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Grand Old Thread: League of Legends!

Z'zgashi

Smash Legend
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ZzgashiZzShy
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I always need to wait aroun 2-3 mins, occasionally it reaches 5 or more though.
 

-Vocal-

Smash Hero
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Messages
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Behind the music
^ he wasn't insulting you, he was trying to be cynical, even though he did a bad job of it.



i have to wait >10 minutes in queue for a dominion game on my other account. it's getting a little ridiculous.
The way it came across was the way it would sound if a hipster was talking to someone music. "Why don't you just go listen to Katy Perry - that's what 90% of America does, right?"

I forgot to add that the person was asking for good music suggestions.
 

DarkDragoon

Smash Champion
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AZ
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LordDarkDragoon
Mogwai's stream is so entertaining.
18 minute games, awesome.
-DD
 

Omni

You can't break those cuffs.
BRoomer
Joined
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Messages
11,635
Location
Maryland
Is there a way to Solo Golem with Nunu at LVL 1 without Runes or Masteries?
 

PhantomX

WarioMan
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Messages
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Roflmao. That dragon double kill. I don't even attempt to go for them in solo queue unless I know I can solo it by myself, b/c you can't really rely on those teammates.
 

Hylian

Not even death can save you from me
Administrator
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Super long 4v5:



Worst person I've ever played with:

 

_Dice

Smash Ace
Joined
Sep 8, 2010
Messages
640
starting to think AD junglers who get on hit items are the way to carry dominion.

junglers typically have good healing methods. AD means you can apply alot of on hit effects to them and have it be useful. on hit items in dominion man.

at least yi + WW.

and also smite promote is by far the best way to carry in dominion. the enormous gold + ability to use creeps to push points makes you able to not have to rely on your team nearly as much. in fact i've been holding top solo often holding the top 3 points for some time while 4 people on my team struggle to keep our 1 bottom point.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
There are on-hit affects besides the splash damage and Bloodrazor?

Also, I ****ing hate people who spend more time telling people what to do than killing enemies or capping points. "hurr derp please ignore the fact that I have the lowest score and fed both their akali AND jax, cap all these points durr"
 

Frolossus

Smash Lord
Joined
Feb 6, 2009
Messages
1,607
Location
Marquette, Michigan
There are on-hit affects besides the splash damage and Bloodrazor?

Also, I ****ing hate people who spend more time telling people what to do than killing enemies or capping points. "hurr derp please ignore the fact that I have the lowest score and fed both their akali AND jax, cap all these points durr"
wits end, frozen mallet counts i think
tri force/sheen/lich bane
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Oh yeah, and Entropy, too.

I wish you got more points for defending. My Soraka record is about 3 losses and at least 15 wins, and only get in the top three about half the time.
 

john!

Smash Hero
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Messages
8,063
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The Garden of Earthly Delights
If it was OP you'd have a lot more Gold badges :p
i usually don't get points. the whole point is to distract the enemy team.

for example, if me and another person are capturing a tower, and the enemy team won't interrupt us, i'll leave them to capture the tower themselves and go pressure some other tower. if someone is defending a certain tower, i'll pressure them from the jungle and make them stay, then suddenly appear at another unguarded tower.

dominion isn't a deathmatch. the only reason summoner's rift is a deathmatch is because you can't capture towers without creeps, meaning you have to spend time pushing, meaning the enemy team can respond whenever you threaten their tower, meaning you usually have to kill them before you can push. dominion doesn't have this problem; it's all about mobility, distraction, disorganization, and taking advantage of the disorder on the enemy team.

edit: that being said, if you die a lot you will lose the game because they will have time to capture points and have a gold advantage. so the point is to not die, avoid fights, and focus on towers. i usually get a positive k/d regardless.
 

_Dice

Smash Ace
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Messages
640
Well john. champions that push quickly are still incredibly strong. for instance you push a point FASTER when you focus on killing creeps than capping the point. and you get more gold too. if you kill the creeps then stand in the way of the creep spawn killing the waves until the point is about to go neutral then start capping (getting the gold/xp for it) then go back to creep wave then finish up the point on your own. you get it about 5-10 seconds faster and get about 245-365 more gold than otherwise (assuming the otherwise includes killing creeps in the wave prior to capping if not then upwards of 500 gold more)

thats why smite/promote is good for carrying. you can push two points at once with it (by killing 3 creep waves and then promoting and moving on they push the turret to neutral on their own).

i think Dominion meta should end up being:

1 Bottom who has to:
Do well in 1vsmany situations.
Lane well vs others in that they do not get harrassed too often
Kill minions fast and be able to survive and annoy groups of people as long as possible.
should usually build tanky over damage and build no boots unless required to do the above.
Preferably have garrison/defensive spell

Example: Singed, Yorick, Alistar, Heimer

1 Top who has to:
Carry
Farm
have good sustain
clear creep waves fast and kill enemies quickly
preferably a jungler who auto attacks often though an AP carry is possible
Preferably have smite/promote in order to do the above better.
build boots to help survive/attack

Examples: warwick, Udyr, Olaf, Malzahar, Morgana

3 Roamers who have to:
be very mobile
Build Boots of mobility
preferably either dominate champions quickly (poppy, akali ect) or have CC (preferably groups but individuals is fine).
Preferably all/most get +cap rate items (they need to get in and out as quickly as possible)
Haste/Flash is definite positive.
be able to respond to requests for help from top/bottom quickly and know how to prioritize points and quests as well as when to give your carry the relic and when to give it to bot

Examples: Poppy, Akali, Twisted fate, Pantheon, Shen, Sona
 

PhantomX

WarioMan
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I still wouldn't take smite, but pushing creep waves is ridiculously strong for capturing. If you build up a big wave you can capture a point before enemies can even react.
 

_Dice

Smash Ace
Joined
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Messages
640
faster than 10-15 seconds? cuz that's how fast you can do it with priscilla's.

then, when you capture it, your creeps spawn from it, so it's like a free push anyway
with a big wave you get a point in about 5 seconds. + you can push while someone is defending with creeps.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
I'll probably start using Smite, if only because nothing else is really that useful on Soraka. Ghost and Flash are underwhelming when everyone is so much faster than me, and Fortify is really only good for tower diving.
 

Z'zgashi

Smash Legend
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I rarely dont get top 3 in points in dom, the only exceptions are when I have a bad game and do bad, or if I'm legit outplayed by everyone else on my team and we completely **** lol.

In my Match History, 8 of the last 10 games are dom and Im top 3 in 7 of them.
 

_Dice

Smash Ace
Joined
Sep 8, 2010
Messages
640
I'll probably start using Smite, if only because nothing else is really that useful on Soraka. Ghost and Flash are underwhelming when everyone is so much faster than me, and Fortify is really only good for tower diving.
garrison is always good in the war of attrition. it pretty much stops capping (from 1 person) while you focus on the other ect.

but you have to spend time killing their waves and running up to the tower before you push. that takes at least ten seconds, and the enemy can see you the whole time.
the point of killing creeps is to get the gold as well. obvious surprise BDs will be better same in Summoners rift. a full on surprise BD often can take down a turret faster and with less enemy reaction than a push. but a push will cause the turret to die faster and forces the team to make a choice between defending the push and whatever fight they are in.

think of pushing a lane before taking a point like a split push in SR. it's goal is the turret and usually it can get damage done on either the target turret or another turret abandoned by the enemy.

and you only have to kill two waves. which for Yi for instance is an alpha and 1 hit and then smite + a couple hits. which takes barely any time at all.

meanwhile if someone is defending or close to a point you can't BD that point. period. while if you are pushing a point and someone shows up to defend they are unlikely to jump out of turret range to kill you (if you are the carry as defined by my list) so you can keep killing the minions as they spawn passively pushing the point down while they can't do anything to stop it. and if you notice the point will go down from the wave you can always dive the point and kill them and have the point become neutral mid fight to help you even more.
 

PhantomX

WarioMan
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Similarly, John, if someone is sitting at their point, you can fight them while the minions speed neutralize the point for you, which takes away the defensive advantage of many of the campier champions. Minimizes the tower damage you take and can let you win a fight you might otherwise lose.
 

_Dice

Smash Ace
Joined
Sep 8, 2010
Messages
640
Btw guys i'd like to try an arranged 5v5 in dominion with the plan i thought of to see what tweak to champ comp i need to make.
 

john!

Smash Hero
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you guys are talking about what happens if someone is defending the point.

if someone is defending the point, i leave them and focus another tower. maybe i'll help my team kill them if my team is nearby. it's their loss for wasting their time by sitting and guarding a tower.

as a matter of curiosity, how well do you do in dominion with your push strats?
 

Z'zgashi

Smash Legend
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@Dice: I might be willing to join you if you'd like.

I use mainly Riven, GP, and Blitz in Dom.
 

Scamp

Smash Master
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In addition to all of that you also have the option to leave while the minions are pushing the tower in order to create an advantage elsewhere. Whoever is guarding the tower has to deal with all the minions or have the tower get at least neutralized, and depending on the champion that could take a long time.
 

Scamp

Smash Master
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Also john! you don't have to be at the point to defend the point. You can simply be nearby out of sight and react to whatever appropriately.
 

john!

Smash Hero
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Also john! you don't have to be at the point to defend the point. You can simply be nearby out of sight and react to whatever appropriately.
well that's where mobility and map control comes into play. shaco has those in spades.

i'll stop talking about it now, nobody's going to be convinced unless competitive dominion starts up or a metagame develops.
 

Dekar173

Justice Man
Joined
Jun 25, 2008
Messages
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Albuquerque, NM
Dominion's uncompetitive as **** due to too many heroes that are absolutely OP. It's like MVC2, except with 5 heroes per team, and you have to build around a very select few. Dumb. Hell, that's league in general. Imba as ****.
 

_Dice

Smash Ace
Joined
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Messages
640
you guys are talking about what happens if someone is defending the point.

if someone is defending the point, i leave them and focus another tower. maybe i'll help my team kill them if my team is nearby. it's their loss for wasting their time by sitting and guarding a tower.

as a matter of curiosity, how well do you do in dominion with your push strats?
always #1 on team. always winning the side i'm on usually 1v3 or so.

don't always win games because when i go bot (and stay bot) i hold the bottom 2 points but my 4 on my team lose three top.

and when i'm top my team is dying like crazy and i'm holding 2-3 points consistantly though. I don't roam. which is what you are describing that you do.
 
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