Ok then, answer this for me tomorrow.
In heavy Brawl, I sometimes find it easier to keep my opponents at bay. I can shoot an arrow and hit them. If they try to jump, it takes only the slightest angle upward to catch them. So then they attempt to dodge it, which is just as difficult to do as in normal. You can take a step and spot-dodge, or roll. If they do the first, it is a long process, usually filled with mistakes or me charging up slightly to throw off their timing. If they choose the later, then I just hit them with a f-smash or other attack when they roll too close. It is very effective for me to play this style. Yes, it does make running to the other side harder for me, but not impossible. All I have to do is get a decent hit in one direction and I am free to run to the other. Either that, or grab them and throw them in the opposite direction of my path.
Plus, if people camp me, I have an effective approach. While over used by some people, I can use his > B to approach while also repelling/reflecting projectiles. This and the shield are key with Pit IMO. So when I camp, I usually end up winning. When I get camped, I usually out camp them and force them into plan A again. I don't see Brawl in Heavy Mode fixing that problem, at least not now or through the people I have been playing against, whom I consider to be good players.
The other thing, punishment. I don't get that either. Brawl, as almost everyone has previously noted, has low hitstun on most attacks. When you hit somebody, they can hit you right back, especially at low percents. This sucks. In heavy Brawl, this is amplified. I had to sit and watch two metaknights spam attacks at each other for about 5 minutes before one person lost a stock. They just kept trading hits until they were both pretty high. Then one got knocked of and the other found it extremely easy to edgegaurd him.
Which brings me to one last thing. Heavy makes it EXTREMELY hard to recover. That's one of the things that people ***** about most when I play. When I get them off, I can completely mess them up by stopping them with arrows. It honestly is completely unfair. I can throw Marth off and hit him with constant barrages of arrows until he dies. It sucks.
I just want to know if I'm just the master of camping (Which I know I'm not and pray I'm not), my friends completely blow (which I know they don't), if this whole heavy thing is bad (Which is what my money's on), or if there is some other answer.
Good night.
Okay, I just accidentally deleted my response to your post TWICE...so this is the short version of what I was going to say.
First off, I don't get what you mean about the Metaknights, since he was already a great comboer to begin with. They probably simply didn't go for the kill moves, which Metaknight has sparse supply of but are very fast, so I don't get why they didn't just do that. That wasn't smart playing at all.
Second. I like that recoveries are gimped, because before everyone could travel to the Moon and come back without even having to hit the **** ledge. Just as a comparison with Melee, since people have already opened this can of worms, Falco is the second-highest tiered character in Melee yet he has one of the worst recoveries in the game. This is because Falco has very high offensive potential and is probably the best spiker in the game (generalizations, I know, but bear with me). Heavy Brawl increases offensive potential while decreasing recovery potential, similar to how Falco was. EVERYONE gets this boost and nerf, not just select characters. So if you killed Marth with an arrow barrage, good for you. Marth's still really good regardless.
Third, there are two ways you can consistently combo in Heavy Brawl: have an attack that does enough vertical knockback to follow up with quick aerials or use attacks that have low vertical knockback to keep the opponent near the floor. The aerial comboing thing is obvious: just follow up after an attack. This is characters like Marth, Lucario, Ganondorf, Captain Falcon, Falco, Olimar, etc. It may work, it may not work. This actually isn't changed much from regular Brawl except than now hits are far more precious since people fall so much faster.
Comboing near the ground, however, is a different beast. Forcing your opponent near the ground with such attacks induces more tumbling animations near the ground which in turn induces more "slamming into the floor" animations which typically function as a kind of hitstun. If you follow up quickly enough, which you normally can because the opponent isn't knocked as far away, then you're in business.
If your opponent techs, however, then both of you are both back in a neutral position. Here's the thing though: in regular Brawl, it was easy to tech because you fell very slow. In Heavy Brawl it's more difficult because you are simultaneously closer to the ground and you fall faster. Thus, it's more difficult to master this form of teching and even more difficult to tech this way consistently (I had a partner spar with me specifically to test this concept, and I could only tech about 1/3 of the time while he was pursuing with a combo). This makes combos more possible than in regular Brawl.
P.S. I forgot my response to your campiness. Pit is definitely one of the best campers in the game, and I can safely say that you've mastered camping enough to be at the peak of its effectiveness. Not very hard, is it?
Characters that can do this are numerous (if not all of them): R.O.B. with his dash attacks and d-tilts, Marth with his d-tilt, Lucario with his d-tilt, Wolf's f-smash, d-tilt, and f-tilt. There are numerous ways to take advantage of using attacks with low vertical knockback to set up combos.
Heavy Brawl brings some combos, but it totally destroys aerial combat and recovery. If you're below the stage, you're going to get KOed. Iterception is now completely removed! How about instead of trying to make Brawl like Melee, we all just admit that Melee is more fun and continue to play it?
I don't want Melee. I want to play Brawl. Sure, Melee is fun, but I'm honestly just bored of it. It's bored in the way that you get bored of Ocarina of Time after you've beaten it for the tenth time: sure, it's still sort of fun, but you've sorta reached the limits of what you can do. Same thing for Melee, well at least for me. I don't feel I'm getting any better in Melee, so I think I've reached my own personal limits in that game. I wanna try something new. I wanna Brawl. Heavy Brawl.
Also, Heavy Brawl does not destroy aerial combat. I've been trying out DeDeDe in Heavy Brawl, and he is an aerial
monster because of Heavy Brawl. If you meant aerial combat like in the second-to-last episode of "Big Guy and Rusty" where Big Guy and the imposter Evil Big Guy were falling off of the building shooting guns at each other type of deal, like two characters falling and exchanging blows, I think that's a good thing that crap like that is gone because it reduces aerial games to just guessing games, and that's not deep at all.
Also, you don't always get KOed when you're below the stage. I know this for sure because I still recover rather consistently when below the stage even with the gimped recoveries, like Wolf or Link. You'll only get KOed if 1. you were stupid or 2. your opponent took the initiative to apply pressure on the edgegame, thus earning the kill. Plus, not every character can be approached from above when they're below the ledge. Ike, for one, is near impossible to approach from above when he's recovering from below the ledge due to his Aether's invincibility frames and this highly disjointed sword.
Fox falls faster in Heavy Brawl so he can hit with more lasers in the same time. Lasers normally go over people's heads, so you have to aim it close to the ground, so only one will usually hit. Heavy speeds up the process. Sure, his camping isn't godly in either normal or heavy Brawl personally, but maybe that's because I don't know how to take advantage of all his defensive options yet, I spent more of my time learning the drill 1-2 combos.
I actually like the gimped recoveries, but maybe that's because I play Fox.
Ah, I get what you mean. Everyone can decently camp, but some camp better than others (much better than others). Fox is only a decent camper because his lasers don't really apply enough pressure and his escape game isn't as strong as others. But yeah, he's a decent camper, just like everyone else in regular Brawl.
Oh, and I like the gimped recoveries too.