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Grand Old Thread: League of Legends!

safehaven

Banned via Warnings
Joined
Nov 7, 2010
Messages
479
I had a Banshees Veil...

I also had a Void staff not sure what safehaven was talking about lol.
talking about that ryze lol. real stupid


If your carry gets jumped, then pillaring between your carry and their tank/dps is the best option, the slow is pretty strong and they have to run around it. If you don't have a good initation, you can also use pillar to start up the fight by splitting their DPS from reaching your team while you wail on their front line. By the time the fight is over you should have pillar up again to help either run away or chase. Save it if it isn't necessary to use.

Placing contaminate as a fight is starting is a bit more tricky imo, b/c you want to put it in a way that you can run in and draw CC w/ the reduction, but you aren't unable to return to your team.

For his build you can go 0-21-9 and build tanky if your team doesn't have a good damage soak/tank, or go trinity force DPS and 1-14-15 (i like this for him in the jungle.

Honestly I think he could lane pretty decently as well, but he always gets relegated to the jungle.
if my carry gets jumped, usually i am ulting the person who jumped the carry and fully focusing them. im not going to let them ever get zoned out of a fight. i never think just throwing pillar in front is good enough when they actually get jumps.
I just mean that when i fight is about to happen or someone initiates, i think i should do it preemptively. im really not sure anymore lol


also i feel like if our best initiation is pillar, then our team is pretty ****ed lol

i havent really tried trinity force that much. i just get boots, wriggles, and frozenmallet as a core, and just tank our after that, sometimes getting sheen or bf sword later. but by then u have probably won or lost already. i just feel like for melee dps with a kit like his, trinity force isnt really enough to fight with.

also i dont really think masteries matter on him. i always just go 16-0-14 for a better jungle and the flash cooldown point. i feel like going 21 in defence hurts his jungle way too much., even if u are going to be tanking
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
Trinity is probably Trundle's most efficient overall item. His Q is on a low enough CD to reliably abuse procs. It gives him stats he wants without going too far down one path (too much defense, too much offense). Wriggle P stone/HoG and T Force. IMO at least.
 

PhantomX

WarioMan
BRoomer
Joined
Apr 16, 2008
Messages
10,683
Location
Round Rock, Texas
His Q will always proc. Triforce since it's 4 secs, and it has an ok slow.

You can try to predict when they will jump your carry and put up a pillar as they do it, since it displaces and interrupts all movement abilities that aren't blinks. That's easier to do when ganking than a teamfight starting though. If your carry does get out of position though, the pillar will split them as long as the center of it is between your carry and their jumper.
 

safehaven

Banned via Warnings
Joined
Nov 7, 2010
Messages
479
do u even play trundle dmg?

try going triforce. first, it take a while to finish, and if u fight before then, u cant really do your job of q-ing their ad in the face

even if u finish it and then get armor or mr, then by then there have been probably been two or three major fights that u have been squishy or triforceless

if u mean "efficient" as in "every stat works for him", sure. hes tanky dps. but triforce for a melee with no natural tankiness or lifesteal is not efficient at all, in terms of winning early. and your midgame is already bad enough without going triforce.

i wont say its bad cause i havent tried it enough, but it certainly isnt "efficient" in terms of usefulness for what trundle does

maybe you should pray to god someone on their team just stacked armor and mr, and then ult them, but even then you will probably have the focus of at least two champions.

ill play with it i guess

edit: i thought we all figured out that hog wasnt very efficient? and trundle is a realy strong ganking jungler and fast jungler, so why do u need to devote gold to philo stone if u can either clear jungle or make a strong gank?

i thought u should only get philo on tnaky junglers aka amumu rammus. trundle isnt tanky without items. and AGAIN, if you are going to be smashing someone in the face in a teamfight and draqing focus, u dont need health and mana regen..

lastly, should u really be spending 800 early gold when youre trying to get a trinity force? lol.. doesnt make sense, and only becomes worthwhile after laning is over and after your subpar midgame is over.
 

PhantomX

WarioMan
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Messages
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He doesn't need HoG or Philo. He does plenty of damage and can clear creep waves like crazy with contaminate and wriggles, as well as wrecking the jungle.

Triforce is expensive but all of the parts of it help. Phage first for the slows/ganks and survivability, then get the zeal/sheen as needed. It also helps to get red pots around mid game to give you that little bit of extra oomph.

I don't know if you knew this or not, but your ult continues to take health off the enemy even if it will take them below zero, and the health you regain stays on you. With level 6 and even just madred's/vamp scepter you can easily and quickly solo dragon. Just make sure you use his Q after the attack animation so he gets more procs.
 

Mr.C

Smash Master
Joined
Apr 22, 2004
Messages
3,512
Jesus Hylian O_O 17k posts

I was the biggest Troll back in the day, posting like crazy and I still only have like 3k posts lol.
 

Sinister Slush

❄ I miss my kind ❄
Moderator
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Been using Twitch for almost 20 hours now rather then Fiddlesticks for the last 4 weeks... he's fun and all, but my internet loves Disconnecting me at random times and giving me bad teammates 90% of the time that feed the other team enough to be level 11 in under 13 minutes.
So i've gone 5 defeats in A row...
 

safehaven

Banned via Warnings
Joined
Nov 7, 2010
Messages
479
i didnt know that about the ult. thats pretty nice really.
and i solo drag as soon as i get wriggles and ward the area. trundle real strong

i just love the security of having a giants belt when im running around through fog of war. maybe i get phage then giants belt, then triforce..
well see
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
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7,605
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kayle remake looks more fun but still kinda . . . . well . . . nvm we'll see. Shurelia said the remake was nothing but a huge headache
 

Abel1994

Smash Lord
Joined
Mar 15, 2010
Messages
1,882
Location
Dacula,GA
Been using Twitch for almost 20 hours now rather then Fiddlesticks for the last 4 weeks... he's fun and all, but my internet loves Disconnecting me at random times and giving me bad teammates 90% of the time that feed the other team enough to be level 11 in under 13 minutes.
So i've gone 5 defeats in A row...
We must have the same connection then

who else ets depress when ur in a hour long game and ur score is like 20/5/23 and u lost because ur team fails badly?


d d d double post!
 

-Vocal-

Smash Hero
Joined
May 21, 2010
Messages
6,370
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Behind the music
Why isn't LeBlanc used more?

:phone:
She has trouble with late game. I think it's the same reason Veigar isn't used more. Yes, they're both pretty good at removing someone from a fight, either through death or incapacitation, but they're too single target focused. Not to mention she's much better when teams and champions are roaming around yet not as good in an obvious shootout at a base tower (that's how I've always seen her, anyways).
 

safehaven

Banned via Warnings
Joined
Nov 7, 2010
Messages
479
leblanc and veigar are like opposite champions lol

u cant really compare them.
veigar is actually really strong but has weak early game and doesnt have the aoe damage output that better casters have

u q someone, ult someone, hopefully stun multiple people, and pray that dark matter hits. late game his damage is insane, and if u build dfg, you can instantly remove a carry from a fight (assuming you arent silenced)

leblanc is like super long cooldown single target burst with an awful passive.

malz has single target focus, but hes completely different
 

PhantomX

WarioMan
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Regular bravery > this.

You actually have to be brave to play with mobility boots and all stacks, b/c there is no hope of getting benefit from them if you don't start stomping.
 

-Vocal-

Smash Hero
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May 21, 2010
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Regular bravery > this.

You actually have to be brave to play with mobility boots and all stacks, b/c there is no hope of getting benefit from them if you don't start stomping.
I actually haven't ever done either :chuckle: At the same time, you might get something useless like RoA on Vayne
 

PhantomX

WarioMan
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Still gives you health and some lane sustain w/ it's passive, so not entirely useless. The odds of getting something more useful than one the stack items (or all if you're in a losing game) are pretty high through this.
 

-Vocal-

Smash Hero
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Still gives you health and some lane sustain w/ it's passive, so not entirely useless. The odds of getting something more useful than one the stack items (or all if you're in a losing game) are pretty high through this.
Yea, that's true. Depending on what I get, I'd probably be more comfortable doing Ultimate Bravery in normals and save true Bravery for premades

Actually, if there are enough people game, some SWF Bravery sounds pretty fun. Who's down?
 

Abel1994

Smash Lord
Joined
Mar 15, 2010
Messages
1,882
Location
Dacula,GA
Just went 14/0/8 with gp IT WAS FUNNY!!!

I had Karth use his ult when 5 of them here huging turret and then they had no health left then i used mines and got a penta!
Before they surrender i had 2 of em chase me and i ran then ult then they both died!
GP is so op!
 
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