kigbariom
Smash Lord
Thread Information Section
-If someone has something important to say on any old match-up I will add it up post haste.
This thread is solely dedicated to how to beat the opposing player.
Things like;
-Play style
-What moves to use
-Priorities
-What to avoid
-Stages
-Etc.
To keep the discussion going, I'd like to introduce the first ______. You may know him as Snake, but the Snake we'll be focusing on is campy Snakes in particular.
Luigi Brand Snake remover
Luigi Brand Snake remover
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Well what to do against campy snakes.. obviously don't play aggressive game..
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Well for campy Snakes, the first thing you want to do is fireball any mines on the field.
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Luigi vs Snake....a novel (:D) Luigi pros Luigi's up tilt, up air, down throw, back air, and n-air combos snake...
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Here are some priorities I can pull off of the top of my head. Just because an attack isn't on here doesn't mean that it may not beat out some other attack!
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Specifically for going against campy Snakes: Grenades are a total pain in the arse. In my opinion, they are the...
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-Strategy
As far as the general strategy goes, don’t fight aggressive. Although that may seem like a given, it’s the most important concept that you need to focus on. If he’s not going to come to you, why should you risk what you have going to him?
In many of Luigi’s match-ups he owns the playing field, manipulating the stages with platforms, ceilings, and levels. Unfortunately Snake can rig the entire playing field, which is why we need to focus on how to beat him.
-Approach
Keep your eyes peeled for all the little tricks a campy Snake has up his sleeve. Snake can beat you while hardly even touching you, he has grenades, sliding mortar, C4, mines, and his ungodly strong tilts.
When you start your approach, campy Snakes are going to try to hold the defensive line with grenades. A SH approach is a good bet, but anytime you’re close keep your finger on the shield button for some quick air dodges, they won’t leave you as vulnerable as a spotdodge. If you are close to Snake DO NOT roll, his tilts will catch you.
You just need to stay safe on the approach, bait him with quick aerials, try some RAR just to get his shield a little smaller. Maybe shoot a fireball or two, they don’t even have to hit, just make sure he has something to think about.
-The Attack!
Once you can see the whites of his eyes, it’s time to go on the offensive.
Luigi’s classic strategies are based on combos and offstage strats. If you are fighting a campy Snake you must get him off stage, or if that’s out of the question at least keep him on the move.
I say this because once Snake is off stage, he can be read, if you know when his tilts are coming and you have a reliable spike go for it. Also once you are out there you don’t need to be too aggressive, you can stay at a nice spaced range with a bunch of bairs.
When you are fighting you’ll need to know the priorities, keep this great graphic in mind.
< Luigi loses out
= a clank
<=> trade off of hits (given proper spacing for such an event, of course)
> Luigi's attack beats the opponent's
::stupid:: don't even try it - it's just bad for you
• Jab 1_____=_____Jab 1
• Jab 1_____=_____F-tilt 1
• {N, F, B, D}-air_____>_____Mortar (Projectile)
I don't know about the U-air, never tried it...
• Anything_____<=>_____Grenade (initial hold)
... Just don't do it >_<
• Anything_____=_____Grenade (thrown)
• Anything_____::stupid::_____Grenade (settled)
• Jab 1_____=_____F-tilt 1
• {N, F, B, D}-air_____>_____Mortar (Projectile)
I don't know about the U-air, never tried it...
• Anything_____<=>_____Grenade (initial hold)
... Just don't do it >_<
• Anything_____=_____Grenade (thrown)
• Anything_____::stupid::_____Grenade (settled)
As you can see Luigi airs have full priority, it looks like that might be your best bet but you can’t be too aggressive. I can’t stress that enough, even if Snake is running down the clock you need to be safe. Campy Snakes are trained in the art punishing something stupid.
-Things to watch out for
Campy Snakes aren’t afraid to run down the clock, and they definitely will. They can easily space the hell out of you and toss grenades. They can really bust your timing as well.
When you are close, you don’t have as many options as a camper, Snake has traps all over the field. It just takes some quick thinking, alertness, and one satchel of Luigi Brand _____ remover!
-Notes
Please stay tuned for more Snake updates, the discussion is not over!
The quotes above best represent what I’m talking about in this thread, make sure you read those at all costs.
I’d like to thank Atash and Hippiedude for their invaluable contributions thus far on this discussion.
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It's brand new and it's now in stores it's:
Luigi Brand Falco remover
Let's get this show on the road, it seems the crowd got a little exited and started discussion Falco already. *cough* LK *cough*
But the time is here, this plans to be a great discussion so let's have at it!
Ok first off if all their doing is lasering they will do a short hop double laser. The first one will go over you, and the second will hit you unless you shield.....
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I have a ridiculously frustrating time against Falco for a few reasons: his laser camp, his reflector, and his F-smash...
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crouch under and jumped lazers. use nado to aproach him after he shines or w.e stay out of range or his fsmash...
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Fastfallers like Fox, Falco, and whatnot are more susceptible to Luigi's delayed recovieries...
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You can't duck under grounded lasers consistently if the Falco isn't on a slightly higher elevation, so try to avoid that sort of a situation...
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-StrategyJust so you know people, it's extremely hard to approach a GOOD FALCO!...
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This one’s tough, a good Falco can be anyone’s arch nemesis. He is a force to be reckoned with in any Brawl. As a general strategy, it’s all about thinking fast. When fighting Falco you have to be quick, smart, and very safe. Falco’s are known for applying lots of pressure with their laser. All in all you are going to need to get close, combo, and maybe gimp him off stage.
-Approach
This is the hard part, Falco is extremely strong defensively, he has lasers, reflectors that hurt, and even a chain-grab. Besides being careful like stated before, what you should actually do in your approach is simple. He is going to be defensive at the start and try to suppress your approach with lasers, there are a few ways of getting up close and personal with him. One is to crawl under the lasers, this will protect you from MOST of the lasers, not all.
Second is the powershielding approach, this is the simplest, the best for a beginner, a mix of crawling and powershielding should do the best trick. The last, which requires good timing is a SH over the groups of lasers, I suggest some fireballs once you lift off incase he SH lasers you, the fireballs will protect you. Once you are close there are a few options as well, you could continue with the SH’s if he hasn’t caught on, just make sure he doesn’t, or you could use the cyclone to get in. Make sure you don’t get too close with the cyclone because then you will be in f-smash range before the cyclone animation is finished.
You should never go to Final Destination with Falco, always go somewhere that has platforms and ledges, this will greatly improve the chances of a safe approach, and lower his chances of recovering.
-The attack!
Here’s where you can take a breath and kind of resort to normal fighting. After the approach it’s time to rack up damage for the KO. Just go back to the basics for comboing, whether it’s grabs, tilts, or even pop’em up with another cyclone, it’s dependant on your fighting style. You can also juggle Falco with up-tilts with moderate success until about 40% If they get uncomfortable when you are close and they try a DAC bait them out of their defensive state with some mindgames like crawldashing. Try and get him off stage because despite Falco’s quick reflexes, with some mindgames, spacing, and good aerials he’s easy to gimp. If he is off stage he has some chances to spike you, a strong dair spike and a mediocre phantasm spike. As for Falco’s aerial moves, Luigi has counters for them, the phantasm can be interrupted by nair and dair, that way you can get him off stage and maybe do a bunch of bairs to get the gimp, or maybe if you’re good try your hand at the dair spike.
If those things don’t really work out but you have successfully gotten him 100% or higher, go back to the basics, jab>UpB, finger bang, u-tilted upsmash, you know what I mean.
-Things to remember
On a final note, stay safe until you can get him with all your low ranged attacks, space well, and for heaven’s sakes use your mind games. If you can’t beat someone because they are spacing well and they are in all the right places use your mindgames.
-Notes
If you are not in a rush, I suggest you read the quotes, they’ll represent what I said here.
I want to thank WIGI, Biglou, and Elheber. Couldn’t have done it without you guys!
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Coming up next, Luigi Brand R.O.B remover!
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Update history:
4-30-09: Thread created (@ Hippiedude92, your wish is my command)
4-30-09: Snake discussion started
5-5-09: Snake discussion with large update (almost done)
5-7-09: Falco discussion started!
5-25-09: Falco discussion done for! (sorry for the delay)
5-25-09: R.O.B
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