ganon's hitboxes, I feel like Ganon should be able to prevent any recovery, assuming the Ganon doesn't make mistakes. Even if the other person doesn't make any mistakes once they're off the edge, I still feel like Ganon should be able to prevent their recovery.
Also, I won't consider myself a true Ganon until I can do this: http://www.youtube.com/watch?v=Eq-tQJg7r38#t=435s