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Grand Old Thread: League of Legends!

jpak

Smash Lord
Joined
Feb 28, 2010
Messages
1,495
Anyone see the game last night where jiji stepped on a trap and cost CLG the game. Team started raging after haha
 

DMG

Smash Legend
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DMG#931
Malz is ok. It's an interesting MU because you can guide his visions away from your minions with your turrets. You also prevent him from playing overly aggressive because of your huge rocket range.
 

Scamp

Smash Master
BRoomer
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Berkeley
I've been using Eve nearly exclusively in Dominion. Start by taking the team's upper turret, and then either help top or BD their turret depending on how things are going. Get Priscilla's Blessing and then AP/Movespeed items. Pick off weak champions and BD all day. Get top score then have the opposing team (and your team as well) complain about your playstyle.


And let me put my Heimer experience up here and present a list of champions Heimer absolutely hates, even if they don't build magic resist. (Though it's even worse when they do.)

Akali
Malphite
Kassadin
Sion

These four make it practically impossible to do anything beyond your turret unless your team is with you. There are several characters that can give you problems (like Annie) but nothing that wouldn't give pretty much any champion problems normally. I don't see why Tristana is a problem.
 

DMG

Smash Legend
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DMG#931
dang did my post not go through?

Most of those champs you listed are pretty even, or only start winning after level 6 like Kass. Heimer defensively doesn't lose laning phase to many champs/its hard to force him out after the turret mana buffs.
 

jpak

Smash Lord
Joined
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Messages
1,495
Doesn't spell damage draw turret aggro now? Making kass an easy/even matchup even after 6?
 

Omni

You can't break those cuffs.
BRoomer
Joined
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Messages
11,635
Location
Maryland
All I know is that I've been wanting to save up for Vayne, but I may cut it halfway and grab Heimey.

What's that I hear about him receiving buffs?
 

Vyke

Smash Champion
Joined
Sep 13, 2007
Messages
2,694
Location
Pennsylvania
We'll help you out, just don't take the rage you might receive seriously.

It's pretty aggravating trying to teach this game sometimes.
 

DMG

Smash Legend
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DMG#931
I could care less about dominion at this point. I've seen a never ending set of stairs of just more and more absurdly strong strategies and characters pile ontop of each other since it has come out that I pray to jesus and almighty god they have more dominion maps/completely rework this map.
 

Scamp

Smash Master
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dang did my post not go through?

Most of those champs you listed are pretty even, or only start winning after level 6 like Kass. Heimer defensively doesn't lose laning phase to many champs/its hard to force him out after the turret mana buffs.
Yeah Heimer isn't going to lose laning phase to anyone until level 6 unless you're reckless. And yes, all of the champs except for Sion will only annihilate you at level 6 or beyond. But in a solo lane that's really not a long period of time.


Trist killing turrets isn't a problem. There are several champions that can deal with turrets safely such as Karthus and Nunu. And Trist's combo shouldn't be enough to kill you unless you were already hurt or she's building AP. Not to mention you can grenade her in the face before she's done with it.

Not to mention you really shouldn't be relying on turrets as Heimer for anything except perhaps defending towers or AFK farming.

The improved AI doesn't help much against Kassadin. Certainly it's nice but they're not going to do enough to keep Kass from silencing you, slowing you, and doing massive damage to you, and then getting away safely if he doesn't kill you for whatever reason.

Really I could expand the list of people who crap on Heimer to "anyone with a stun' but Heimer has all the tools to play safely in order to avoid that. You just can't push like crazy with him like you used to be able to.
 

PhantomX

WarioMan
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Jeez, well there goes my whole week.
I know, right? Considering I can only afford to spend about 2 hours playing League per day this week, I will probably be doing Dominion since it's shorter and faster paced, plus I guess I can smurf at the same time, lol.
 

Omni

You can't break those cuffs.
BRoomer
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All I know is that I'm in <3.

It was right when I was just chillin in their jungle in bushes. 3 turrets up. Lee Sin, Annie, and Ashe (after getting their blue) ran into my bush nearly at the same time. Then I was like R, E, W TRIPLE KILL.
 

Omni

You can't break those cuffs.
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I meant two. Unless you consider the fact that Heimer himself is basically a turret.

Edit: :troll:
 

DMG

Smash Legend
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DMG#931
Yeah Heimer isn't going to lose laning phase to anyone until level 6 unless you're reckless. And yes, all of the champs except for Sion will only annihilate you at level 6 or beyond. But in a solo lane that's really not a long period of time.


Trist killing turrets isn't a problem. There are several champions that can deal with turrets safely such as Karthus and Nunu. And Trist's combo shouldn't be enough to kill you unless you were already hurt or she's building AP. Not to mention you can grenade her in the face before she's done with it.

Not to mention you really shouldn't be relying on turrets as Heimer for anything except perhaps defending towers or AFK farming.

The improved AI doesn't help much against Kassadin. Certainly it's nice but they're not going to do enough to keep Kass from silencing you, slowing you, and doing massive damage to you, and then getting away safely if he doesn't kill you for whatever reason.

Really I could expand the list of people who crap on Heimer to "anyone with a stun' but Heimer has all the tools to play safely in order to avoid that. You just can't push like crazy with him like you used to be able to.
Well yeah. You CAN'T push as safely/strongly as before. But there's a huge difference between that and outright losing a lane. If you can adjust to a lane MU that gets harder by playing safer, and you have the tools to do it, then the MU isn't really that losing.

Heimer vs Kass is ok. It's not great, but it's doable. You get rocket off if he comes in to silence, so that keeps it more even.

lol why does it show phantomx's post edited in the same minute he posted it? i thought swf didn't do that...
 

Omni

You can't break those cuffs.
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Quick edits have been removed.

Which means I'll be editing all the time to correct typo/grammar.
 

Espy Rose

Dumb horse.
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Well, that's a tad inconvenient. Oh well.
Also, Dominion hype. I played about five or so games, and I love the game mode.
:applejack:
 

ArcNatural

Banned ( ∫x, δx Points)
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Yeah same, I don't really find Dominion to be that interesting. It's nice for when you don't have a lot of time to play though.
 

Scamp

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Well yeah. You CAN'T push as safely/strongly as before. But there's a huge difference between that and outright losing a lane. If you can adjust to a lane MU that gets harder by playing safer, and you have the tools to do it, then the MU isn't really that losing.

Heimer vs Kass is ok. It's not great, but it's doable. You get rocket off if he comes in to silence, so that keeps it more even.
I really don't understand what you're trying to say here. It doesn't really seem to pertain to what I was trying to say at all. When you say "isn't really that losing" what I read is "you aren't losing by that much" which can also read "with skill, you don't have to lose that badly." But any way you slice it, you're still losing.

And how does that keep things more even? The point is that unless you're under your turret (or you flash or whatever) he gets a silence, a slow, a few whacks, and even more damage if he hit you with his teleport.
 

Espy Rose

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Well, you definitely can squeeze more games of Dominion in during the same time as a single regular game.
 

Scamp

Smash Master
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Just had an epic comeback where we were down to 7 and we were yelling at each other about character choices. The other team had about 180 and were typing in "gg". We won 7-0.

I can't stop having fun on Dominion.
 

DMG

Smash Legend
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DMG#931
Depends on your definition of losing. There are MU's that he doesn't win, but the opposing character isn't getting his tower anytime soon either. If you count that as losing, he has a few of those
 

Espy Rose

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That happened to me on Sunday, Scamp.
My team was at 8 and the other was around 100. We kept it that way and eventually won.
 

Scamp

Smash Master
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I don't think Heimer should ever lose his tower to anyone, except perhaps that unexpected 5-man rush that signals that the laning phase is over.


Man, I don't think I've ever had that epic comeback happen against me yet. Closest thing is when we're up by 100 early but that's not even close to the same thing. That's not going to be a good feeling when it happens...
 

PhantomX

WarioMan
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You actually get more IP for your time in Dominion than in Summoner's Rift, BUT, if you have IP boosts the latter is more worthwhile (because Dominion doesn't give you the flat 150 you are supposed to get).
 

ArcNatural

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I believe MacD a few others and I lost a Dominion game 1-0. It was crazy we literally almost recapped when we lost to that final tick.
 
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