The Cape
Smash Master
My suggestions so far for hitbox modifications that I feel we should do with the discovery of PK's new code.
Bigger:
Zelda kick sweetspots 1.2x size
Sonic nair 1.2x size
Bowser fair 1.2x size
TL D smash back hit 1.1x size
Snake U tilt weak hitbox 1.2x size
Grab ranges? example: Falcon, Mario, Ivysaur, etc
Chars that love grabs but have ****ty range.
Smaller:
Snake F tilt reach box .8x size
Snake U tilt hard hitbox .8x size
MK Tornado .8x size (remove speed down mods)
These are the initial list of what I think we should look at, explanations for all if needed.
Bigger:
Zelda kick sweetspots 1.2x size
Sonic nair 1.2x size
Bowser fair 1.2x size
TL D smash back hit 1.1x size
Snake U tilt weak hitbox 1.2x size
Grab ranges? example: Falcon, Mario, Ivysaur, etc
Chars that love grabs but have ****ty range.
Smaller:
Snake F tilt reach box .8x size
Snake U tilt hard hitbox .8x size
MK Tornado .8x size (remove speed down mods)
These are the initial list of what I think we should look at, explanations for all if needed.