Hikarakuen
Smash Rookie
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But yeah, it all comes down to play how you enjoy it, and I for one enjoy just playing normal Brawls. But I want to ask... if you really loved the game so much, why should you want to change how it's played?
See, now this is where that "You must recover!" part comes in... offense in a game kind of sucks without defense.It might be made up for with increased attack power. He would have a much easier time killing opponents, since they would fall fast enough for him to make combos.
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The reason fighting games never seem perfect are because people nitpick a lot more with them.You ruined the integrity of your post with that very statement. I don't see Brawl ever switching to high gravity mode, I don't think it needs to do so. But this game is far from immaculate, new or old there are very many subjective things that create a horrible imbalance.
Fighting games will never be perfect, they will always have subjective balance and have character segregation. Camping in any other video game that spawns competition and will always be evident, but it creates a weird divide for SSBB, and it makes characters who are better at spamming rather then combat climb up the tier ranks, when it should be the opposite.
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All I could think of when I read this is what happens when the next game comes out and people want that Brawl 2.0 *shudders*...In a couple months/years everyone will finally adapt to Brawl. People will find ways around camping, and everyone will stop trying to make Brawl Melee 2.0. Everyone will develop their own techniques/approaches with their character. Basically, Brawl stays the same, and Melee stays the same. Each game is different, have their ways of playing...
But yeah, it all comes down to play how you enjoy it, and I for one enjoy just playing normal Brawls. But I want to ask... if you really loved the game so much, why should you want to change how it's played?