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How to fit Toon Link's Tunic: A Toon Link guide

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iRjOn

Smash Lord
Joined
Aug 24, 2008
Messages
1,610
Location
Drawing my imagination, in GA
Ok this is a work in progress
If i need to correct anything then please tell me okay?
:D

OH and btw sorry I never did this all the way up till now but I'm robbing these pics from Barge's amazing thread his Move disscussion.
So hopefully you dont mind Barge man thanx.
If you got a problem with it you know do the manly thing post or pm me please.
<3 you Barge man (no homo of course)



Toon Link Guide Thingy


By: iRjOn AKA iron



Now time to figure out your size!
How to fit Toon Link's tunic begins!

Index:
I'll add the index stuff when I get far enough.
Dont wanna reveal all thats gonna be in it yet.
(parcially cause I dont know it all either XD...)

Alright lets begin with what makes Toon Link fun to me. All most all the other character thingys say there good points and this make him fun! But I'm not going to say such things. I will give you reasons I main Toon Link. You personally may and should have your own.​
I am not going to elborate on these, but here goes.

Reasons:
- He has bombs
:D
that means BOOM!
- Hes short
- He has a bow and arrow
- He has 3 different projectiles
- he has a sword
- He has one of the best recoveries out of the swordsmen of brawl
- He has above average speed
- The moves I abuse are nearly laggless
- He has Bombs
:D
again that means more BOOM!
- He can spike
- he is Toon Link
:]


Now that you know mine maybe that will give you some ideas toward liking him

Moving on to Pros/Cons





Pros/Cons

hehe christmas colors
XD


Pros:
- 3 projectiles to be used
- Has above decent speed
- has decent reach
- short
- Priority not really an issue
- can out camp most of the cast
- versitile recovery options


Cons:
- light wieght
- few kill options
- his spikes risk out wieghs the reward
- crouch is basically useless where its really needed
- has trouble against a good few of the cast that is higher than him on the tier list
- his game is based around camping and some people in the cast tops his camping forceing him to approach or out camps him.


Now with that out of the way lets move on to a little info on his few kill moves

Kill Moves!!



UAIR/Up Aerial!
Info:
This move is believed by some to be Toon Links best kill move.
I dont know personally.
All I kno is if your hit with this Thousnd Years of Death Toon Link style at kill % you are dead.

Now for the kill %
This move kills around 80% on lighter wieght and around 110% on heavier characters
I believe correct me if I'm wrong.
Uses/Non Uses?:
There is really no explaining how to hit with this move...
Its obvious Toon Link pokes his sword straight above him and holds it there for awhile.

Now how to not use this move how ever can be said,
Dont FF (fast fall) this move!
DO NOT
This move has unneeded landing lagg when FFelled
It can be finished in a SH i believe I'll update after testing to see.
I dont SH this move because I want to be high up for easier kills thats just me.

Little BIG advice:
Bombs and this move create beautiful aerial pressure when oppnets are at kill %.
Use it
wisely
:D
Its sexy
:]




USMASH/ UP SMASH!!

My Thoughts:
Some believe this to be Toon Links best kill move.
I personal still dunno.
I just kno its one of his best moves period.← I seriously put a period lol...

This move has something VIEWTIFUL it can do its an AT
(advance technique)
Whoa! calm down its not that hard.
Its so easy imo it isn't even an AT.
Its called a Hyphen Smash.
basically Toon Link slides a hyphens distance while either charging usmash or while using usmash.
I'll tell the rest later.

But lets think...this is a kill move correct...?
Right
:D
So DONT
DO NOT
REFRAIN
DONT
Spam this move!
Only time this move really should be thought about is if you are attempting the VG combo (more on it later) or your opponet is at kill %.

Now the kill % on lighter characters starts at 80% fresh and 90% unfresh.
On heavier characters their % would need to be about 100% fresh and 110% unfresh.
Hmmm...looks like uair huh?
Na...the % I gave on uair are near stage ground.
Like through the lower platforms of BF.
In general you should be killing heavies with uair at like 80%...
Ouch light wieghts
:X
Why iron?
Cause its a uair that shouldn't be short hopped like Marths.
So it should be used around the height of BF's top platform.
Anyway enough straying off.

Uses/NonUses:
Really dont kno?

- KILLING OMG!!
Later I will tell you some killing setups.
- The sweet VG combo(wait just alittle longer)

Nothing else really.

Things not to do
1 thing only
- Spam it




FSMASH/FORWARD SMASH!!


About this move:
this is a great kill move
it has the most lauch power out of all of Toon Links kill moves
i think

But that doesn't mean this is a super great move
its not bad
but still shouldn't be used much really
But iron i dont undersatand...i kno its a kill move and shouldn't be spammed but
y not use this one to kill if it has the most launch power?

Because my little reader friend this move has uneeded lagg upon the second slash and the ending of the move.
Its kind of stupid anyway cause when it acctually will kill stupid light characters have auto SDI and they pop up above the second slash any way so its pointless...
Now dont get me wrong that doesn't mean there aren't times to use this move and that you should not capitilize on it when the moment arises.
it just means that you should not spam this move crazyly when your oppnent hits the kill % for this move...

Oh well might as well say the kill %
it kills at 70% on lighter characters with no DI and about 90% with good DI.
And heavier characters die from it about 90% without DI and about 110% with good DI

If only this moves was less laggy or like older Links and the frist slash had kill power...

now moving on...

Applications/ things to not apply this for

frist applying it...
This is how I use this move
The opponet has JUST been hit with one of my bombs and I'm spaced JUST RIGHT
or
If your opponet uses a move and you shield it and that little
"Move force" is what I call it
Or
hit knock back happens
depending on how far it pushes you back then you can capitilize on your opponet just skrewing up their spacing
I love this against like Ness's bat when I shield it and it pushes me back
stuff like that
basically to punish stupid stuff
or
lag like Falcons's punch or Ganon's punch


Now when to not apply this

hmm
- When your opponet SD (spot dodge) you got better options
Why do something so unsafe
- when you opponet rolls
again much safer opptions
- After Marth misses fair...
Toon Link has nothing he can do from Marth missing that except zair...
Every other move nearly, especially this one you'll be serverly punished.
-After shielding ANY OF MK's moves unless they make a BIG mistake.
its MK...
- After shielding Snakes tilts
its Snake...

this all i can think atm but just look at the applications I said
that really the ONLY time you should capitilize on this move


LITTLE big ADVICE:
Useing the frist slash for mind games is halrious!
...I just said MIND GAME that doesn't mean spam it like crazy...
I'll play around with the mind game more and see some follow ups and post them later on



DAIR/ Down Aerial!!


My Love For This Move:
I love this move
:D
Why do you love this move iron?
Because it SPIKES!
Yea i kno!
...
stfu...
it not that great
I just love it
Why isn't it that great iron?
Cause the risk of this spike out wieght the rewards...
what do I mean?
simple Toon Links Dair goes down when he pokes his sword down as the pic shows
But if your off stage to spike for the kill...and you miss...you die
Yes this move will not cancel until Toon Link is hit by something knocking im out of it
or
He hits a surface
So spiking with this move is so risky its not even really useable

But there are some uses thats how strange it is and they are mostly off stage
:D

RISKY USES:
with dair its extremely risky to do off stage.
Here are so ways to bring down the risk of dair.
- Throw a bomb, hit opponet, DI and dair spiking them.
- Footstool to instant dair.
- Toon Links Ken combo(explain this later)
-Z drop a bomb then dair, you should catch the bomb.
When this is done it should be timed to where the bomb will explode allowing you to recover.
These are the off stage uses.
BUT the risk still out wieght the reward.
The safest one is the footstool>dair.

ON Stage Uses:

Some more uses are on stage.
-Use the force of the dair hitting the ground to push away opponets.
- To use the force of it to push bombs along the ground.(more on this later)
- Or to "pogo"
Basically hit someone with dair you will "bounce" and be able to float and hit them again or float away.

These uses are easily punishied so be careful with using them.
I really wouldn't advise using it on stage at all.
Its just your own personal prefence.



FAIR/Forward Aerial

Stuff About fair:
This move is the laggest of Toon Links aerials.
Meaning it has the most start up lagg.
But this move stills auto cancels if you use it while your riseing.
Fair is also a kill move.
hmm...I got a secret for you guys later
This move really doesn't have to many uses besides killing and gtfo of my face...

this move kills at about...i believe 100% on lighter characters
and 110% on heavier characters
But it is difficult to hit with
thats this move big down side.

Things to do with it:
- kill
- make your oppnet gfto of your face
- gimp your opponet
thats really all

Things not to do:
- use it alot
- use as OoS
you have better options like nair
- use for DI
it sucks last too long

advice and good stuff with this move:

there is this little kill combo that I have been testing and stuff
i'll update about this when I test it more.


Down Smash/DSMASH
DA InFO!!:
Ehh its has the fastest start up out of Toon Links Smashes.
It also holds some pretty decent kill power fresh.
Or it can set up for the kill kinda.
Wow iron so this should be Toon Links best shouldn't it hits both sides and it is fast!
No no no...I said fastest startup not cool down.
It hits on like frame 4 I think but its range isn't like usmash and its back hit on frame 16.
But the move ends like on frame 32 or something probally not that I'll find a frame data thread and post it in here later.
So it holds some kill ability and its fast if you can fake your opponet out and you know this move will hit go for it.
Its kills heavies at about like 130% fresh i believe and light 115% fresh I'll test it and stuff.
I do it alot.
I acctually kill with this more than most other kill move that Toon Link has because its simple for me to setup.
I may teach you guys the setup >_>...
If you wanna know just ask me.

Stuff to use it for:
- Kill attemps
- OMG gimping on stages with tilted edges!!
- on Yoshi's Island melee over ther on the pipes its a death trap LOLZ its so halarious!
- setup for uair kinda

Non Uses:
- as an absolute kill move
- Your go to kill move unless you know what your doing...
- spamm it to kill

Advice and Helpful things:
Ehh I'll update this part with my thoughts on the way on incorperating dsmash if I wanna let yall know
:chuckle:

That is all of Ton Links kill moves kinda.
Now I'll go though Toon Links pieces of bread and butter moves.



TOON LINKS BREAD AND BUTTER!!!


His NUMBA 1 bread and butter even though Toon Links so pimp you can survive without it but it make things so easier!


BAIR/Back Aerial!!

This move:
This move is Toon Link combo move!
The least laggy move Toon Link has.
It cancels with like 2 frames of lagg
To its like Marths fair with less range and no tip.

back when i said I'll tell yall a secret under fair
Now its the time for the secret.

The secrect is that all of Toon Link's aerials have kill power
:X
YES they all do!
but the let down is that he relys on some of them to rack up damge
Or they are too risky cough cough dair cough cough

But this move is probally going to be too stale to even be considered a kill move
but either way it has so little that it will probally kill fresh at like 140% or something

Either way this move is so great it combos on every character of the cast...
thats amazing.
Some escape it easier and earlier, but it still combos

Uses:
- COMBO!
-RARing ( Reverse Aerial Rush...guess I'll explain this later if i have too)
- Leads into so many of Toon Links moves its not even funny
I'll list them under follow ups.
- Toon Links Ken combo
- Killing...but not likely

Non Uses:
- to challenge something
basically to out beat another move.
Dont try it unless you know the start up lagg is too long.
since bair is baically laggless with almost non existant start-up.
You cant really use this move incorrectly other than that...



ZAIR/Z Aerial!!!
OMG OMG OMG OMG OMG OMG OMG OMFG OMFG OMG OMG OMG!
OMG STUFF:
Its zair all you do is press z in the air or whatever your grab button may be.
If used in a short hop it cancels when Toon Link lands.
YES I KNOW HUH!
Wait why does that matter iron?
Because silly that means you have a move with some hitstun and some reach close to Marth and the lagg of MK's Fair or some other moves.
So use this move from a SH to see its maximum potential.
But youhave to time it right go to training mode SH and know the full length of zair. Its Marth's sword in length.
Only reason Marth outranges it at times is because she uses her sexy femenin arm.
See what I did thar!
:O
So then once you know its full length, zair around in the air before you touch the ground.
Basically zair so that it reaches full length then you touch the ground and see Toon Link can do anything
:D
The Tip has the most knockback the chain has the least and the best for follow ups.
Zair is nothing but a poke.
Saying you should never have your opponet at this moves kill %. Its like 550% too high.
Its just used to poke and space thats all.
What makes zair so great iron?
You little silly fool.
:]
This is just a small explaination of zair this section is probally going to be long anyway but zair is 100% no dought a pro Toon Links bread and butter more than bair SON!
why iron?
Zair it out ranges bair leads into more than bair. It never stales! Yea never!!!! The biggest thing its laggless
:]

OH MY GOSH EPIC USES OMG!:

Zair as told before is lagless meaning any action can be taken after you touch the ground
you can do these things from it Ill list them
- dash
- jump
- pull a bomb
- throw a rang
- up b
- charge or shoot a bow
- anything that you can chain with the above options

Now these are the good follow ups, or the things you should do from it
- retreat
- aprroach
- dash attack
- nair
- bomb throw
- ftilt
- dtilt
- RAR
- utilt
- usmash
- fmash
- dsmash
- zair again ^_^

dsmash, fsmash, utilt, dtilt, and RAR are situational and shouldn't really be used much
Just some ideas to mix it up you kno

now more in depth zair ^_^
Zair auto cancels right...
Now that you kno that know there are 2 ways to use zair ^_O

Yes I Kno huh!
Frist I told you just press z before you touch the ground abit
Now the best and most used way to zair by most with Toon Link
Jump Air Dodge then press A or attack what ever it maybe
:D
Yes you can cancel your air dodge with zair.
So basically Diddy Kong throws a nanner at you
You airdodge then press A
You'll catch the nanner if you time it right then he'll get zaired in the face then you can turn the nanner on him before he can do anything lol
That can lead to a hyphen smash if you predict where he goes when he gets up also
So it can be used for kills!

VG COMBO!!
You can also use this kool damage racker that VietGeek thought of
Have a bomb air dodge apon landing press A then throw the bomb finally hyphen smash!
forget how much damage it does but that doesn't mean spam it >_>
You'll deminish your usmash that way.
It was givin the name VG combo by TLMarth but discovered by VG himself

I improviced this combo and made it a kill combo
its starts off the same have a bomb then airdodge press A throw the bomb dash SH while using fair
I have not tested this completely through luck I'm nice enough to tell yall and let yall mess around with it
it works about 110% on heavies and 90 or so on lighties

But still zair is so amazing it doesn't stop here for uses.
This move can also teater the edge.
Yea grab the edge for you while you a little distance.
But be careful with it of course.

So you can tether the edge from behind Marth and grab it the his up-b if you time it right, he'll just fall to his feminin death :D
Mess around with that
You can also refresh you invinciblity frame while hanging on the edge and pressing back then pressing Z immediately 2 times
But rememeber you can only teather the edge 3 times with any character that has one before you have to touch the ground to rest your teather
If you do it 3 times before touching the ground then your teather will just reject the edge.
:laugh:
this can also help with edge gaurding people like Martha and such


LITTLEbigAdvice:
Zair use i alot not too much but alot
Use it smart
Only way to find out how to use it smartly is for you to use it alot
So abuse it but dont abuse it stupidly
Learn where it auto cancels at full length get that into your mind
Feel zair be one with zair young one
:]

Now sadly that has to end the write up of zair but that doesn't mean its the end of its epicness there is much more on zair thats just so great but i cant list it all
:(


NAIR/Neutral Aerial!!!!!!

Appilications:
This move is the fastest out of Toon Links aerials but it has some landing lagg if you dont use it while rising.
Its used for spacing, gimping, racking damage, and OoS sometimes.
But the problem with it even though Toon Link is short his SH is rather high so it might not hit some short characters even if you do it while riseing.
Its not like Marths leaned downwards in the front.

So we have to make do with what we got
Its still good by all means
But now after doing this while rising you have a period where you can do something...
The question is what...



Uses:
Told you kinda up there just not all of them

Just add in like combo finisher sadly Toon Link doesn't have a combo breaker like Yoshi and Mario and even Weegi

non uses are just nearly like bair to challenge another move Toon Link doesn't have any moves fast enough to challenge another
And even if it is fast enough to challenge another move take in the fact of you have to short hop and its range is still short.

Advice stuff:
This move is still a good damage racker when you cant bair nair is what I say.
To bair or nair that is a good question(Hamlet >_>)
Nair> bowcancel is sex
It can be seen coming if spammed but if you play nasty mindgames with thatbowcancel like i do man you'll be as good as me lol.
Like i told you you can do any move nearly so you can even nair>zair if timed properly dunno how far the chain will go though...
another good thing to do is either bair, second jump, or use a AD to like cancel all landing lagg nearly like Luigi and then jump again or smash or w/e its pimp try it.
Also you can hit with both hits if you hit with Toon Links arm on the back side I believe it can be done in the front if they are on top of you almost.(Thanx FiOD <3 no homo)
But still its useful.


UTILT/Upward Tilt!!!!
This move is special I love it I can and will elaberate on it like I did zair just not as much.

Informatin!:
Utilt is one of Toon Links most versitle moves
it can combo AND Kill it is a decent kill move too.
Its not that hard to kill with like bair.
Its combo % varies from character to character.
A good example is Fox its possiable to combo Fox from 0-40ish%
Meaning if the Fox tries they can escape it from 35ish% but some people are persitant and like to keep trying to attack.
But its still not a GREAT kill move it is like a faster up smash with less range and kill power.
It kills at about 150% on medium characters 140 for lighter and 160 for higher wieghts.
So around the time it stops comboing or stringing together with bair you shoould be able to try and kill while still getting damage and if you dont hit one by 160 on heavies or light wieghts around 140 then utilt them.
It may kill'em.
Its Toon links best tilt no dought.
I love it.
At low damage I spam the face out of it from combos and strings lol
i stop using it around 110% on all characters.

This is my ground bread and butter hands down I use this one one the ground over every other move.
I hate spamming kill moves so I use them less than this move.
If my opponet is pressuring my shield this is my go to move.
Doesn't mean I dont use other moves.
But its a great OoS (out of shield).
So iron should I kill with it more than other kill moves?
No I wouldn't advice it be your go to kill move.
Considering that Toon Link has ealier Kill moves tha with practice are difficult to land.
No dont realiy on it use it mostly to combo.
But make sure you refresh this move it still kills at about 140 ad such fresh but harder to di as fresh as refreshing can get it.
Like i said earlier it should be refreshed by the time they hit 150ish%

Little bit of Advice yoh!:
This move has very Little end lagg but it has some but its like bair.
no character can truelly capitilize on it.
But if you dont spamm it smartly then it will be punished at high lvl play
I'll go over Toon Links OoS options later in my guide since no where it is really talked about except nair which isn't truelly that great.

Like zair but shorter cause utilt is epic like zair and bair to me lol
:chuckle:

That is basically all of Toon Links bread and butters unless you add b moves but I wanna seperate those.
So onward to B moves!


Moving on :)


B MOVES/ Special moves!!



First up!


DAH SKULL HAMMERRRR!!!!!!!
HAH J/K!


The real next move is!

UPB/UP Special!



I shall update this some more later tell me how you like it so far
:D



Well guys ATM I dont have a Wii and it has been a couple of moths since I have played so i have forgotten a bit of stuff so gimmie a min. to redeam myself and stuff and remember my brawl tactics and such I'll begin updates against then but If you guys know anything and such be sure to post it I'll be glad to add your ideas to this guide.
But make sure you post on what we are going over atr the time
 

Disfunkshunal

Manners Maketh Man
Joined
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Messages
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NNID
Disfunkshunal
3DS FC
1848-1876-3249
why two toonlink guides? regardless nice guide so far and good job avoiding a wall of text.
 

Sosuke

Smash Obsessed
Joined
Aug 3, 2007
Messages
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Switch FC
8132-9932-4710
Nice guide so far? ^_^;
Names interesting.


Just so you know dude, I'm planning on making a really amazing one once we finish the matchups.
Then I'll just update it when we re-do the match ups.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
We should just do a collective Toon Link guide borrowing off of older guides, and whatever guides there are.

Combine the best of the best altogether and call it the Bible.

Then we mass produce for the commoners to read it.

Knowledge and wealth shall spread. Joy shall engulf our spectrum of SWF.
 

iRjOn

Smash Lord
Joined
Aug 24, 2008
Messages
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Location
Drawing my imagination, in GA
Nice guide so far? ^_^;
Names interesting.


Just so you know dude, I'm planning on making a really amazing one once we finish the matchups.
Then I'll just update it when we re-do the match ups.
Thats a sweet idea
:D


Thanx everyone
Yea idk where the name came from
Kinda just popped up.

LOL @ VG
Thats funny
 

Meleeruler

BRoomer
BRoomer
Joined
Dec 31, 1969
Messages
4,931
Location
Logan, Utah
Although obviously I'm no expert, I'll say what I'm seeing.

That big picture is big. Maybe too big o_O Stretching the page is not usually a good thing.

It's hard to tell where a point begins and ends. I think more headings, some sub headings, and more bullets would do a world of good (like on the pros/cons section, good stuff).

Now as for the actual content of the guide, it's pretty good stuff. Keep it up.

EDIT: I'm diggin the name.
 

Alzi

Smash Master
Joined
Feb 8, 2008
Messages
3,450
Location
New World
Nice guide. It's nice having alot of guides on the toon link boards since you get more views which i like. That second picture is too big doesn't annoy me but might annoy others xD.

Also what i like is you said this in the Uair guide:

"this move kills around 80% on lighter wieght and around 110% on heavier characters"

If you add in more things like this for the other moves at what percentage they can kill this guide will be better.

VietGeek you have a nice idea also it could be called "The toon bible".
 

iRjOn

Smash Lord
Joined
Aug 24, 2008
Messages
1,610
Location
Drawing my imagination, in GA
Thanx Meleeruler and Alzi

I will add more bullets and stuff
:D

Alzi Thats what Im going to do for his kill moves just forgot to add a big heading Kill Moves lol
Then I will do his projectiles.
I am gonna ask ToonDiddy if I can link his thread in here.
And I'll ask Fast if can use Bombing like a pro
:D

Thanx again guys
Keep up the help
 

Alzi

Smash Master
Joined
Feb 8, 2008
Messages
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Location
New World
Just don't worry too much about the layout get most the writing done first then you can decorate the post afterwoulds to save you time. I like the first picture too i need to get a snapshot like that in brawl.
 

flareaga

Smash Cadet
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Jan 1, 2009
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Calumet
Nice start, but honostly two guides don't seem to be needed, especially with all the other stickeys.
 

Shadow Moth

Up in the clouds
Joined
Oct 28, 2008
Messages
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Location
Hyrule
Nice dude. You need to expand it more though. Since we have an in-depth beginner guide already, this would be more helpful as an advanced guide though not necessarily a "pro" guide (Interpret that how you want). Just an idea. Also a good idea to say which moves won't work in certain situations; especially in relation to certain characters. Putting up well-known/highly useful combos would also be a good idea.

Also, about the "bible" idea, we should definitely do that. It would be like "The Toon Bible: The Complete Brawlers' Guide to Toon Link".
Obviously our god would be Zange-chan.

P.S. Iron, if you forget about zair ( *gasps* ), I'll personally zair you 1000 times.
 

iRjOn

Smash Lord
Joined
Aug 24, 2008
Messages
1,610
Location
Drawing my imagination, in GA
@ moth
thats a good idea

And of course I wouldn't forget zair
You know
:D

@ everyone

Ok listen up this is real talk
idc if there is another guide
I am not blind or stupid
I wanted to make a guide and talked about it before that one came to exist
I have nothing against his guide or him
He is acctually a pretty cool guy
So stop wasteing the time you could have thought of something to help my guide
Thank you for the compliments though
But just post about my guide not how many others there are.

Thanx again guys
I'mma add soem more in a Min.
 

Bomber7

Smash Hero
Joined
Jun 30, 2007
Messages
5,766
Location
Louisiana
Well. I like how you mentioned like over 9000 times how you liked bombs. =D

I like them(duh) mainly for the reason because I can be creative with them and as my friend put it I'm could be more or less a "trick player." I have actually gotten quite good at it, 64 -> meele -> finally adapted to Brawl and still growing stonger. I think within the next year you will see me as one of the top TL's with the style that quite a few people see to be pointless. To me bombing is not only creative but opens so many windows of opportunity for me to attack and pressure the opponent, mindgames and such.

It's also funny to sometimes hear about people telling me about my self inflicted damage. pfft like I could care. Bombing is auxilerating. ^^ its a fun style and I have been proud to have been using it all these years. Not to mention the Afgan Kamakazi attack was a move I perfected(cusin made it up some time after 911), jump- throw bomb down, but for me I added up B to prevent myself from getting caught up in the blast. eventually at a % you'd fly up and id hit you with the up B, it was a good knock back combo. Then I somehow started to use bombs in everything I did and improved on it. Like the bomb grapple. many different forms (see my pot in Bombing like a pro. tell me Iron if you think it is helpful)

I think that is it. Otherwise Bombs can be your best friend or no so helpfull, mainly my best friend all these years... like 98% my best friend they rarely fail on me.
 

Meleeruler

BRoomer
BRoomer
Joined
Dec 31, 1969
Messages
4,931
Location
Logan, Utah
Needs an index and color coordination.

: D

Good stuff on that Usmash, though updating on a cliffhanger is evil.
 

demonictoonlink

Smash Master
Joined
Aug 25, 2008
Messages
3,113
Location
Colorado
I have nothing against his guide or him
He is acctually a pretty cool guy
.
<3<3<3

@people complaing about there being two guides: My guide is a great basic overview of how to play Toon Link. It has the bair (lol) basics of what you need to be a decent Toon Link.

This guide, though not yet finished, goes into much further depth about each move reviewed. It seems like it serves more of a purpose for more advanced players while mine is more oriented towards begginers.

Hopefully, we might one day be able to combine our guides. Maybe it could have the basic things that I wrote about each move followed by his extensive delving into uses for each move.
 

iRjOn

Smash Lord
Joined
Aug 24, 2008
Messages
1,610
Location
Drawing my imagination, in GA
<3<3<3

@people complaing about there being two guides: My guide is a great basic overview of how to play Toon Link. It has the bair (lol) basics of what you need to be a decent Toon Link.

This guide, though not yet finished, goes into much further depth about each move reviewed. It seems like it serves more of a purpose for more advanced players while mine is more oriented towards begginers.

Hopefully, we might one day be able to combine our guides. Maybe it could have the basic things that I wrote about each move followed by his extensive delving into uses for each move.
mmmhhmmm...

We'll surely help Sasuke with his ultimate Toon Link Guide
:]


@Meleeruler

...?
Cliffhanger?
You mean no pic?

And about index Yea I'm going to do that when everythings done
:D
 

❀W.E.M.P.❀

Mote Of Dust
Joined
Oct 9, 2008
Messages
1,833
Location
Houston/Pittsburgh
I too am waiting for that. **** you :@

good job though guides rarely keep my interest ( though i decided i needed to study hardcore tonight ) but this one kept my attention rather well :3
 

TLMarth

Smash Ace
Joined
Mar 19, 2008
Messages
611
Location
smashville
Make it look better overall, i.e. Spelling, use the return/enter key less.
and have speech marks around
'Why .... Iron?'

Quote

'fristFirst applying it...
This is how I use this move:
The opponent has JUST been hit with one of my bombs and I'm spaced JUST RIGHT
or
If your opponent uses a move and you shield it and that little
'Move force' as is what I call it
Or hit knock back happens
depending on how far it pushes you back then you can capitalize on your opponent's lag just screwing up their spacing
I love this against like Ness bat when I shield it and it pushes me back
stuff like that
basically to punish stupid stuff or lag like Falcons's punch or Ganon's punch'

And do so many people not know about the VG combo?
Or is it just not known by that name?
 

iRjOn

Smash Lord
Joined
Aug 24, 2008
Messages
1,610
Location
Drawing my imagination, in GA
Make it look better overall, i.e. Spelling, use the return/enter key less.
and have speech marks around
'Why .... Iron?'

Quote

'fristFirst applying it...
This is how I use this move:
The opponent has JUST been hit with one of my bombs and I'm spaced JUST RIGHT
or
If your opponent uses a move and you shield it and that little
'Move force' as is what I call it
Or hit knock back happens
depending on how far it pushes you back then you can capitalize on your opponent's lag just screwing up their spacing
I love this against like Ness bat when I shield it and it pushes me back
stuff like that
basically to punish stupid stuff or lag like Falcons's punch or Ganon's punch'

And do so many people not know about the VG combo?
Or is it just not known by that name?
I'mma go back over the guide after I'm completely done or feel like it for corrections

About the enter button
No I dont want people to have to read a WALL of text
So thats why I do that

And as for the way I word stuff
No I dont talk completely proper and I'm not going to make this guide completely proper
not to be mean but deal with it

But thanxs for pointing out where I messed up the wording on a couple of those words thanx very much man
:D

Oh and at the capitalizing on your opponets lagg part its not nesiccerlly lagg so no that corretion is incorrect.

if you look at how you corrected it it makes no sence
Capitalize on your opponet's lagg just skrew up their spaceing?
lol no

But nice job TM I persiate the help man
Dont let this make you think I dont want or appreciate your help
:D

Thanx again
 

Shadow Moth

Up in the clouds
Joined
Oct 28, 2008
Messages
6,672
Location
Hyrule
Wait, is there going to be a combo section or are you just going to state the VG combo?
 

rebd121

Smash Journeyman
Joined
Nov 24, 2006
Messages
262
Location
Wichita, KS
I agree with some things, but I have to state, Dair is wonderful. So much gimp/kill power. And as an edgegaurd, it's quite the useful killshot.
 

Alzi

Smash Master
Joined
Feb 8, 2008
Messages
3,450
Location
New World
You should of let me bump it. :( Anyway you can add this to the front page if you want but i found out that once someone Kills you're first stock and when you come back in the field pull out a bomb then reach the ground and throw it down at the ground so smoke covers you then quickly throw out a boomerang this works well. It's simmiler to grabbing out a bomb and then dropping it quickly then throwing the boomerang but this is when you have invincibility frames on and tricks you're opponent more.

I think someone has mentioned this of the dropping of the bomb somewhere but i forgot who.
 

Alzi

Smash Master
Joined
Feb 8, 2008
Messages
3,450
Location
New World
Hitting near the edges of toon links forward smash helps. Hitting near the edge of the sword i found to work well not exactly near the edge but close to.

I haven't really tested it i just realised this during friendly matches i have had.
 

Alzi

Smash Master
Joined
Feb 8, 2008
Messages
3,450
Location
New World
Yeah that was me. The whole smoke screen to boomerang trick.
Ok. Make sure you credit him not me then. That trick actually helps at times since they always run in during the smoke for a dash attack and think you don't know whats going to hit you but then a boomerang comes out of no where. :laugh:
 

Fox Is Openly Deceptive

Smash Detective
Administrator
BRoomer
Joined
Sep 22, 2008
Messages
3,969
Location
WinMelee, Australia
Something you might want to add when you get around to writing about them, is that both hits of n-air, d-tilt, dash attack and f-tilt can trip your opponent. Also f-tilt is great against anyone who rolls a lot because it hits behind as well. I am loving that picture of dair btw. Sweet stuff.
 
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