Or you could stop being such an idiot and realize there are many more reasons.
My reason is that Brawl sucks as a game. It's less deep, it's slow, it's got very little technique, it's got almost no approach except for a select few characters who shall become Top Tier, the balance is pretty crummy since the gap between tiers is huge compared to Melee, the game itself promotes camping and rolling and more camping and more rolling.
The entire game system is so limited and restricted there really isn't much you can do. You can't combo, you can't really kill people (unless your character is Top Tier) and you can't even approach them (in any way) safely unless your character is Top Tier.
All in all, as a competitive fighter, the game is very, very sucky. If you actually played competitive fighters or Smash competitively, you would know that.
But instead you call us "Elitists" and other names because you cannot cope with the fact that Brawl is just less competitively viable and deep compared with Melee.
That is my reason. That is my truth. That is my story. Now shut up. I'm sick and tired of your nonsense.
This is the sad truth people.
I have brawl. It's fun. But it's not a good competitive game.
Yuna summed up the main topics but I'll add to it.
1) Sakurai removed L-Cancelling at the last minute in development. This has created glaring discrepancies in character's frame data. Peach, having virtually no lag on all of her moves vs. Gannon having terrible lag on everything. Peach plays virtually the same as she did in Melee, except now you don't even have to TRY and l or float cancel. The game just gives it to you.
2) Tripping - This aspect of the game is the #1 reason you know it wasn't created with competition in mind. I guarantee this will be the deciding factor in more than one equally matched tournament fight. You do not introduce such a large and debilitating random element to a competitive game.
3) Most moves are unsafe - Virtually every move, having been "hand tailored" by the "genious" that is Sakurai is worthless to advance upon a defensive opponent.
4) Shield lag greatly reduced - Combined with how unsafe attacks are. This reduces the offensive nature of the game even further.
5) Lack of combos/Kill moves on most characters - Combined with how terribly unsafe most moves are and the shield... once you actually DO score a hit. You can't do anything to prioritize on it.
99% of you noobs who thought you were good at Melee won't notice a thing. The top tier players of Melee won't play brawl and you kids will step in to take the crown of "king of the noobs". The good people who actually stay will still have their decent matches, but they'll be very slow and uninteresting.
This game will have a very short life, and die very quickly- much like Soul Calibur 3. I see the same traits:
1) Make moves that were safe, unsafe.
2) Restrict the game's mechanics by fixing "bugs" via newer and better programming techniques.
3) Remove previously guaranteed combos.
Watch the evolution of soul calibur 3's competitive matches. The game started out promising. But by the end of its competitive life, the matches were absolutely boring- with both players turtling and poking the living crap out of each other with the only safe move their character had.... no variation- because the game discouraged creativity by making everything unsafe.