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Damn straight. Now if only the in-game model looked like thisSomeone still needs to teach me teemo. I wantto play lux because of vox's avatar.
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Damn straight. Now if only the in-game model looked like thisSomeone still needs to teach me teemo. I wantto play lux because of vox's avatar.
yes, because yi is extremely susceptible to hard CC (stuns, roots, fear, taunts). If you kill them in 2 hits but also die in 3 hits, a 2 second disable is all that stands between annihilating and getting annihilated.Wes I experimented with that build you told me about for Yi, and while it was mostly successful I had a friend tell me it was a horrible build for him specifically BECAUSE it makes him a tank, and that's not what his role is (according to him). So I was thinking, is the tank Yi or the all attack damage/speed/crit Yi better? Say I got two Phantom Dancers, Ghostblade, and Infinity Edge or something like that, would it matter if I had no defense or armor if I just kill them in 2 hits?
yep, this is pretty much spot on. I don't like win-more characters, I'd rather have characters who can get you winning from losing or neutral.AP is really good for preventing comebacks, IMO, because the massive map control and damage you get from having shrooms in the middle of their jungle makes it ridiculously hard for them to get any plans going. So if you're already ahead, AP makes it a nightmare for them do anything. Having half their jungle shroomed means they won't be going anywhere without losing half their health while you get to farm and control objectives. It softens them up big time for important team fights and makes baron and dragon really easy. But if they're able to afford wards and oracles, they'll know where you are and how to avoid your silliness.
It's kind of the same as AP Shaco in that regard: high damage single target nuke and annoyingly deadly bundles of traps that you need time to set up. If an AP Shaco gets control of your jungle then you might as well quit right there.
Problem is you need to already be winning to get that effect, but there really isn't much more discouraging than "hey let's get some wards, pick up lizard and golem, then try to start a fight for dragon" and taking thousands of damage the moment you step foot into a bush.
Lesson: If you can build strong survivability and maintain high damage output then odds are you should do it, because your DPS is usually zero when you're dead.yes, because yi is extremely susceptible to hard CC (stuns, roots, fear, taunts). If you kill them in 2 hits but also die in 3 hits, a 2 second disable is all that stands between annihilating and getting annihilated.
but really it doesn't matter at the level which you are currently playing, I'm simply telling you what I mostly see built in my games. And while I see tanky builds the most, there are also wriggle's -> trifoce -> banshee's -> more dps builds and even just straight IE + PD + BT builds that can work. I will say though that I always think I can comeback vs. a 30-0 yi with no defensive items, but that 8-2 atmogs yi with banshee's typically feels impossible to comeback against.
I didn't even know about Triforce, holy hell I just looked it up and it *****. Also, more noob questions: How do I get all six items/weapons? Everytime I have 5 there's only one space and the good stuff requires two or three spots to make? And I didn't even know you could activate abilities on weapons you buy, do you just click the weapon once or twice or something?yes, because yi is extremely susceptible to hard CC (stuns, roots, fear, taunts). If you kill them in 2 hits but also die in 3 hits, a 2 second disable is all that stands between annihilating and getting annihilated.
but really it doesn't matter at the level which you are currently playing, I'm simply telling you what I mostly see built in my games. And while I see tanky builds the most, there are also wriggle's -> trifoce -> banshee's -> more dps builds and even just straight IE + PD + BT builds that can work. I will say though that I always think I can comeback vs. a 30-0 yi with no defensive items, but that 8-2 atmogs yi with banshee's typically feels impossible to comeback against.
yep, this is pretty much spot on. I don't like win-more characters, I'd rather have characters who can get you winning from losing or neutral.
Sounds good, tahnksno
start catalyst
then tear
then deathcap
then AA/BV(or RoA)/Void Staff in whatever order makes sense.
in tear + cata openings, cata is much more important early, as it is godly during laning. Don't worry, you'll still be able to max your tear.
true on the void staff point. I'm really conditioned to balanced teams with people running MRes glyphs and there being 10 banshee's veils in the game and sometimes I forget that there will be games where players are running around with < 80 Mres, at which point you shouldn't bother buying void staff.if you're facing a relatively low MR team, you shouldn't get void staff. also i like getting rod of ages before banshee's and archangel's, if i find that my team is able to protect me well.
Atlanta's zilean is bad and he was losing lane. Giving them amumu was tough. If we picked it with our first tow picks they would have likely changed the team comp they use usually. I was hoping they would go with picking amumu in hteir last two picks, however they did not.how did they get zilean and amumu? ><
Their team is equally weird. The game was even until they got a quick baron and then it was over. Our team did fine, as i mentioned earlier, I wanted to use different players so I could get different picks that would counter their team but they couldn't make it.There is such a thing?
And nah, bad tournament day. Weird picks and weird play options by his team. AoE still seems pretty healthy and strong to me if it's allowed to happen.
Though my day was only mildly better
I play him every time I can pick him on Twisted Treeline. I rarely play him on SR though tbh.ok so people who wanted riot singed were
mogwai
kevinm
pakman
daniel tong
do you guys actually play singed or WUT FREE CARD OK
From a cost efficiency standpoint, a maxed RoA is crazy good, it's just that it comes at a fairly high opportunity cost by requiring an early 3K investment in a straight HP/AP/Mana item. The big issue is that casters typically need extra early utility from their items moreso than raw efficiency (except for deathcap, ). If any casters would benefit from it, it would be late game superstars like Kass/Anivia/Malzahar with good damage scaling, but I still think RoA ends up mostly being a niche item for the caster tanks, since they want nothing to do with Archangels (Cho, Singed, Gragas) and typically need some help with their mana pool.i'll take your word for it, i just personally think roa is an underrated item and i like to rush it so that the passive can max out asap. i also use mres/level glyphs so the extra magic resist from veil isn't a must-have until later.
I play him in normals occasionally.i thought the general concept was that you build RoA for characters that want both AP and some survivability early game
although the early catalyst into bveil is what i've been hearing you should be doing
Yeah Movespeed quints are nice. I have been using them on alistar and malphite recently and am really enjoying them.I've been liking Movespeed Quins on Alistar, Cho, and Blitz. Helps you get into position easier to land your CC.
I play singedok so people who wanted riot singed were
mogwai
kevinm
pakman
daniel tong
do you guys actually play singed or WUT FREE CARD OK