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Dude, if the random button ever gives me Yoshi against you ... just you waitPlease Gheb, do it.
Next weekend I'll rek your face by footstooling you 24/7.
Then tell me again how OP Yoshi is, I double dare you!
Egg Roll in general is by far the most useless move in the game, let alone it being the most useless move for Yoshi. I can't think of any setups (some that are at least practical) or good options to cover with that move. You're better off dashing. Or perfect pivot, short hop Nair :3I've actually tested it as a movement option and sadly it's inferior to dashing across the stage because of the startup.
Tried that last night, it works!At high % if you don't start DAir inside the enemy, it actually spikes really well.
If you get them at low %, try tilting the stick to the side, trying to get away before the last hit connects.
Thanks, I just think it's dumb for us as it is his primary recovery move, and other characters can't be footstooled out of upb for instance. I know it's not a glitch I just feel like the heavy armor should prevent it, but then again it isn't really an attack, idk.. I just know I've died at 5% before and I wasn't too happy about it.It is not a glitch, but a normal property of footstools. Footstools cancel all momentum and send the victim on a downwards trajectory. You can do this to anyone's jump, but it's most noticeable with ours because ours lasts very long and is our main recovery move.
Your momentum will not be halted and switched into the footstool tumble as long as you are currently performing an action when the footstool begins. If you are attacking or air dodging, you cannot be footstooled to death. They can still get the jump, but you will not fall.
how do i aim where i throw the egg? its hardYou can try to force an airdodge with an egg toss. If you jump offstage while tossing an egg at your opponent, you can force them to airdodge into your follow up attack, or get hit, which could potentially set them up for a follow up or true combo.
Great tips, do you have any on how to land meteor smashes easier?You have two options with off-stage attacks, in my experience. The first approach is the "direct" approach and involves you being fast enough to land the attack (meteor or otherwise) before they have time to react or before they realize what's happening. The better your opponent is, the harder this gets, so I wouldn't bank on meteor smashes being a reliable kill move. This option is usually part of a string of attacks.
The second option is to mix up your approach to either bait out an airdodge and punish it or use unexpected options at unexpected angles to make teching off the stage difficult. Nair is generally your safest and easiest move to land offstage, but "safe" doesn't always mean "optimal."
Thanks alot, i beat my friend!Use eggs (up-b) more, use your shield to block air approaches, and use jump nair/(upsmash at high percents) out of shield to punish those air approaches. If your opponent likes to grab, then use jab and short hop retreating fair to box out that option. Remember your grab range is big due to it being a tether grab and neutral b is great if your opponent likes to shield your air approaches (keep in mind the speed of neutral b as well). Also, when facing any characters with counters, you can either grab them or wait until the counter runs out and punish accordingly.