Protoss_Zealot
Smash Rookie
- Joined
- Apr 22, 2010
- Messages
- 13
uh huh and hows that working?Shhh it's anti pseudo reverse trollism
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uh huh and hows that working?Shhh it's anti pseudo reverse trollism
You're still posting.uh huh and hows that working?
Ran if I felt someone was going to roll should i go for the epic behind fsmash or the more technical approach of the grab to d-throw madness? I am sure I know the answer but I feel like it could go either way as if you are right then you get rewarded where as the latter you get punished either way so yeah.
says the poke'queer boy. listen why don't you get your buddies and play a game of magic instead of trying to voice your opinion which no one cares aboutI can't tell if this guy is serious or not... but it's sending this thread in a bad direction.
Protoss, talk about how awesome you are in the social thread. That way the arguments that get started aren't derailing any threads, since the social thread has no rails.
whats wrong with a ditto match? i say if you can beat yourself you can beat anyone who could beat you. that beaing said,im pointing out that you can beat anyone who can beat you im not saying you can beat everyone who can. just making some points on what i think,but then again if you can beat another snake does not mean you can beat any char. its the chars uniquenbess that makes them somewhat unpredictableOkay thanks. Snake dittos are weird enough as is.
The thing is, against top players, once they see the shield they know that they have additional frames to deal with in avoiding your tech-chase. You should only be shielding when you tech chase when you see the animations start for an attack against higher level players. After all, with shield dropping grenades, Snake's shield is already being deteriorated without even being hit ever so slowly. Actually, had you not noticed, Ally rarely will shield drop a grenade because of this. He tends to operate out of the B-stance for grenade throwing.The fsmash thing seems wack though. I know you were saying it was unsafe, but if you shielded and instead watched the roll coming and caught it with a dair I think that'd be very viable.
i dont need to go to tournaments....although i really wish they did have tournies in my big town. im a pretty good player. one of my old friends knows all the techniques and tricks hes learned from internet and despite all the things hes learned from internet and everyone else. he still cant beat me. especially when im snake. even his best char ike cant beat me and hes played the game about 2x longer then i have and hes had more oponents. im just good at this game hands down. and if we played i'd make you look like a little girl so HA. but please dont ask me to play onlone vs you because i cant stand the lag system online when nintendo made it they weren't thinkin about the online play. even so i prefer to play with the person right there. no lag at all and it takes all skill. my point is im a great brawl player and anyone who plays me will have achallenge for sure. i dont need any kind of recognition to know im good.
Good post Ran. It definitely makes me reflect on my playstyle and how I can improve. Having more experienced players to coach you helps. This check list is more introspective rather than having an external source coach. I find both useful. You the best!1) Perfect shield more, and capitalize on the opportunities that they provide better. Perfect shields up close should at least yield a tilt or a down throw.
I should perfect shield more consistently too. I also need to pummel and dthrow more. Pummeling at higher % is really helpful and refreshes moves. I need to do this more.
2) Improve tech chase reads. People should hold their breath for fear of getting stuck in a loop. People should be afraid of getting grabbed by Snake, just as they fear getting grabbed by the Ice Climbers or a chain grab character.
I suck at tech chasing. I need to work on this more too.
3) Improve F-Tilt range game. Boost grab, down tilt, grenade, spot dodge read to pivot grab, jab, mortar slide, dash attack, walk/shield, and so on. Be able to react to every F-Tilt 'bounce' to go into another full F-Tilt.
I've currently been working on boost grab. I think I telegraph it too much though. I need to walk more instead of running. I need to stop ftilt2 when ftilt1 is blocked.
4) Better Grenade game. Too many grenades bounce away from the action or off of the stage. Grenades need to be a persistent threat on the stage. I should at least pull 30-50 grenades a game. I need to remember to check after every match.
You check amount of nades pulled by projectile count? I never look at the stats screen, so I don't remember. I could definitely work on my mixup options with nade. Nade>pick up aerial. Item picked up nade > air b-reverse nade (Yume does this and it gets me a lot, haha.) And other mix ups besides lob, item throw, and nade strip. I'm too 1 dimensional with my nades.
5) Improve SDI. You need to SDI every attack, and predict every hit that you're getting attacked with to SDI to the fullest.
THIS. THHHIIISS. AAAARRRGHHH, I can't react or even think fast enough to SDI a single hit. I can SDI multi hits okay, but knowing I'm gonna be punished and SDI-ing is too fast for me. I need to work on this.
**** Also, you sure you can QC-SDI? I know QCDI works with analogue, but I could've sworn you need to reset the c-stick to neutral. ****
6) Tech everything.
I should play more duelists, haha
7) Avoid spot dodging; it's typically a bad thing.
This again! I do this waaayyy too much. Yume was coaching me at the last tourney and pointed this out. Gotta work on this.
8) Stop air dodging out of fear. Only spot dodge to avoid a move during its start up.
I don't think I have too much of a problem with this. Keyword: think
9) Camp more. Stop giving up leads, or increasing the margin of your opponent's victory by playing at their tempo.
I catch myself approaching needlessly occasionally. I usually correct myself before anything bad happens.
10) No more sloppy B-reversals, or any other tech for that matter.
Haha, stupid nikita. Everytime I see a nikita I think B-reversal fail... unless it looks deliberate.
12) Adapt faster.
Street Fighter = no problem. Brawl = I really need to work on this. I think some of my wins come from learning the player more than adapting. Of course other times I know the player is also teaching me during our matches. When school starts, weekly smashfests will help this goal out
13) Get Hungry.
I was gonna put a link, but I couldn't find it... shut up, I love spongebob
Plankton: Then get mean!
Patrick: I'm mean!
Mr. Krabs: Get angry!
SpongeBob: I'm angry!
Plankton: Now get out there!
Mr. Krabs: And win...
Plankton: That...
Mr. Krabs: Medal!
Patrick: Ahhh!
SpongeBob: Ahhh!
SpongeBob and Patrick: Ahhh!
Huge Fish: Ahhh.
14) Stay confident throughout the match. Don't let doubt enter your mind.
I get hyped and nervous when playing under pressure. I doubt myself a lot due to lack of certain MU experience.
15) Learn when to attack, and when to defend. Even if you have the advantage, you don't always have to attack, nor should you always camp.
I do this occasionally. I usually reset spacing to see if my strat is working.
16) Do not trade hits for the sake of mounting damage.
I do this all the time. Usually comes from pulling nades.
17) Play Safe. This doesn't mean camp. You must use the safest, least punishable options available. At the same time, you must be aware of how your opponent can attempt to punish these options, and then deal with them.
18) Learn how to get to my opponent's back consistently.
19) Stop running. If you're running at your opponent, you're doing it wrong. You're removing almost every option you have.
I already said I do this too much, haha.
20) Never crawl to avoid a projectile. Always power shield, it's quicker.
Crawling is okay in certain cases? Falco's laser?
21) Understand the vectors of attack my opponent can take, and utilize my DI/SDI to avoid the strongest attacks.
22) Avoid burning jumps unnecessarily when recovering.
**) Help one low-placing player at every tournament I go to for at least thirty minutes.
This basically means help ME
A good general strategy is to toss a nade out (not shield dropped) and watch for your opponents reaction while you're holding one soon after throwing, depending on it you can strip and toss your 2nd one in another spot to cover more area or throw that one in a specific spot, maybe just keep it around you if they're closing in. just things like thatPersonally I'm trying to learn how to use Grenade Stripping and Grenade Grabbing in my game more effectively. I have own personal list that's like yours but goes into specific reasons why I need to it.
Not really a match up thread, but against Pikachu it's a matter of making the little rodent fear your grab game, while avoiding the potential for the chain grab from Pikachu. You also have to realize that Pikachu is a very combo oriented character, and so your first 100% may go incredibly quickly. Luckily, Pikachu has issues killing, since it means that he has to invariably approach you. Well, if you have the lead that is.I'm having trouble with pikachu. I can beat falco s, diddy Kong s, and MK s
I have alot of problems with rule 27
A good general strategy is to toss a nade out (not shield dropped) and watch for your opponents reaction while you're holding one soon after throwing, depending on it you can strip and toss your 2nd one in another spot to cover more area or throw that one in a specific spot, maybe just keep it around you if they're closing in. just things like that
Its important to have accurate timing when it comes to using your own nades, i've come to the point of being able to throw a nade and have it detonate on contact, from any kind of throw or know when its going to blow up to place a 2nd one. Its all very important to learn all these little things and improve them. Especially since you will constantly want nades on the stage
tl;dr use light toss nade first and react from there with 2nd generally, not saying its what you should always do though sometimes keeping nades around you is more important then putting them out beyond you
/random rant
I agree with that. After not playing wifi for like a whole 6 months and then trying it again. I am finding I really dislike it. I just found out that with the buffering system, patience, and a predictable opponent, you cannot lose on wifi at all giving significant lag. I'm joining the wifail group.wifi (slumps) shouldn't be taken seriously, sometimes lag just ***** you lol
especially as snake, I really don't understand how people think snake is good in lag, I've gotten better ladder results from random mid tiers -_- pretty much any character with any kind of projectile outcamps snake online, tech chase gets weaker, his whole moveset is unidirectional so rolling being harder to punish is especially hard on him etc.
hold up during pikachu's d-smash.I'm having trouble with pikachu. I can beat falco s, diddy Kong s, and MK s
youtubeWhat is your advice on breaking out of a slump.
Examine the reasons that you were winning previously. A lot of times people perceive that they are in a slump, when in actuality the people that they have been playing with have simply caught up to them in skill. The root of this often comes from the bulk of your reads being based off luck, rather than prediction. So instead of relying on guessing, you have to work on your fundamentals and go from there.And I think I'm suddenly in a slump lately, being lossing alot of matches on WIFI that I believe I can will if not **** offline. What is your advice on breaking out of a slump.