zxeon
Smash Lord
Anyone and everyone.^ who was that to?
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Anyone and everyone.^ who was that to?
???wtf are you talking about?this game seriously needs to die. im not ****ing kidding.
Have you tried using gravity mods? If you haven't then please do before saying it's "too much". The game feels a lot less floaty and more fluid.using gravity is just too much, with 10% its almost perfect but everything still feels too easy, and with gravity it would just mean more teching is needed
Any reason why you won't at least try it? It takes no time at all to put the codes in just to experiment with it. It seriously makes the game more fun. It's also the best solution we have right now to Brawl's extreme floatiness until all the proposed jump and fall speed changes are actually coded.I don't use gravity mods, and don't plan to.. so.. yeah, any help would be appreciated.![]()
I think 13% or 12% will be okay. I haven't had a chance to play a real opponent (and probably won't unless someone wants to play online with gravity mods) that can actually DI well so I don't really know.so you guys with gravity what do you think? im playing with 1.175 and 13% seems a little to much although i'm not playing a real opponent.
I agree, I have no problem with the game the way it is. I honestly don't mind the "floatiness."I don't think you need any additional gravity if you are playing with hitstun. It works really well.
You just said you haven't try'ed it yourself and when you do get back to me... and your example is bad cause really sonic is THE only char that suffers pretty much at all with it at 1.175 and even then it's really not that bad its still quite good my friend mains sonic and doesn't mind it at all.One of the prime reasons I don't care to try gravity modifiers is because I don't like the effect they play on recovery moves. Sonic's spring for example is lessened immensely, I think that's just lame.
Exactly, and Sonic still has other options for recovery like his Spin Shot. No one's recovery is nerfed to the point where they're garbage.You just said you haven't try'ed it yourself and when you do get back to me... and your example is bad cause really sonic is THE only char that suffers pretty much at all with it at 1.175 and even then it's really not that bad its still quite good my friend mains sonic and doesn't mind it at all.
All the multi jumpers lose all height in their last jump and Pit's up b doesn't last as long.To both ^ unfortunately i don't care what you think is good or bad, right or wrong, i enjoy 10x end of story.
also adding this
You just said you haven't try'ed it yourself and when you do get back to me... and your example is bad cause really sonic is THE only char that suffers pretty much at all with it at 1.175 and even then it's really not that bad its still quite good my friend mains sonic and doesn't mind it at all.
With 1.175 or 1.165 (the better of the 2 and probably the best setting) this is completely untrue.All the multi jumpers lose all height in their last jump and Pit's up b doesn't last as long.
Well, if your relating that to shield breaking, that wont necessarily happen since both are shield pokers. But you can escape after the tornado and prob the turtle. I only want enough so your not punished with the stupid shield grabbing we have and especially while in mid moveI dunno, do you REALLY want to see Tornado and L-canceled Turtle with shieldstun?
Well, idk what grav i tried, but it happened then. If im wrong sorry. But I believe they are affected a little. I don't like grav hacks to be the solution to the problem.With 1.175 or 1.165 (the better of the 2 and probably the best setting) this is completely untrue.
This. Projectiles being reflected.Also, I wouldif the powershield window was reduced by 1/2F and projectiles were reflected by powershielding again.
I never said his recovery was bad, but why nerf it? Besides, you CAN gimp Pits if they are too aggressive for edge guarding and they need to be somewhat aggressive. When you lose your height on your jumps, his edge guarding game becomes weaker and thats bad for himAre you serious? pits recovery it's way to good anyways and all/most of the multi jumpers have good/great recovery's i play kirby and yes i effects him but it also effects everyone a little. also i only used 1.175 as a example i actually play on 1.165 where it is even better.
I already asked PW for the needed changes in the shielding and PS. But I didnt include reflectiveness because it an issue ppl are torn withI still think friction needs to be toned the **** down. You can't punish a lot of moves without powershielding them (which is a pain for multihit moves) because you slide so far.
Also, I wouldif the powershield window was reduced by 1/2F and projectiles were reflected by powershielding again.
Same. I missed too many techs today. It must be because im not used to moves putting you in the position to tech. I think if this keeps happening, then we should consider increasing the window. Idk if it is the same as melee but melee was perfect.I can't hit my techs worth **** anymore. Have I lost it?
In Melee I hit every tech, but playing with humans in Brawl+ I miss all but like one a night.I can't hit my techs worth **** anymore. Have I lost it?
I think so also. I not trying to make it seem like we are dumbing the game down, but it seems like its too hard to do now with the current window. Does anyone know frame data on it? Is the window less then melee?In Melee I hit every tech, but playing with humans in Brawl+ I miss all but like one a night.
I seriously think we should increase the window, it's almost too difficult in Brawl.
Well everyone character's jumping height is affected but multi-jump characters will still gain height from their all of their jumps. Higher gravity doesn't change the length of Pit's Up+B. No one's recovery is ruined.Well, idk what grav i tried, but it happened then. If im wrong sorry. But I believe they are affected a little. I don't like grav hacks to be the solution to the problem.
I mean sure, grav is a good sub for now. But Id rather go with faster falling. And yes, gravity does affect Pits up b, being a Pit main, I would know. It may not seem like it, but it does slightly. To exaggerate, if you do heavy brawl, you will definitely see that gravity does change the time Pit is in his up B. Also, I have played with the minimal gravity you play with and Pits, jumps get weaker the more you use. You can definitely see that the last jump doesn't have as much height as the first and with the gravity on, his last jump is useless to gain much needed height. I often wonder what id do if I had less height on the last jump. It affects pit a lot.Well everyone character's jumping height is affected but multi-jump characters will still gain height from their all of their jumps. Higher gravity doesn't change the length of Pit's Up+B. No one's recovery is ruined.
Higher gravity isn't there to solve anything if you don't see Brawl's really high short hops or floatiness a problem. But it does make the game more fluid, faster and fun to those of us that at least tried and experimented with the gravity codes. People like MuBa are proposing things like increasing fall speed and shortening short hops while keeping full jumps and Up+Bs unnaffected anyways. Until these such things come to be I think 1.165 gravity gives excellent results.
Anyways, I'm not trying to turn this into a gravity discussion thread but I think people should try and experiment with it before writing it off.
Just change the value of the bold to the 15% line which is 3F1CCCCD. Code goes from 0-F so 3F10000 is bigger than 3F00000 which is one margin bigger than 3EFFFFFFUhhmm i have been reading up until this point for a while now... and im still confused. Could you please post exatly what codes i need at the right values to play the same brawl+ your testing kupo15. ^_^'
Im sorry but thats dumb...ill assume it was sarcastic... lol ^_^With the gravity change, can you jump grab release Metaknight into more things? Like a grab, maybe? :D
I used heavy brawl as an extreme example. It shows that gravity does affect those things I mentioned which means that even though yours is much less, its still affects the things I mentioned. So not only does it mess with characters recovery a little, but its not a good idea to destroy all aerials that are auto canceled in a SH or FH.I'll just say the difference between heavy Brawl and 1.165 Gravity setting is huge. Not really comparable.