Starscream
Smash Ace
Try 3F100000 as a modifier, it works pretty well.
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Thanks. Does anyone wanna Brawl+ by any chance?The code on the first page is the level of hitstun that brawl has normally. Substitute the bolded text for 3F000000.
No, It should be 3F0 then fill the rest with zeros (idk how many zeros give the segment the right amount of numbers)Wow, we was just on 1.3 when i went to work and now look at how far yah have come. Good work guys and special thnx to PW.
Now, let me get this right, i take the code on the first page, change the bolded part to 3F0 and thats it?
You are getting over excited lol after I said several times what is lined up. Look at the hackers checklist to see whats coming and debate about what you think should come nextThanks
Alright now that we have a hitstun modifier code here's the stuff we need to make Brawl+ a very exciting looking game:
-Momentum modifier (As in be able to run/jump faster and farther)
-1.5x gravity affects falls, fast falls, and short hops.
-Normal gravity affects jump, 2nd jump, and recovery.
-Reduce the range of auto-ledge snapping.
-Disable fast falled Dairs (cstick) when falling.
-crouch cancel into any move while dashing
Probably full of ****...Some1 in the Melee boards claimed that they played with this hitstun hack and that it made MK and Olimar "********".
True, or is this guy talking out of his ***?
You know you guys, you are not limited to those two. I think the next one below 3F000000 is like 3EFFFFFF or something like that. Codes go from 0-FHas anybody been experimenting with different hitstun variables?
Out of the two that PW gave us I find the first one more reasonable. The second one is quite literally Smash 64 levels of hitstun.
Yes and how exactly are we supposed to know what the variables are?You know you guys, you are not limited to those two. I think the next one below 3F000000 is like 3EFFFFFF or something like that. Codes go from 0-F
on my way to deliver the bad newsIn the "Can Brawl+ succeed" thread in the Melee boards, guy named superryan says
MK can D-throw-->N-air-->D-tilt-->D--tilt. He says a d-tilt lock can come out of this. Guy also claims Olimar has a 0-50% combo.
Someone confirm/deconfirmed this (and go to the Melee boards and post in that thread).
Either I suck at teching or I'm looking at Snake's f-tilt lock a tad bit broken.Heh, just relax kupo and don't take it personally. I'm pretty sure everyone's just very excited about the new code being out and want to get it as perfect as can be.
Anyways, I would say we start off simple.
That would be in figuring out how much hitstun we even want for Brawl+, whether it be Melee, 64, or a new level.
You suck at teching like I proved to you lol...wait what am i doing....Either I suck at teching or I'm looking at Snake's f-tilt lock a tad bit broken.
sweet! Cant wait to see them!well we have the modifier for a reason, dont we? The combos in training mode might look big, but they have to be tested against DI anyway before you can say anything.
I'm throwing together a quick vid of two combos just for the hell of it (really to test my vid capture).
I'm pretty sure it's in Floating Points. Unless, I'm completely mistaken (which I can be). You could always search around for something that calculates what the number of whatever would make such and such address come up. But, you would need PW to tell you the numbers or whatever... at that point, he may as well have just posted the list of values.Yes and how exactly are we supposed to know what the variables are?
When the gravity mod code came out, someone posted a floating point to hex converter. I'm surprised it wasn't re-posted for this. I'll try to track it down.I'm pretty sure it's in Floating Points. Unless, I'm completely mistaken (which I can be). You could always search around for something that calculates what the number of whatever would make such and such address come up. But, you would need PW to tell you the numbers or whatever... at that point, he may as well have just posted the list of values.
There it is! Here are some numbers to save you guys time.http://babbage.cs.qc.edu/IEEE-754/Decimal.html
There ya go. Good job kupo and everyone! Y'all do work son!
Yeah, I'll play you.I think maybe 10 or 15% should be the standard, but then again still needs more testing in matches against real players. With that said, anyone want to play since they locked my thread?
Alright, FC: 0130-1455-9591Yeah, I'll play you.
What codes on?
MAD causes Wi-Fi disconnects anyways, so we can take that off.Alright, FC: 0130-1455-9591
No tripping
MAD and Wavedash 2.1 (I'd rather not play with this, lol)
Auto- L canceling
Hitstun 10%
Do you mind if we have the MAD/wavedashing off or no? Because I really don't like it in Brawl+.
Really? I though it was only if the other person didn't have it or the same version as it.... anyway going online now.MAD causes Wi-Fi disconnects anyways, so we can take that off.
Sounds good to me.
I'm sure smash DI will tame that beast. That's why we need some match vids to see whats really good.With 15% hitstun, fox can utilt->dair->utilt at certain %s. Can't say for sure how powerful it is since I haven't tested against a player yet. Against a computer I managed to land a 23 hit combo for 95% damage.
Brawl+ friendlies of you vs. Gimpy would be pretty cool.Awesome I'll help with some testing this week.