I'll top you, I don't think the first two games even had it at all (neither did Echoes).Radiant Dawn even removes it entirely in it's hardest difficulty.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'll top you, I don't think the first two games even had it at all (neither did Echoes).Radiant Dawn even removes it entirely in it's hardest difficulty.
In all honesty, all it really does is affect hit rate and in most games, very slight damage output. We're talking about a difference of 1 point in damage output.Yeah, the weapon triangle seems over emphasized sometimes. With the exception of Heroes, it just doesn't seem that important in the actual games.
Uh-huh, and when you take that away all that really differentiates the weapons is their stat tendencies (weak, but accurate, vice versa or balanced).I'll top you, I don't think the first two games even had it at all (neither did Echoes).
So you ignored Frederick's advice? How could you? It was Frederick who explained it, right?Yeah, I had no idea it existed in my first playthrough of Fire Emblem Awakening. I just Chromed through everything.
Sacred Stones. Just about every other FE game is connected to some other one.I just want to know: I don't necessarily like FE, but I don't dislike it in any way either. I've been hoping that there's a Fire Emblem game out there I can begin with better than Smash impressions, but everyone I know whose played it (IRL) have told be FE makes more sense for long time players and is confusing/not fun for new players. I'm hoping Three Houses isn't like this so i can try it out, but is there any other FE game out there I could get a good start with?
Awakening is good to start with if you want a newer FE, stay away from fates though. If you want a classic to start with I suggest Sacred Stones.I just want to know: I don't necessarily like FE, but I don't dislike it in any way either. I've been hoping that there's a Fire Emblem game out there I can begin with better than Smash impressions, but everyone I know whose played it (IRL) have told be FE makes more sense for long time players and is confusing/not fun for new players. I'm hoping Three Houses isn't like this so i can try it out, but is there any other FE game out there I could get a good start with?
Conquest was really good gameplay wise but overall the three games are full of horrendous writing, bad characters, and weird unnecessary fanservice. Terrible place to get your first taste of FE.What's wrong with Fates? It seems like I've heard nothing good about it since its release. There was a rumor that Corrin drugs a woman in the storyline, but that turned out to be a translation error. Is there something wrong with the gameplay or is it just the weaby stuff that turned people off?
Is it because Corrin is barefoot or were the story and aesthetics are terribleConquest was really good gameplay wise but overall the three games are full of horrendous writing, bad characters, and weird unnecessary fanservice. Terrible place to get your first taste of FE.
Considering how I constantly hear new reasons why people think that game is terrible (some of which I agree are genuinely ****awful, to the point where I have made the decision not to go anywhere near those three games), if I ever heard someone say Corrin being barefoot was the reason the game was bad, I'd have to resist the urge to backhand them for that comment.Is it because Corrin is barefoot or were the story and aesthetics are terrible
Because I've heard both as reasons to hate Fates
Has nothing to do with the barefoot thing, I'm pretty sure that was just a design choice but I guess some people hate it? Idk. Aesthetically some of the stuff in that game is really cool, I'm a fan of a lot of the armor designs and outfits especially on the Nohr side. That said there is a ton of designs that are jarring and ruin a lot of things around them i.e. Peri. As for the story, yes everything about it is bad.Is it because Corrin is barefoot or were the story and aesthetics are terrible
Because I've heard both as reasons to hate Fates
My recommendations are Blazing Blade, Sacred Stones, and Awakening as your first FE games to play.I just want to know: I don't necessarily like FE, but I don't dislike it in any way either. I've been hoping that there's a Fire Emblem game out there I can begin with better than Smash impressions, but everyone I know whose played it (IRL) have told be FE makes more sense for long time players and is confusing/not fun for new players. I'm hoping Three Houses isn't like this so i can try it out, but is there any other FE game out there I could get a good start with?
I like to think that having Corrin and Azura both barefoot was an extreme over-compensation for the lack of feet on Awakening's character models.Has nothing to do with the barefoot thing, I'm pretty sure that was just a design choice but I guess some people hate it? Idk. Aesthetically some of the stuff in that game is really cool, I'm a fan of a lot of the armor designs and outfits especially on the Nohr side. That said there is a ton of designs that are jarring and ruin a lot of things around them i.e. Peri. As for the story, yes everything about it is bad.
Reminds me of this comic.I like to think that having Corrin and Azura both barefoot was an extreme over-compensation for the lack of feet on Awakening's character models.
In all seriousness, I think Corrin's lack of shoes was meant to keep a consistent theme between Awakening's Taguels and Corrin's shapeshifting abilities.
EDIT: Though... Corrin's design really doesn't make sense at all for the story they want to tell.
Considering one set of siblings stole Corrin away from her real family as a child, then Corrin finds out that she's not even related to the other siblings either, how does this come as a shock when she's got pointy ears, blood red eyes, can turn into a dragon and has been allergic to shoes her entire life? Like, how was this not already a pressing issue before these revelations?
I never thought of it...but yeah, why does Corrin look like that?Reminds me of this comic.
I never thought of it...but yeah, why does Corrin look like that?
I believe there is a huge middle ground between "constant stream of FE sword lords" and "just put literally anyone in the game".Because they'r too close minded into wanting characters like Goku and Shrek in Smash
Seriously, if the line is crossed and non-video game characters are added, they might as well just close up shop because at that point, who doesn't get in? Not to mention licensing nightmares.I believe there is a huge middle ground between "constant stream of FE sword lords" and "just put literally anyone in the game".
Splitting it into three parts probably wouldn't have been so bad if you didn't have to pay for each path.Personally, I feel that Fates is quite overhated, tbh. If Intelligent Systems/Nintendo hadn't hyped up the game's story so much before release (and didn't needlessly split it into three parts), I doubt that it would've gotten as negative of a reaction as it did. I mean, it's not like Fire Emblem games really have stories that are that good, generally. And yes, I'm aware that there are exceptions.
Anyway, the gameplay is still at least solid across all three paths of Fates, and the characters are decent enough. The worst FE game to me is still Binding Blade.
Polished? I don't know about that. It was a solid game but it wasn't perfectly polished due to the game breaking balance and LITERAL game-crashing skill bugs which were frequent. Hello Dracorider skill procing when attacking from range. I could tell, after playing PoR/RD and how they handled the skill system , that Sacred Stones' skill system was going through its own beta test.Sacred Stones. Just about every other FE game is connected to some other one.
BSFE -> FE1/11 -> FE2/15 -> FE3/12 -> FE13
FE7 -> FE6
FE4 -> FE5 -> FE4
FE9 -> FE10
The only games that anybody could hop in on and not be confused by the story are FE8 (Sacred Stones) and FE14 (Fates), and Fates sucks, so I've heard.
Sacred Stones is fairly easy, has a nice early game, and is probably the most polished out of the 3 GBA games.
You could, you know, not grind.Polished? I don't know about that. It was a solid game but it wasn't perfectly polished due to the game breaking balance and LITERAL game-crashing skill bugs which were frequent. Hello Dracorider skill procing when attacking from range. I could tell, after playing PoR/RD and how they handled the skill system , that Sacred Stones' skill system was going through its own beta test.
Personally, I don't like it when the FE games scrap the linearity as it paves the way to make the game way too easy. I did like how the Tellius games handled the game linearity while keeping things difficult even if you pour tons of bonus exp. RD did it well with bonus map objectives but they could of done it better. I'm not a fan of "grind this for hours to make the game that was known for its difficulty piss easy!" I'll just play an MMO, thanks.
I actually want to go further on that and just point out that Nintendo's not too big on stories in he first place. It only seems like Zelda, some of their RPG series, one or two Kirby games (Super Star/RTDL), and SSE were the only complicated and thought out storylines. It's really not fair to judge a Nintendo game by its storyline unless it's from a series known for good stories.Personally, I feel that Fates is quite overhated, tbh. If Intelligent Systems/Nintendo hadn't hyped up the game's story so much before release (and didn't needlessly split it into three parts), I doubt that it would've gotten as negative of a reaction as it did. I mean, it's not like Fire Emblem games really have stories that are that good, generally. And yes, I'm aware that there are exceptions.
Anyway, the gameplay is still at least solid across all three paths of Fates, and the characters are decent enough. The worst FE game to me is still Binding Blade.
What FE game requires grinding for the basic plot?I don't usually, but I should of clarified. If grinding is required for new content(in a game that's fine without it), then it's a turn off for me. The first FE in the West and Chrono Trigger had taught me that if I'm going to pay attention to the story, then keep the plot flowing.
You think SSE was complicated?I actually want to go further on that and just point out that Nintendo's not too big on stories in he first place. It only seems like Zelda, some of their RPG series, one or two Kirby games (Super Star/RTDL), and SSE were the only complicated and thought out storylines. It's really not fair to judge a Nintendo game by its storyline unless it's from a series known for good stories.
Complicated enough to make it in. They don't hold as high standards for things like that. All they needed to do was incorporate enough members of the roster plus a few bad guys and then make a 2d style platforming adventure.What FE game requires grinding for the basic plot?
You think SSE was complicated?
Fire Emblem is a story-heavy franchise, though, with the Jugdral and Tellius games being the standout examples. Elibe isn't too shabby, either. Sure, the plots are simple on the surface, but delve into the support conversations and deeper lore, and things get very, very interesting indeed.I actually want to go further on that and just point out that Nintendo's not too big on stories in he first place. It only seems like Zelda, some of their RPG series, one or two Kirby games (Super Star/RTDL), and SSE were the only complicated and thought out storylines. It's really not fair to judge a Nintendo game by its storyline unless it's from a series known for good stories.
Oh, that's something I can get behind. I mean, not even Xenoblade is exempt from having varying degrees of quality for its story. Like, the original Xenoblade had a pretty good story, X took a different approach wherein the narrative was far broader and also included sidequests, which didn't go over that well with many people. And the story of 2 meanwhile is total rubbish.I actually want to go further on that and just point out that Nintendo's not too big on stories in he first place. It only seems like Zelda, some of their RPG series, one or two Kirby games (Super Star/RTDL), and SSE were the only complicated and thought out storylines. It's really not fair to judge a Nintendo game by its storyline unless it's from a series known for good stories.
Don't forget the Metroid Prime games, heck even the 2D entries have started incorporating some deeper lore with Samus Returns.Fire Emblem is a story-heavy franchise, though, with the Jugdral and Tellius games being the standout examples. Elibe isn't too shabby, either. Sure, the plots are simple on the surface, but delve into the support conversations and deeper lore, and things get very, very interesting indeed.
SSE was very disappointing for me largely due to them keeping them trophies. The heavy Kirby focus didn't help either.Complicated enough to make it in. They don't hold as high standards for things like that. All they needed to do was incorporate enough members of the roster plus a few bad guys and then make a 2d style platforming adventure.
uh oh, looks like somebody missed the blatant feminist symbolism in the great maze level.What FE game requires grinding for the basic plot?
You think SSE was complicated?
I lost my mind trying to navigate the maze. Can you explain how it was feminist?uh oh, looks like somebody missed the blatant feminist symbolism in the great maze level.