iRJi
Smash Champion
- Joined
- Sep 9, 2008
- Messages
- 2,423
Edit:
Here are the stage that I want all of you to use and test:
Test Stage 3- http://www.mediafire.com/?f46i8f71bnibk9g
Test Stage 4- http://www.mediafire.com/?w7i7t6mmv2sgggp
If you guys can get videos, then please do so. I will have my own videos up by Sunday when I get back home, but until then I want to here all of your input. The stages are just very basic stages, nothing serious at all. I just want to hear how you guys feel about something this basic being at least a starter stage, and how it varies to the other stages we have now. Do comparisons, analyze everything. I will give my own input as soon as I can.
__________________________________________
Introduction
Hello all. I would first like to post here that this is a blunt comparison in an attempt to open the community’s eyes in understanding what we actually have at our hands to improving this game. I know a lot of people in this community don’t know much about Halo. By increasing your knowledge of the Halo, I hope to have everyone take into consideration on how we go about things. I would first like to discuss halo, because halo is something that I have been dealing with since 2004, and I know it inside and out in terms of testing for competitive play. Let me start with something we call Forge.
Halo Forge System and Brawl’s System
Forge is a section of halo where we can create maps, and gametypes. Think of it as brawl builder, but on a way larger scale. Forge was introduced in Halo 3, and since its beginning opened many doors to competitive play. We made multiple gametypes and maps, play testing and creating them for hours, to days, to even months at a time, making sure that it was perfect. For a better glance of what I am talking about, I will use pictures:
Foundry’s flat layout looks like this:
The map has everything from the bottom being completely open and plain, from the back of the map having stairs and back rooms. In game picture with the map unedited looks like this:
As you can see, there are boxes and crates on the map. Now Forge enables us to edit what is on the map we first cleared the map of everything on it:
And from there we are able to edit and create anything we can image with the tools they provide for us. Examples are here:
After learning how to Forge properly, we then took what we had at our hands, and made customs maps, for MLG:
Map: Amplified
Map: Onslaught:
Learning the power of Forge, we edited every map possible to create custom spawn times, Weapons on map, and even altering the speed of the character you use and how much damage you deal to others. A common question that has been asked to me is how do Halo players gain access to the custom maps and gametypes? The answer is simple, actually. We upload them to the net at a universal location so that everyone can see them, and have access to them.
Lets now compare this to brawl. Brawl has a lot of features that Halo has, just on a smaller scale. We have a stage builder. While Brawl’s stage builder is not as powerful as halo’s, we actually can make perfectly viable stages to play on, and upload them so that everyone has access to them as well. We have damage modifiers, but we don’t look into it like we should because it leads to “Altering the game from its actual intention” (as some people claim) When it comes down to it, Brawl provides us with tools to make our own custom game, but yet we do not take advantage of it. We instead sit there just speculating on how things may turn out, instead of chasing and actually putting effort into the game to make it better. This leads to the question: How serious do you actually take this game?
Respect for the Game and Organization
This game finally made it to MLG, and we hold tournaments every week with 32+ people attending an event almost every time, but yet I always hear complaints instead of actions. How much do you guys really respect this game? How many of you go out of your way to sit down and test everything? How many of you play to learn almost every aspect of this game? To me, if you are one of the ones who sit there and complain about how things are unbalanced, then you need to step up.
I feel this community as a whole is overall unorganized. How can we call ourselves a competitive community with so many unset rules? While it is not the BBR’s job to set rules in stone, I feel it should be honestly. We play this game week by week, and yet we have so many variables that the game can’t be consistent between regions. First off, I feel we should actually have a set ruleset, and stage selection for every region. The main reason why everyone uses custom rule sets is because we cater to everyone’s need, instead of actually being a competitive community. We can still cater to players, but we should have set rules for everyone. Leave this up to me, and I would start this whole game from scratch and test every aspect and inch of it to make it as fair and competitive as possible, while still having variety. I feel it is time for a change on how we actually go about things. I strongly feel we should look into our options that the game actually provides us, instead of just theory crafting everything. It’s sickening to see such a good game being limited because people are not willing to go out of their way and test everything out.
__________________________________________________
Videos For custom stages:
Test Stage 4: http://www.youtube.com/watch?v=j6q_P-5Tx-o
Test Stage 2: http://www.youtube.com/watch?v=GQtQQeNbw0w
Here are the stage that I want all of you to use and test:
Test Stage 3- http://www.mediafire.com/?f46i8f71bnibk9g
Test Stage 4- http://www.mediafire.com/?w7i7t6mmv2sgggp
If you guys can get videos, then please do so. I will have my own videos up by Sunday when I get back home, but until then I want to here all of your input. The stages are just very basic stages, nothing serious at all. I just want to hear how you guys feel about something this basic being at least a starter stage, and how it varies to the other stages we have now. Do comparisons, analyze everything. I will give my own input as soon as I can.
__________________________________________
Introduction
Hello all. I would first like to post here that this is a blunt comparison in an attempt to open the community’s eyes in understanding what we actually have at our hands to improving this game. I know a lot of people in this community don’t know much about Halo. By increasing your knowledge of the Halo, I hope to have everyone take into consideration on how we go about things. I would first like to discuss halo, because halo is something that I have been dealing with since 2004, and I know it inside and out in terms of testing for competitive play. Let me start with something we call Forge.
Halo Forge System and Brawl’s System
Forge is a section of halo where we can create maps, and gametypes. Think of it as brawl builder, but on a way larger scale. Forge was introduced in Halo 3, and since its beginning opened many doors to competitive play. We made multiple gametypes and maps, play testing and creating them for hours, to days, to even months at a time, making sure that it was perfect. For a better glance of what I am talking about, I will use pictures:
Foundry’s flat layout looks like this:
The map has everything from the bottom being completely open and plain, from the back of the map having stairs and back rooms. In game picture with the map unedited looks like this:
As you can see, there are boxes and crates on the map. Now Forge enables us to edit what is on the map we first cleared the map of everything on it:
And from there we are able to edit and create anything we can image with the tools they provide for us. Examples are here:
After learning how to Forge properly, we then took what we had at our hands, and made customs maps, for MLG:
Map: Amplified
Map: Onslaught:
Learning the power of Forge, we edited every map possible to create custom spawn times, Weapons on map, and even altering the speed of the character you use and how much damage you deal to others. A common question that has been asked to me is how do Halo players gain access to the custom maps and gametypes? The answer is simple, actually. We upload them to the net at a universal location so that everyone can see them, and have access to them.
Lets now compare this to brawl. Brawl has a lot of features that Halo has, just on a smaller scale. We have a stage builder. While Brawl’s stage builder is not as powerful as halo’s, we actually can make perfectly viable stages to play on, and upload them so that everyone has access to them as well. We have damage modifiers, but we don’t look into it like we should because it leads to “Altering the game from its actual intention” (as some people claim) When it comes down to it, Brawl provides us with tools to make our own custom game, but yet we do not take advantage of it. We instead sit there just speculating on how things may turn out, instead of chasing and actually putting effort into the game to make it better. This leads to the question: How serious do you actually take this game?
Respect for the Game and Organization
This game finally made it to MLG, and we hold tournaments every week with 32+ people attending an event almost every time, but yet I always hear complaints instead of actions. How much do you guys really respect this game? How many of you go out of your way to sit down and test everything? How many of you play to learn almost every aspect of this game? To me, if you are one of the ones who sit there and complain about how things are unbalanced, then you need to step up.
I feel this community as a whole is overall unorganized. How can we call ourselves a competitive community with so many unset rules? While it is not the BBR’s job to set rules in stone, I feel it should be honestly. We play this game week by week, and yet we have so many variables that the game can’t be consistent between regions. First off, I feel we should actually have a set ruleset, and stage selection for every region. The main reason why everyone uses custom rule sets is because we cater to everyone’s need, instead of actually being a competitive community. We can still cater to players, but we should have set rules for everyone. Leave this up to me, and I would start this whole game from scratch and test every aspect and inch of it to make it as fair and competitive as possible, while still having variety. I feel it is time for a change on how we actually go about things. I strongly feel we should look into our options that the game actually provides us, instead of just theory crafting everything. It’s sickening to see such a good game being limited because people are not willing to go out of their way and test everything out.
__________________________________________________
Videos For custom stages:
Test Stage 4: http://www.youtube.com/watch?v=j6q_P-5Tx-o
Test Stage 2: http://www.youtube.com/watch?v=GQtQQeNbw0w