Whoa whoa whoa, hold on there cowboy. We've already talked about stuff like this. At the same time, this was my primary argument against heavy Brawl when I first heard of it, but I turned around myself. I'll take your wall one paragraph at a time.
I'm not going to comment on Heavy Brawl specifically yet, because I haven't had a chance to actually try it (though I can tell you that I have a lot of misgivings about the idea). But there's something else I feel the need to bring up. Making Heavy Brawl the tournament standard would be ruinous for the community in ways that are being ignored in this discussion.
Well, first off, you
should try it. The main opposition I am seeing to Heavy Brawl is that it's different...which isn't a very good argument against it at all. Duh, it's different (I'm not directing that at you, just in general).
Of course, there's always been a certain gap between the "professional" and "casual" outlooks throughout Melee's lifespan. But in the end, we were still playing the same game. I'm no pro by any means, but as I learned more about the game and took it more seriously, I could come to these boards and look at the discussions. I could see strategies that my favorite characters could utilize which I may not have thought of on my own and incorporate some of them into my playstyle. People of different skill levels and playstyles could come together and discuss things (as long as nobody acted out of mind-boggling ignorance, anyway).
If Heavy Brawl were to become the tournament standard, then all of that is GONE. Completely gone. Less-experienced players couldn't come here and learn things from the pros, because the pros aren't even playing the same game as them anymore. Transitioning from the casual scene to a more serious one is no longer a matter of just practicing new techniques and adding new things to your game. It's someone telling you "The game you've played and loved for these past years sucks. Quit forever, lose everything you've learned, and play this new game instead, because we like it better." That's not going to convince a hell of a lot of people. That's not going to encourage the growth of the professional community.
Why would it be completely gone? Heavy Brawl, in all honesty, is not very different from the regular game in terms of how you play. Many characters can still be played the same way. to most casuals, there was a huge gap between being a casual and being competitive because of advanced techniques which were difficult to master and incorporate into your game, i.e. wavedashing and l-cancelling. I'm not saying these are necessary, but they sure help out your game a lot.
I don't see why that would be different from heavy Brawl. You can basically do the same things you've been doing before only now you have to have a different mindset, just as if you had to learn wavedashing or l-cancelling.
Besides, casuals are always copying "the pros" anyway, and there's always that guy who's going to say "hey, the pros play this way, let's play this way too!" How do you think items went out of favor so quickly after the competitive scene adopted it?
Not to mention the fact that adopting Heavy Brawl as your preferred playstyle means giving up online play forever. I don't get to play with other people in person all that often, so one of my favorite things to do with Brawl at the moment is to go to the SWF Friend Finder or some similar service and set up matches with people. Yeah, once in a while you get someone with a worthlessly laggy connection, but I don't generally have trouble getting fun, lag-free matches after one or two tries. Even if Heavy Brawl is a little bit better, what impetus to I have to adopt it when I lose so much of my ability to play the game, and when I still actually like regular Brawl?
I play online regularly all the time. I find the transition between Heavy Brawl and regular Brawl not much different. The only real difference I notice is that it's easier to gimp, easier to combo, and that use of built-in techniques becomes much more important in Heavy Brawl.
Playing Heavy Brawl doesn't make you forget the way you played normal Brawl since the fundamental mechanics are still the same; the gap between Heavy Brawl and regular Brawl, I think, is far far shorter than the gap between let's say Melee and Brawl.
A place like Smash World Forums couldn't even exist after this sort of change. You can't just go to the Link forum and talk about Link. Is this Heavy Link or Regular Link? Is every post supposed to have a little tag on it designating what ruleset is being used? Why even have the forum if people can't so much as communicate with each other? You'd have to have a whole Heavy-only forum or a Regular-only forum, with no hope of discussion or transition between the two. Can a professional community even sustain itself like this? What's going to happen when all the people who advocate Heavy Brawl because of their old Melee experience have dried up and retired? What's going to be left?
What is so difficult about adding "Heavy" to the character you are talking about? I think you're throwing it waaaay out of proportion.
I am aware of the problems that too strong of a defensive emphasis can cause in a fighting game. I had a whole bunch of those concerns in an old "L-cancelling is out" thread way back when. But it's way too early to be taking a step this drastic. It's not just some quick fix that will magically make everything wonderful and perfect. There are serious repercussions.
I think you're overreacting really, really hard. Heavy Brawl doesn't completely change the game. The same options that have always been available are still there, they're just now more important because the higher gravity and more difficult recoveries makes everything count more, i.e. there are higher stakes. Consequently, this transfers the highly biased defensive advantage to a balance between offense and defense. Isn't that what competition should be about?
Think about it as though Heavy Brawl is to regular Brawl as Street Fighter II: Hyper fighting is to the original Street Fighter II. They're not that different in terms of basic mechanics (except maybe for the fact that some characters got new moves in Hyper Fighting), but one is more competitive than the other. Get it?