Hive
Smash Lord
YES, I stole this from Peach boards. And Pit boards. and possibly other boards who have used the same thing. I even stole the picture from pit boards unashamedly (i am that ninja). ^^ So stop ***** about it. ^^
We are samus boards and we are THAT f------ space piratey! So be afraid character boards, your important/valuable thread may be next!
So basically what I want to promote is discussion concerning specific tactics that are used by other characters, and figure out ways to effectively deal with them.
Try to give specific strategies to minimize the risk of the move in a fight rather than just
"get out of the way" lol- is probably not the most detailed response you can offer. ^^
Ok, starting off, Mach tornado!
WEEK 1 MACH TORNADO!
Tornado's Hitbox
(the red indicates his **** radius)
Info/How to deal with it:
(hmm, i remember there usto be a list that detailed all of samus' options to stop the tornado, does anyone know what happened to it?)
Bombs stop it as well and I find are pretty useful to throw in every once in awhile if you think he will try it, to help protect a spam. ^^ Even though I usually hate bombs and rarely ever use them like that lol
also...
it reminded me of metaknight ^^ don't laugh.
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WEEK 2- DIDDY KONG'S BANANAS!
me: You Share!
Info/How to deal with: My Note: This is Diddy's signature move and it is a *****. ^^ The bananas don't necessarily hurt samus by much by themselves, however, they set up most of Diddy's combos, and can even lock you.
Samus can do a few things to limit diddy to having one banana: she can throw one onto a platform in levels with platforms, she can hold onto a banana and still use many of her moves, and she can also throw a banana off of the level for a quick fix. Diddy with one banana though still rocks hard, do not fall into believing that this will somehow destroy his gameplay. If Samus is holding a banana and is trying to spam, diddy can easily throw a banana in between your spams or before your spams and combo you (it comes out fast). Even without any bananas diddy is still a good match. Shield bananas if he throws them at you, and don't step on them!
When samus takes diddy's bananas
Dryn- If you glide toss, be sure to glide toss away, whether throwing the Banana Peel forward or downward.
DelxDoom-Standard glidetoss combos and stuff. If you play Diddy Kong for a little bit you'll get the hang of bananas, then just adapt to Samus's glidetoss, slow aerial speed, slower dash attack, etc.
Samus is somewhat unique in that her useful portions of her moveset are not totally negated with a banana in hand. To zair, airdodge first. You can missile, you can up b, you can bomb, you can charge shot.
You can charge shot cancel to glide toss.
You can dash attack over a banana to pick it up into up b (lol)
You can fsmash while holding a banana if you're holding a (mostly from dash attacks lol)
Basic Diddy trix adapted to Samus. Don't forget ground grab releases to maneuver the Diddy's into stolen bananas.
Also one note of warning; bananas trip people on the ground when their feet touch them. Beware of using Utilt if the banana is on a platform where your feet will touch them. Dsmash will also trip. etc.
some tech info-
To perform a glide toss start a roll animation and then throw the banana immediately.
(more info on glidetossing and nana trixies in ultimate samus database too! ^^)
pew pew* pew pew*
Info/How to Deal With:
We are samus boards and we are THAT f------ space piratey! So be afraid character boards, your important/valuable thread may be next!
So basically what I want to promote is discussion concerning specific tactics that are used by other characters, and figure out ways to effectively deal with them.
Try to give specific strategies to minimize the risk of the move in a fight rather than just
"get out of the way" lol- is probably not the most detailed response you can offer. ^^
Ok, starting off, Mach tornado!
WEEK 1 MACH TORNADO!
Tornado's Hitbox
(the red indicates his **** radius)
Info/How to deal with it:
(hmm, i remember there usto be a list that detailed all of samus' options to stop the tornado, does anyone know what happened to it?)
Also, remember that when you are hitting mk with zair it has to be on the upper part of the tornado and cannot be aimed randomly. ^^ it usually takes a little bit of time to set up imo, especially if you are just getting done with a spam.the_carter said:Mid range- Dtilt is the absolute best option. You can also go for a Zair, but you must hit the top of the tornado, which naturally has less priority.
Close- Run. run away and when you feel you absolutely MUST; shield. Remember to tilt your shield upwards. Most MKs will retreat once theyve uncsuccessfully 'nado. Which is when you should zair/super missile.
Long rage- Super missile. Most Mks will try approaching with a nado, dont fire a fully charged shot, if you have time for a super missile. Save the FC shot for of stage, or when MK nados in killing range.
Below Samus- Nair. Quickest of samus; aerials. Much smarter than dair, because of that. Aim the Nair at the top middle of the nado. Or the top of the sides.
Bombs stop it as well and I find are pretty useful to throw in every once in awhile if you think he will try it, to help protect a spam. ^^ Even though I usually hate bombs and rarely ever use them like that lol
also...
My note: The move probably gives destroys samus more than any other. MK mashing nado can stop zairs, super missiles, homing missiles, etc... It entirely defeats her spam game unless she gets the spam to hit on the top corner of the tornado, which takes time to set up. Super missiles can go through occassionally if the mk isn't mashing enough, and fully charged charge shot is good too, but takes time to save up. Grabs, and dtilts, and bombs take time to set up too, and mks won't spam this from a mile away giving you time to react. mk can pull this move out while samus is going for a zair or missile... not only will it eat through her brick wall but it will hit samus and gain damage before she can hit the ground or do anything. Basically, the only short range solution to this imo is to shield it through, and punish if the mk is at a short distance afterwards.Ravin said:Samus can grab mk out of it
it reminded me of metaknight ^^ don't laugh.
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WEEK 2- DIDDY KONG'S BANANAS!
me: You Share!
Info/How to deal with: My Note: This is Diddy's signature move and it is a *****. ^^ The bananas don't necessarily hurt samus by much by themselves, however, they set up most of Diddy's combos, and can even lock you.
Samus can do a few things to limit diddy to having one banana: she can throw one onto a platform in levels with platforms, she can hold onto a banana and still use many of her moves, and she can also throw a banana off of the level for a quick fix. Diddy with one banana though still rocks hard, do not fall into believing that this will somehow destroy his gameplay. If Samus is holding a banana and is trying to spam, diddy can easily throw a banana in between your spams or before your spams and combo you (it comes out fast). Even without any bananas diddy is still a good match. Shield bananas if he throws them at you, and don't step on them!
When samus takes diddy's bananas
Dryn- If you glide toss, be sure to glide toss away, whether throwing the Banana Peel forward or downward.
DelxDoom-Standard glidetoss combos and stuff. If you play Diddy Kong for a little bit you'll get the hang of bananas, then just adapt to Samus's glidetoss, slow aerial speed, slower dash attack, etc.
Samus is somewhat unique in that her useful portions of her moveset are not totally negated with a banana in hand. To zair, airdodge first. You can missile, you can up b, you can bomb, you can charge shot.
You can charge shot cancel to glide toss.
You can dash attack over a banana to pick it up into up b (lol)
You can fsmash while holding a banana if you're holding a (mostly from dash attacks lol)
Basic Diddy trix adapted to Samus. Don't forget ground grab releases to maneuver the Diddy's into stolen bananas.
Also one note of warning; bananas trip people on the ground when their feet touch them. Beware of using Utilt if the banana is on a platform where your feet will touch them. Dsmash will also trip. etc.
some tech info-
To perform a glide toss start a roll animation and then throw the banana immediately.
(more info on glidetossing and nana trixies in ultimate samus database too! ^^)
xyro said:F-smash with banana= short hop, drop banana, catch banana with A (registers as nair), while holding A, flick the cstick forward, then immediately let go of A and Samus fsmashes
N-air/f-air/b-air/u-air/d-air while holding a banana= at the apex of your jump tap Z, this will drop the banana, perform an aerial, this will register as you catching the banana.
WEEK 3: FALCO'S LASER!!xiahoudun said:Alternatively to FSmash with a Bananna without throwing out an attack you could roll or spotdodge then begin holding A during the animation. From there continue to hold A as long as you like and perform the Smash with the C stick as normal.
pew pew* pew pew*
Info/How to Deal With: