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You'd be suprised at the number of people who have. I didn't I have just enough patience to wait. But only enough for March 9th release. Being a Gamestop manager sure hurts when games you want so bad come in early and you cant touch them until release date.Yeah, I would hope he wouldnt go as far as paying for a japanese wii just to get brawl early
Aw man I can imagine.You'd be suprised at the number of people who have. I didn't I have just enough patience to wait. But only enough for March 9th release. Being a Gamestop manager sure hurts when games you want so bad come in early and you cant touch them until release date.
the hype.well i guess i agree with you but why cant people just wait and get the game legally without having to MOD IT
You missed the point. I never claimed that rest was ever guarnteed and I never claimed jigglypuff countered anyone. To say that the only way to get rest is through up tilt/throw is...uneducated. Did you watch the match I posted? Or any other matches of Mango's Puff? Tech chase rests, up air to rest, tap a reset rest, pound rest. Sure, you can "DI" but you don't see people avoiding the rest combos too much these days do you? I guess Mango is just really, REALLY lucky.Jigglypuff's rest is never guaranteed unless:
* The opponent doesn't DI an Up-tilt
* The opponent doesn't DI an Up-tilt/Upthrow or they're a fastfaller and have pretty much 0% of damage at the time
This is not a game mechanic problem, it's a character problem (character counterpicks). Not everyone gets gimped by Jigglypuff (or she'd be God Tier). However, fastfallers are easily gimped by her. At the same time, Fox and Falco are incredibly hard matchups for her, especially in NTSC (stronger Upsmash and more potent Dair). So it's not even really a character counterpick, it's just easier to gimp Fox and Falco with Jigglypuff than certain other characters but then again, they are easily gimped by pretty much everyone.
On the other hand, they're the Top Tiers of Melee, unchallenged and unrivaled and can easily gimp everyone in turn.
It's an uphill battle for her unless her opponents screw up. She's got a limited grandrange and the Fastfallers are among the hardest to grab because of how fast and safe they are. If Jiggz gets a grab in, she deserves a rest (pretty much).
I can honestly say that I liked sunshine better than 64... and yes I have played through them both multiple times.No one liked Sunshine over 64 period.
Horrible, horrible example.
because it's their opinion....it's as simple as that....everyone has different tastes after all.Ive seen some people make post over the internet saying they've played Brawl and switched back to Melee. I haven't played Brawl yet either, still, its hard for me to comprehend that =(. Though, ive been excited for this game for months.
EDIT: No, to all of you people inferring, im not simple minded. Im simply stating that I personally prefer Brawl over Melee seeing as Brawl does improve on it quite a bit. Enough for me to not ***** about small things
EDIT 2: Also, I AM NOT A BRAWL PARADER. My question is WHY would your prefer melee over brawl. Im not saying its a bad decision, im saying its hard for me to comprehend. I was looking for enlightenment and all I got was more Paraders and idiots acting like I was insulting them. Thus, if you cant answer a simple question as to "why?" and all you can say is how you dont see why I dont understand it. Then gtfo. Your no help
I agree 100% with this post.Jigglypuff's rest is never guaranteed unless:
* The opponent doesn't DI an Up-tilt
* The opponent doesn't DI an Up-tilt/Upthrow or they're a fastfaller and have pretty much 0% of damage at the time
This is not a game mechanic problem, it's a character problem (character counterpicks). Not everyone gets gimped by Jigglypuff (or she'd be God Tier). However, fastfallers are easily gimped by her. At the same time, Fox and Falco are incredibly hard matchups for her, especially in NTSC (stronger Upsmash and more potent Dair). So it's not even really a character counterpick, it's just easier to gimp Fox and Falco with Jigglypuff than certain other characters but then again, they are easily gimped by pretty much everyone.
On the other hand, they're the Top Tiers of Melee, unchallenged and unrivaled and can easily gimp everyone in turn.
It's an uphill battle for her unless her opponents screw up. She's got a limited grandrange and the Fastfallers are among the hardest to grab because of how fast and safe they are. If Jiggz gets a grab in, she deserves a rest (pretty much).
You could've picked much better arguments for gimping being bad over Jigglypuff's rest.You missed the point. I never claimed that rest was ever guarnteed and I never claimed jigglypuff countered anyone. To say that the only way to get rest is through up tilt/throw is...uneducated. Did you watch the match I posted? Or any other matches of Mango's Puff? Tech chase rests, up air to rest, tap a reset rest, pound rest. Sure, you can "DI" but you don't see people avoiding the rest combos too much these days do you? I guess Mango is just really, REALLY lucky.
You say "unless her opponent screws up" as if people don't make mistakes. http://www.youtube.com/watch?v=b4xTnHEktCI&feature=related
Now...I think that we're talking about different characters here Yuna. You seem to be fixated on the tier list while I'm talking about actual players using the characters. To say that the top tier characters are uncomparably superior is silly.
The thing about Puff is that she can gimp most characters from anywhere on the stage with rest, and she has a pretty solid edge guarding game to boot*. Characters like fox and marth need to get you off the stage before they can conceivably gimp you. The fact that Puff has the potential to rest you at any time sets her apart (note: I'm not saying she is 3 goods)
M2K vs. Mango; SCC: http://www.youtube.com/watch?v=MaZxz1YhuA0
M2K vs. Mango; Pound 3: http://www.youtube.com/watch?v=MaZxz1YhuA0
Do you see the difference in Mango's play style from SCC to Pound3?
At SCC Mango plays very timidly, it looks like he's afraid of being hit, and just tries to out space. But like you said, Puff has limited range, so that doesn't really work against marth. Yet, everytime he gets hit he retreats and tries to break through m2k's defense again.
At Pound3 Mango was RELENTLESS. Getting inside marth's sword, crouch canceling and trading hits with the weaker part. The grab that led to the second kill was fantastic, his edge guarding was also trickier and a lot more aggressive. Note 1:06 and 1:37: His F smash at 1:50 was great.
Ok .Seriously, rest is hardly a gimp.
Well said friend, well said.easy, they are still stuck in melee mode. it really is that simple. they cant fathom a game without their fancy tricks and melee physics.(i'm obviously not a noob for anyone dumb enough to think so. ive been in the competitive game since '05, but im ready to leave and explore a new game) I for one love melee, but am readily able to move on to brawl. I've only really played brawl for two LONG sessions, and i love it and im hooked. im so ready to move on and start a whole new journey with a whole new game. give them time. they will all move on to brawl....peace
-hiro
But that's not guaranteed. That's not even comboing. That's, you know, tech chasing. It's like saying everything that isn't really slow and strong is a gimp because you can tech chase with most moves!You missed the point. I never claimed that rest was ever guarnteed and I never claimed jigglypuff countered anyone. To say that the only way to get rest is through up tilt/throw is...uneducated. Did you watch the match I posted? Or any other matches of Mango's Puff? Tech chase rests, up air to rest, tap a reset rest, pound rest. Sure, you can "DI" but you don't see people avoiding the rest combos too much these days do you? I guess Mango is just really, REALLY lucky.
So? If you play a fastfaller against Jigglypuff, you better DI everything or you die. That's the problem with playing fastfallers against Jiggz. If you don't mess up like that too much, you will win because Jiggz has an uphill battle in those matchups. And the fastfallers are incredibly hard to grab in the first place.You say "unless her opponent screws up" as if people don't make mistakes. http://www.youtube.com/watch?v=b4xTnHEktCI&feature=related
The Top tiers are superior to Jiggz... especially against Jiggz. Let's see... Fox, Falco, Marth and Sheik... all matchups that are uphill battles (if only just slightly) for Jiggz.Now...I think that we're talking about different characters here Yuna. You seem to be fixated on the tier list while I'm talking about actual players using the characters. To say that the top tier characters are uncomparably superior is silly.
So? Peach can gimp anyone who screws up and CC:es her Dsmash. If people just plain do not know how to play against Jiggz and are easily gimped by her, they deserve to get rested.The thing about Puff is that she can gimp most characters from anywhere on the stage with rest, and she has a pretty solid edge guarding game to boot*. Characters like fox and marth need to get you off the stage before they can conceivably gimp you. The fact that Puff has the potential to rest you at any time sets her apart (note: I'm not saying she is 3 goods)
Marth can Fsmash you at any time, even when you're approaching him. Jiggz can't rest you if you're fairing her from afar.Of course, with marth's f smash and fox's up smash they don't NEED to gimp...but johns
Yes, and? M2K played badly or Mango just played well. Your point being? Taj has won against reputed Fox players as Mewtwo. Wow, I gues Mewtwo gimps Fox!M2K vs. Mango; SCC: http://www.youtube.com/watch?v=MaZxz1YhuA0
M2K vs. Mango; Pound 3: http://www.youtube.com/watch?v=MaZxz1YhuA0
Wow! How surprising! Mango became better. He learned how to better play as Jiggz! Horrible, horrible!At SCC Mango plays very timidly, it looks like he's afraid of being hit, and just tries to out space. But like you said, Puff has limited range, so that doesn't really work against marth. Yet, everytime he gets hit he retreats and tries to break through m2k's defense again.
That's why you keep from getting CC:ed by Jiggz. It's like getting CC:ed by Peach or Samus, only worse. You have to play smarter against certain characters. It does in no way mean they're overpowered by default!At Pound3 Mango was RELENTLESS. Getting inside marth's sword, crouch canceling and trading hits with the weaker part. The grab that led to the second kill was fantastic, his edge guarding was also trickier and a lot more aggressive. Note 1:06 and 1:37: His F smash at 1:50 was great.
I'm not sure what I'm supposed to say to this. Congratulations maybe? I brought up Mario64 and Sunshine because very few people liked sunshine more than 64, how is it a terrible example if it proves my point that people can like older games more than newer games?Horrible, horrible example.
No one liked Sunshine over 64 period.
And in all seriousness, I enjoyed 64 above Galaxies.
The same goes with Zelda: OOT was better than MM and TP.
Horrible, horrible example.
Did people not think similar thoughts about Melee at first?I'm not sure what I'm supposed to say to this. Congratulations maybe? I brought up Mario64 and Sunshine because very few people liked sunshine more than 64, how is it a terrible example if it proves my point that people can like older games more than newer games?
Nobody appreciates what Brookman is saying, he was pointed out that Melee is all about gimping. Kills from hitting the opponent to the blast zones are not as common as kills from edgeguarding unless you have ******** vertical KO power like Fox and Pika. Brawl is different in the sense that edgeguarding hardly exists, kills below 100 are almost impossible and you HAVE to hit them to the blast zones unless they play a character with a ****ty recovery (Link, Olimar, etc).
Brookman was right, you guys are arguing over stupid ****. He wasn't saying Brawl is deep or anything, he just said it was different. Brawl is not as deep as Melee and never will be, just ask Scar (if you don't know who he is, he's the one who killed Mufasa with amazing edgeguarding). Competitive players (all of them, not just the Melee vets) will like Melee more in the end, they may like Brawl until they figure out how shallow it is compared to Melee (I know I'll play plenty of Brawl until I get bored out of my mind). We will try to break brawl as best as we can, but unless something is found Brawl's competitive scene will be boring and ****ty.
No, because massive AT's weren't known about in 64, but then were removed in Melee.Did people not think similar thoughts about Melee at first?
In his post, he seemed pretty much against gimping, when it is one of the best things about Melee; you can get a KO with someone at almost no damage. This is what differs Smash from other fighting games.I'm not sure what I'm supposed to say to this. Congratulations maybe? I brought up Mario64 and Sunshine because very few people liked sunshine more than 64, how is it a terrible example if it proves my point that people can like older games more than newer games?
Nobody appreciates what Brookman is saying, he was pointed out that Melee is all about gimping. Kills from hitting the opponent to the blast zones are not as common as kills from edgeguarding unless you have ******** vertical KO power like Fox and Pika. Brawl is different in the sense that edgeguarding hardly exists, kills below 100 are almost impossible and you HAVE to hit them to the blast zones unless they play a character with a ****ty recovery (Link, Olimar, etc).
Brookman was right, you guys are arguing over stupid ****. He wasn't saying Brawl is deep or anything, he just said it was different. Brawl is not as deep as Melee and never will be, just ask Scar (if you don't know who he is, he's the one who killed Mufasa with amazing edgeguarding). Competitive players (all of them, not just the Melee vets) will like Melee more in the end, they may like Brawl until they figure out how shallow it is compared to Melee (I know I'll play plenty of Brawl until I get bored out of my mind). We will try to break brawl as best as we can, but unless something is found Brawl's competitive scene will be boring and ****ty.
Ahh... kainotophobia ...No, because massive AT's weren't known about in 64, but then were removed in Melee.
Melee expanded everything from 64. Brawl has removed aspects, and changed others, but ultimately only added more characters and stages, while removing a lot of gameplay elements, and not replacing them with new ****.
I dunno, that quote was made of so much win I think I want that in my sig.Brawl is not as deep as Melee and never will be, just ask Scar (if you don't know who he is, he's the one who killed Mufasa with amazing edgeguarding).