M@v
Subarashii!
Dair is super easy to punish. Just shield grab after the last hit.I always had the image that it's pretty safe on shield. That should make things a lot easier now that I play Ice Climbers.
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Dair is super easy to punish. Just shield grab after the last hit.I always had the image that it's pretty safe on shield. That should make things a lot easier now that I play Ice Climbers.
I have a nice amount of experience with fox. I'll admit I'm no where near the best, but I think I might be able to contribute some knowledge. Take it or leave it, it's your choice~I'm going to a tournament soon and a lot of banned stages are legal. Specifically, there is:
Luigi's Mansion, Pirate Ship, Norfair, Jungle Japes, Port Town Aero Dive, Green Greens, Corneria, and Skyword available for counter-picks, alongside the Unity Ruleset stage list.
Does anyone have any tips or personal experience on any of these stages they would be willing to share? Should I avoid any of them if possible? Any advice would be greatly appreciated.
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Depends on what you consider "better". You're airborne on the 6th frame with Fox and are still vulnerable for some frames afterwards. The distance gained is also less than when you roll away from your opponent so it's surely the riskier option to choose.in general
instead of being stuck spotdodging or rolling in bad blocking situations, it's better to short hop.
Your welcome~^Thanks for the input.
I went all Fox(minus one Bowser ditto B) ) at the tournament and got second place. Yay Fox.
Have any of you guys noticed how well Fox's first two hits of Fair combo into his other moves. When you fast fall the Fair and hit with only two hits(maybe one or even three) it combos into Jab, Upsmash, grab, turn around Up Tilt, etc. I do it very rarely but it seems to work all the time. Thoughts?
I find shining straight out of popping out of nado very useful. Usually from there I go for a soft Nair, which I believe combos into Up-smash at killing percents.shine when popping out of nado
if i'll go through mk with >B, it should be with the invencibility (pretty up close)
i have plans to **** olimar too lol
Just wanted to say that ledge invincibility doesn't really work depending on the placement of the recovery, from I've seen of Zeton vs MJG. Fox has to go alittle further from the ledge for Shine to work but when it works, it's awesome.Shine kills TL when he's recovering. His upb can be shined from above or with ledge invincibility. You'll have to do more if he has a bomb of course, and may not have chance to ledgehog if he boomerangs the ledge.
Link can zair with a bomb. He has to airdodge first and then do the zair. Thus, he actually could zair the ledge with a bomb in hand. I would assume it's the same for toon link.Just wanted to say that ledge invincibility doesn't really work depending on the placement of the recovery, from I've seen of Zeton vs MJG. Fox has to go alittle further from the ledge for Shine to work but when it works, it's awesome.
Need to find out what TL's options are for recovery. He can't Zair recover with a bomb but what that actually changes is what I don't know.
I believe he does get invincibility frames from start to finish, but I'm not 100% sure. Regardless, SHADing (Short hop air dodging) is a very useful maneuver for fox imo, due to the length of his short hop and fast falling speed. It helps to penetrate the enemy's zone and do some damage from there. Some useful strings from SHADing are Utilts, grabs, double jab canceling, down smash, and upsmash.so I was playing around in training mode today and tried short hop air dodge, and it seemed like from the start of the sh to the landing he had invincibility frames and it canceled.( so I think) I was wondering if fox does get invincibility frames when he does this from start till he lands. I buffered the air dodge from the sh.
There's a few ways to do it but using L to jump and B for special has been the easiest for me.How do you do SHTL? I been trying to do this AT all day.
The easiest way I think is to press up on the control stick while in shield (assuming you have tap jump off) then sliding your thumb across x or y (jump button) to the A button. Its the only way I can do it consistently.I'm having trouble consistently upsmashing OOS and I use L(jump)+ Cstick + R(shield) to do it. Sometimes I accidentally grab instead of doing an upsmash. Is there an easier way to do it? Maybe R(shield)+ X or Y(Jump) + Cstick?
No, I don´t think so. Most moves that make someone trip send the character horizontaly to the stage...does d-tilt make opponents trip?
Yeah I´ve seen that vid, but I thought about other ways to get out more easily or to punish it better...@crifer
You've got to keep smashing the C stick upwards. Go to 2:20 on this video to see what I'm talking about. http://www.youtube.com/watch?v=Ecrl_hzvPlM&feature=youtube_gdata_player
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Well, Fox's Dthrow dose like 9%. Dthrow is a good option to do on high damage.what about on high damage? like 100+
not damage, hitstun -_-Well, Fox's Dthrow dose like 9%. Dthrow is a good option to do on high damage.
Well, Fox's Dthrow dose not gives hitstun. Sorry for the late reply.not damage, hitstun -_-
you're not SDIing. don't lie to us.The best way to DI Kirby's F-throw combo is to smash DI the up-air up and away right? However I never seemed to be able to jump after unless it was on a slope. F-throw-Up-Air-F-tilt is def true on Fox.
i guess dash attack deals the most, but the cooldown is enormous. just remember that airdodge interrupts hitstun.Guys what gives off more hitstun in general
dthrow, dashAttack or utilt?
this is quite important![]()