#HBC | ZoZo
Shocodoro Blagshidect
Depends on where Nana is :3 btw i thought we could downb out of the sopo chaingrab
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There grab range is almost as bad as zelda's it isnt that black and whitebasically if you get PS'd you lose a stock. lol
Zelda has excellent grab range, it's the startup time that makes it suckyThere grab range is almost as bad as zelda's it isnt that black and white
Ah so PSing is the reason why we should use side b and dsmash, and not dtilt. GotchaWell we just have to keep distances with side b>Dsmash>side B and maybe another whip well it all depends how aggressive an IC player is. I would not use down tilt cause they can power shield it.
How would Nana normal shield? I thought the lag between them was longer than the window for a PS. Wouldn't Nana get hit?Popo PS > Nana's normal shield = getting grabbed. At low % ICs have a so-po CG on us, so Nana catches up to him.
Then the fun begins.
@phootbag, master of readingIf Popo PS's Nana lags behind, so she can't PS. it would be popo normal and nana PS, but that wouldnt matter.
o.oHow would Nana normal shield? I thought the lag between them was longer than the window for a PS. Wouldn't Nana get hit?
Wouldn't there be too much pushback if Popo normal shielded?o.o
It appears I said it backwards. ^^,
Popo normal shields, Nana PSs, and you can get grabbed by things.
Bad idea. Do you know how big IC's uair is? It's really big.how stupid of an idea is it to platform camp until they come up with an uair and we punish with dsmash or something else(if they come out of range I just shield) (im also standing in the middle of platform so I dont get knocked down)
/some what unrelated
The setup isn't really a move, but I guess a small discussion on that would work. The planking thing would also.We could probly just have a short discussion in general chat about chain grabs like the correct way to get out of a chain grab and not just mash buttons and hope for the best
Pikachu's: Get ****ed.
Falco's: Buffer a down-B
Do other people CG us? /forget
D3's Bair?
On shield: OOS bair
On whiff: Bair
Rolling punishments? (lucario and non lucarios?)
U-tilt if they roll through you.
Zss control set up? (Tap on or off , Jump/attack set to L or R , Remove springs etc.
Planking when to dsmash how to space (I could get images)? (G&W, MK, Pit, etc) (-- recommend this
Landing fair: Grab/OOS d-tilt/OOS DAadd marths fair to teh list of things to avoid.
if you anticipate his jump i would think your fair COULD beat marths (speed wise)but i don't play the MU enough to know
Other way around please.How is Aura sphere hard to dodge at all, just block it, its not falcos lasers where you hardly get any time between shots.
Ness PK thunder is a joke...lucas PK thunder can be nasty against a good lucas, that knows how to abuse the tail, but really just learn how to DI really well and you will only take 3-4% damage, if you do get hit.