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Hopes for the next Mario Kart (discussion)

BritishGuy54

Smash Ace
Joined
Dec 14, 2020
Messages
796
I think less characters for more tracks makes more sense. I’m not begging Nintendo to delve deeper into the Mario universe right now with its characters.
 

Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,278
If the next Mario Kart game had to choose between 48 characters and less tracks or 48 tracks and less characters, which would you prefer?
I’d probably prioritize more tracks and fewer characters as I feel like the tracks are the larger pull to Mario Kart than the characters.
 

Perkilator

Smash Legend
Writing Team
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Messages
11,434
Location
The perpetual trash fire known as Planet Earth(tm)
If the next Mario Kart game had to choose between 48 characters and less tracks or 48 tracks and less characters, which would you prefer?
Now that I think about it, Mario Kart 8 Deluxe launched with 40 characters* and 48 tracks, which I think would be a decent upper limit for the next Mario Kart to launch with.

*I personally count the two Inklings as the same character and the two Villagers as the same character.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
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Um....Lost?
NNID
Swampasaur
3DS FC
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If the next Mario Kart game had to choose between 48 characters and less tracks or 48 tracks and less characters, which would you prefer?
I'd love the characters.

The tracks can be replayed and I get sick of them less. But a good roster is pretty magical.
 

Oracle Link

Smash Master
Joined
Oct 9, 2020
Messages
3,838
Location
Germany
Decided to go ahead and make a text-only version of this.
Mario Super Motor TeamLuigi GustersLord BowserRoyal PeachDonkey Kong QuistadorsToad TitansWario BillionairesYoshi Runners
Mario​
Luigi​
Bowser​
Peach​
Donkey Kong​
Toad​
Wario​
Yoshi​
Goomba​
E. Gadd​
Bowser Jr.​
Daisy​
Diddy Kong​
Toadette​
Waluigi​
Poochy​
Koopa Troopa​
King Boo​
King Bob-omb​
Rosalina​
Dixie Kong​
Toadsworth​
Captain Syrup​
Stork​
Cappy​
Hellen Gravely​
Petey Piranha​
Pauline​
Cranky Kong​
Nabbit​
Mona​
Baby Mario​
Olivia​
Polterpup​
Hammer Bro​
Birdo​
Funky Kong​
Wiggler​
Ashley​
Baby Luigi​
Metal Mario​
Polterkitty​
Dry Bones​
5-Volt​
Donkey Kong Jr.​
Shy Guy​
9-Volt​
Kamek​
R.O.B. (DLC)​
PAC-MAN (DLC)​
Dry Bowser (DLC)​
Honey Queen (DLC)​
King K. Rool (DLC)​
Paratroopa (DLC)​
Rudy the Clown (DLC)​
Il Piantissimo (DLC)​
Olimar (DLC)​
Blinky (DLC)​
Chargin' Chuck (DLC)​
Prince Florian (DLC)​
Kritter (DLC)​
Monty Mole (DLC)​
Dragaux (DLC)​
Don-Chan (DLC)​
Mii Outfit AMii Outfit B
Link isnt there:
1726425533526.png

Add him!
 

Perkilator

Smash Legend
Writing Team
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Messages
11,434
Location
The perpetual trash fire known as Planet Earth(tm)
Out of curiosity, I decided to do a tally of which Tour tracks aren’t in 8 Deluxe in some form.
  • SNES
    1. Mario Circuit 1
    2. Mario Circuit 2
    3. Donut Plains 1
    4. Donut Plains 2
    5. Ghost Valley 1
    6. Ghost Valley 2
    7. Choco Island 1
    8. Choco Island 2
    9. Vanilla Lake 1
    10. Vanilla Lake 2
    11. Koopa Beach 2
  • N64
    1. Luigi Raceway
    2. Koopa Troopa Beach
    3. Frappe Snowland
    4. Mario Raceway
  • GBA
    1. Peach Circuit
    2. Bowser Castle 1
    3. Bowser Castle 2
    4. Bowser Castle 3
    5. Bowser Castle 4
    6. Luigi Circuit
    7. Cheep Cheep Island
    8. Yoshi Desert
    9. Lakeside Park
  • GCN
    1. Mushroom Bridge
    2. Dino Dino Jungle
  • DS
    1. Luigi’s Mansion
    2. DK Pass
    3. Airship Fortress
  • Wii
    1. Dry Dry Ruins
  • 3DS
    1. Daisy Hills
    2. Cheep Cheep Lagoon
    3. Shy Guy Bazaar
    4. Mario Circuit
    5. Wario Shipyard
    6. Bowser’s Castle
  • Tour
    1. Warp Pipe Canyon
That’s about 37 Tour courses (mostly retro) that are on the table to return in the next Mario Kart game. Out of all of these options, which courses would you like to see return the most?
 

BritishGuy54

Smash Ace
Joined
Dec 14, 2020
Messages
796
Out of curiosity, I decided to do a tally of which Tour tracks aren’t in 8 Deluxe in some form.
  • SNES
    1. Mario Circuit 1
    2. Mario Circuit 2
    3. Donut Plains 1
    4. Donut Plains 2
    5. Ghost Valley 1
    6. Ghost Valley 2
    7. Choco Island 1
    8. Choco Island 2
    9. Vanilla Lake 1
    10. Vanilla Lake 2
    11. Koopa Beach 2
  • N64
    1. Luigi Raceway
    2. Koopa Troopa Beach
    3. Frappe Snowland
    4. Mario Raceway
  • GBA
    1. Peach Circuit
    2. Bowser Castle 1
    3. Bowser Castle 2
    4. Bowser Castle 3
    5. Bowser Castle 4
    6. Luigi Circuit
    7. Cheep Cheep Island
    8. Yoshi Desert
    9. Lakeside Park
  • GCN
    1. Mushroom Bridge
    2. Dino Dino Jungle
  • DS
    1. Luigi’s Mansion
    2. DK Pass
    3. Airship Fortress
  • Wii
    1. Dry Dry Ruins
  • 3DS
    1. Daisy Hills
    2. Cheep Cheep Lagoon
    3. Shy Guy Bazaar
    4. Mario Circuit
    5. Wario Shipyard
    6. Bowser’s Castle
  • Tour
    1. Warp Pipe Canyon
That’s about 37 Tour courses (mostly retro) that are on the table to return in the next Mario Kart game. Out of all of these options, which courses would you like to see return the most?
I think everyone would like to see DS Airship Fortress back.

I would love to see GBA Bowser Castle 4 after it’s Tour makeover.
 

Guynamednelson

Smash Legend
Joined
Dec 17, 2014
Messages
13,244
NNID
Nelson340
3DS FC
2105-8742-2099
Switch FC
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Out of curiosity, I decided to do a tally of which Tour tracks aren’t in 8 Deluxe in some form.
  • SNES
    1. Mario Circuit 1
    2. Mario Circuit 2
    3. Donut Plains 1
    4. Donut Plains 2
    5. Ghost Valley 1
    6. Ghost Valley 2
    7. Choco Island 1
    8. Choco Island 2
    9. Vanilla Lake 1
    10. Vanilla Lake 2
    11. Koopa Beach 2
  • N64
    1. Luigi Raceway
    2. Koopa Troopa Beach
    3. Frappe Snowland
    4. Mario Raceway
  • GBA
    1. Peach Circuit
    2. Bowser Castle 1
    3. Bowser Castle 2
    4. Bowser Castle 3
    5. Bowser Castle 4
    6. Luigi Circuit
    7. Cheep Cheep Island
    8. Yoshi Desert
    9. Lakeside Park
  • GCN
    1. Mushroom Bridge
    2. Dino Dino Jungle
  • DS
    1. Luigi’s Mansion
    2. DK Pass
    3. Airship Fortress
  • Wii
    1. Dry Dry Ruins
  • 3DS
    1. Daisy Hills
    2. Cheep Cheep Lagoon
    3. Shy Guy Bazaar
    4. Mario Circuit
    5. Wario Shipyard
    6. Bowser’s Castle
  • Tour
    1. Warp Pipe Canyon
That’s about 37 Tour courses (mostly retro) that are on the table to return in the next Mario Kart game. Out of all of these options, which courses would you like to see return the most?
Huh. That's almost enough for another full BCP, but at the same time I can see why they wouldn't do that, what with all those Mode 7 tracks.
 

MBRedboy31

Smash Lord
Joined
May 5, 2018
Messages
1,598
Something I just thought of: what if the next Mario Kart had some randomly generated tracks? These shouldn’t be instead of regular tracks, though; there’d be maybe 2 GPs consisting of random tracks, so 8 track themes total.

F-Zero X back on the N64 had the X Cup, which was a randomly generated cup that existed in addition to the regular premade tracks. I don’t think Mario Kart random tracks would look like the X Cup’s random splines, though (except maybe for random Rainbow Roads,) they’d probably be a collection of premade track chunks that are arranged randomly. They’d still be vastly more varied than Excitebike Stadium’s random ramps.

In time trials, a random track would be generated for each theme each week.

I think it’d be a fun change of pace if done right. Normally in Mario Kart you can just memorize all the track layouts, so having tracks where you have to improvise on the fly would be fun.
 
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Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,426
Location
Mushroom Kingdom
NNID
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3DS FC
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I haven't been around in quite a long time, but the sighting of this thread did warrant me to put my personal inputs on what the next Mario Kart sequel should do.
  1. Keep the vehicle customization features from Mario Kart 7 and Mario Kart 8. They help to offer more stat spread diversity.​
  2. Most of the Mario Kart 8 Deluxe roster would return, but there would be some cuts.
    1. Cut characters would include Tanooki Mario, Cat Peach, Link, Villager (male and female), Isabelle, Inkling Boy, and Inkling Girl.​
  3. Stat spreads between weight groups should be more consistent, like with how Mario Kart 8 handled it.
    1. The stat spreads in Mario Kart 8 Deluxe were not consistent, especially with the Traction stat.​
In terms of stat spread adjustments that I would implement on the character weight groups...
Weight Group​
Body Frame​
Speed​
Acceleration​
Weight​
Handling​
Traction​
Mini-Turbo​
Invincibility​
Feather (1)​
Small​
0​
5​
0​
10​
5​
5​
0​
Feather (2)​
Small​
2​
5​
0​
8​
5​
5​
0​
Light (1)​
Small​
2​
4​
2​
8​
4​
4​
1​
Light (2)​
Small​
4​
4​
2​
6​
4​
4​
1​
Mid-Light (1)​
Medium​
4​
3​
4​
6​
3​
3​
2​
Mid-Light (2)​
Medium​
6​
3​
4​
4​
3​
3​
2​
Medium​
Medium​
6​
2​
6​
4​
2​
2​
3​
Cruiser​
Large​
8​
2​
6​
2​
2​
2​
3​
Mid-Heavy​
Large​
8​
1​
8​
2​
1​
1​
4​
Metal​
Medium​
8​
0​
10​
2​
0​
0​
5​
Heavy​
Large​
10​
0​
10​
0​
0​
0​
5​
The Cruiser weight group would be reserved for large-sized middleweights, such as Rosalina, Waluigi, and Pauline; Wiggler's medium body frame would consequently put it in the Medium weight group. Whereas, the Metal weight group would be reserved for medium-sized heavyweights, such as Metal Mario, Pink Gold Peach, and R.O.B. (if he was to return).
 
Last edited:
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