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Grand Old Thread: League of Legends!

thumbswayup

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wars not make one great
Wes I experimented with that build you told me about for Yi, and while it was mostly successful I had a friend tell me it was a horrible build for him specifically BECAUSE it makes him a tank, and that's not what his role is (according to him). So I was thinking, is the tank Yi or the all attack damage/speed/crit Yi better? Say I got two Phantom Dancers, Ghostblade, and Infinity Edge or something like that, would it matter if I had no defense or armor if I just kill them in 2 hits?
 

Wobbles

Desert ******
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AP is really good for preventing comebacks, IMO, because the massive map control and damage you get from having shrooms in the middle of their jungle makes it ridiculously hard for them to get any plans going. So if you're already ahead, AP makes it a nightmare for them do anything. Having half their jungle shroomed means they won't be going anywhere without losing half their health while you get to farm and control objectives. It softens them up big time for important team fights and makes baron and dragon really easy. But if they're able to afford wards and oracles, they'll know where you are and how to avoid your silliness.

It's kind of the same as AP Shaco in that regard: high damage single target nuke and annoyingly deadly bundles of traps that you need time to set up. If an AP Shaco gets control of your jungle then you might as well quit right there.

Problem is you need to already be winning to get that effect, but there really isn't much more discouraging than "hey let's get some wards, pick up lizard and golem, then try to start a fight for dragon" and taking thousands of damage the moment you step foot into a bush.
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
Wes I experimented with that build you told me about for Yi, and while it was mostly successful I had a friend tell me it was a horrible build for him specifically BECAUSE it makes him a tank, and that's not what his role is (according to him). So I was thinking, is the tank Yi or the all attack damage/speed/crit Yi better? Say I got two Phantom Dancers, Ghostblade, and Infinity Edge or something like that, would it matter if I had no defense or armor if I just kill them in 2 hits?
yes, because yi is extremely susceptible to hard CC (stuns, roots, fear, taunts). If you kill them in 2 hits but also die in 3 hits, a 2 second disable is all that stands between annihilating and getting annihilated.

but really it doesn't matter at the level which you are currently playing, I'm simply telling you what I mostly see built in my games. And while I see tanky builds the most, there are also wriggle's -> trifoce -> banshee's -> more dps builds and even just straight IE + PD + BT builds that can work. I will say though that I always think I can comeback vs. a 30-0 yi with no defensive items, but that 8-2 atmogs yi with banshee's typically feels impossible to comeback against.


AP is really good for preventing comebacks, IMO, because the massive map control and damage you get from having shrooms in the middle of their jungle makes it ridiculously hard for them to get any plans going. So if you're already ahead, AP makes it a nightmare for them do anything. Having half their jungle shroomed means they won't be going anywhere without losing half their health while you get to farm and control objectives. It softens them up big time for important team fights and makes baron and dragon really easy. But if they're able to afford wards and oracles, they'll know where you are and how to avoid your silliness.

It's kind of the same as AP Shaco in that regard: high damage single target nuke and annoyingly deadly bundles of traps that you need time to set up. If an AP Shaco gets control of your jungle then you might as well quit right there.

Problem is you need to already be winning to get that effect, but there really isn't much more discouraging than "hey let's get some wards, pick up lizard and golem, then try to start a fight for dragon" and taking thousands of damage the moment you step foot into a bush.
yep, this is pretty much spot on. I don't like win-more characters, I'd rather have characters who can get you winning from losing or neutral.
 

Wobbles

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yes, because yi is extremely susceptible to hard CC (stuns, roots, fear, taunts). If you kill them in 2 hits but also die in 3 hits, a 2 second disable is all that stands between annihilating and getting annihilated.

but really it doesn't matter at the level which you are currently playing, I'm simply telling you what I mostly see built in my games. And while I see tanky builds the most, there are also wriggle's -> trifoce -> banshee's -> more dps builds and even just straight IE + PD + BT builds that can work. I will say though that I always think I can comeback vs. a 30-0 yi with no defensive items, but that 8-2 atmogs yi with banshee's typically feels impossible to comeback against.
Lesson: If you can build strong survivability and maintain high damage output then odds are you should do it, because your DPS is usually zero when you're dead.

****ing Karthus.
 

thumbswayup

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wars not make one great
yes, because yi is extremely susceptible to hard CC (stuns, roots, fear, taunts). If you kill them in 2 hits but also die in 3 hits, a 2 second disable is all that stands between annihilating and getting annihilated.

but really it doesn't matter at the level which you are currently playing, I'm simply telling you what I mostly see built in my games. And while I see tanky builds the most, there are also wriggle's -> trifoce -> banshee's -> more dps builds and even just straight IE + PD + BT builds that can work. I will say though that I always think I can comeback vs. a 30-0 yi with no defensive items, but that 8-2 atmogs yi with banshee's typically feels impossible to comeback against.




yep, this is pretty much spot on. I don't like win-more characters, I'd rather have characters who can get you winning from losing or neutral.
I didn't even know about Triforce, holy hell I just looked it up and it *****. Also, more noob questions: How do I get all six items/weapons? Everytime I have 5 there's only one space and the good stuff requires two or three spots to make? And I didn't even know you could activate abilities on weapons you buy, do you just click the weapon once or twice or something?
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
you don't need to build all components to build a large item. once you have enough for the rest of a large item, you can just buy it. like, if you have a zeal, you can just pay the 2.8K and build a triforce from it without any extra spaces.

you can active items with an active ability by clicking on them or by hitting:

1 2 3
4 5 6

based on their positon in your inventory. I like having activatables on 3 (then 4, then 5, then 2 if I have many activatables like on Alistar).
 

PhantomX

WarioMan
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Some weapons will say they have an active ability. You can either click on their image or press a corresponding number (1-6) on the keyboard to activate them. When it gets to later on you gotta pick and choose which sub-item you want to have in your inventory because you will only be able to get the uber item by buying it straight up at that point. Only elixirs are still usable w/ no room.
 

-Vocal-

Smash Hero
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no
start catalyst
then tear
then deathcap
then AA/BV(or RoA)/Void Staff in whatever order makes sense.

in tear + cata openings, cata is much more important early, as it is godly during laning. Don't worry, you'll still be able to max your tear.
Sounds good, tahnks
 

john!

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if you're facing a relatively low MR team, you shouldn't get void staff. also i like getting rod of ages before banshee's and archangel's, if i find that my team is able to protect me well.
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
if you're facing a relatively low MR team, you shouldn't get void staff. also i like getting rod of ages before banshee's and archangel's, if i find that my team is able to protect me well.
true on the void staff point. I'm really conditioned to balanced teams with people running MRes glyphs and there being 10 banshee's veils in the game and sometimes I forget that there will be games where players are running around with < 80 Mres, at which point you shouldn't bother buying void staff.

as to the RoA point though... eh, AA will net you much much higher AP gains. I used to subscribe to RoA -> AA type builds pretty religiously, and then one day I decided I would just skip the RoA and turn that catalyst into a Banshee's when I needed it and I've never looked back. There's still some merit to it I suppose, but I think it's only worth it in situations where you wouldn't get a banshee's anyway, as getting a RoA effectively delays your banshee's by 1325 by consuming your first catalyst.
 

SleepyK

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ok so people who wanted riot singed were
mogwai
kevinm
pakman
daniel tong

do you guys actually play singed or WUT FREE CARD OK
 

john!

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i'll take your word for it, i just personally think roa is an underrated item :lick: and i like to rush it so that the passive can max out asap. i also use mres/level glyphs, so the extra magic resist from veil isn't a must-have until later.
 

PhantomX

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Veil's main draw isn't the MRes it provides but the safety from initiation. Blocking that Ashe arrow sooner is gonna keep you alive better/longer/more often than that extra health.
 

SleepyK

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i thought the general concept was that you build RoA for characters that want both AP and some survivability early game

although the early catalyst into bveil is what i've been hearing you should be doing
 

jpak

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how did they get zilean and amumu? ><
Atlanta's zilean is bad and he was losing lane. Giving them amumu was tough. If we picked it with our first tow picks they would have likely changed the team comp they use usually. I was hoping they would go with picking amumu in hteir last two picks, however they did not.

There is such a thing?

And nah, bad tournament day. Weird picks and weird play options by his team. AoE still seems pretty healthy and strong to me if it's allowed to happen.

Though my day was only mildly better :p
Their team is equally weird. The game was even until they got a quick baron and then it was over. Our team did fine, as i mentioned earlier, I wanted to use different players so I could get different picks that would counter their team but they couldn't make it.

Renekton is a good pick vs solo sivir he had the lane won up until Sivir switched lanes and we didn't rotate fast enough. Counter jungle nunu was denied as you saw with first blood. Swain middle vs warwick was even but our choice of AP carry will change and so will the AD, and well all the other picks. We did fine, I would say a lot better than most teams with what I had to work with. We finished placing 5-8.

If you were also watching our second game, not sure if you were, I think it was only Tom watching. That game sucked really bad, and changes will happen -_-

Finals of Go4LoL Week3: http://www.own3d.tv/aonempatic#/watch/91990
 

Mogwai

Smash Gizmo
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ok so people who wanted riot singed were
mogwai
kevinm
pakman
daniel tong

do you guys actually play singed or WUT FREE CARD OK
I play him every time I can pick him on Twisted Treeline. I rarely play him on SR though tbh.

i'll take your word for it, i just personally think roa is an underrated item :lick: and i like to rush it so that the passive can max out asap. i also use mres/level glyphs so the extra magic resist from veil isn't a must-have until later.
From a cost efficiency standpoint, a maxed RoA is crazy good, it's just that it comes at a fairly high opportunity cost by requiring an early 3K investment in a straight HP/AP/Mana item. The big issue is that casters typically need extra early utility from their items moreso than raw efficiency (except for deathcap, :laugh:). If any casters would benefit from it, it would be late game superstars like Kass/Anivia/Malzahar with good damage scaling, but I still think RoA ends up mostly being a niche item for the caster tanks, since they want nothing to do with Archangels (Cho, Singed, Gragas) and typically need some help with their mana pool.
 

PhantomX

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I was watching the second game, and what I was generally referencing, lol.

At one point while they're pushing your inhib tower and fighting your team you had Ryze clearing out their creep waves near their inner turret o_O

Among other stupid things that happened.

EDIT - for the record, I still don't subscribe to RoA Cho'Gath. If you really want an AP item for him get him an Hourglass or Deathcap. You can get mana from BVeil and Glacial Shroud anyway (which also provide you tankiness, to make your HP more effective, unlike RoA, which will just make you take more damage from % of Health).
 

jpak

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Yeah they chose to play singed and ryze. How many times have they played them before? Twice!
 

SleepyK

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riot singed is a skin for singed.
they handed him out at pax and i ended up getting around 11 cards somehow.
 

-Vocal-

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Remind me again - what's a good build for Alistar?

And another question: what am I supposed to do as Anivia? After level 6, I can't tell what I should be doing - should I try going for a lot of ganks? Should I just farm? Should I focus on pushing towers? Should I try to avoid team fights until I get more damage?
 

Mogwai

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best alistar build is whatever the **** you want. he's one of the least item dependent heroes in the game and you can really do pretty much w/e.

typically speaking, I run Gold/10 Quints, Armor Yellows, MRes Blues, MPen Reds. I take CV + Flash or Ghost + Flash if we already have a CV and I spec 0/9/21 so that my Flash is up as often as possible since you really need it to initiate properly with Cow. I open boots + ward + hp pot and roam at level 1. get boots of mobility into 2 or 3 different Gold/10 items (Philostone, HoG and Kage's) and keep roaming. I'll pick up an aegis if no one else on my team is, and then I finish reverie on him. From there I usually grab banshee's so that the opposing team has to blow multiple spells to **** with my initiation (3, since I can ult out of a disable after they pop my veil), but it's situational.

others will suggest opening fast sheen on Cow, some swear by building AP, others by building Triforce, others by building more standard Tank. They really all work in their own way and it's mostly about figuring out how you feel comfortable playing cow and then tailoring your build towards that.
 

PhantomX

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They're pretty good on anyone that is melee, and particularly those that are initiators as well and have solid stats/bulk on their own. Anything that helps you dodge skillshots early game and helps you get into good positions later game to initiate is great by me :)
 

Ragnar0k

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With anivia start doran's ring or saphire crystal 2 health pots. Rush catalyst, if their team has little cc and you can get roa before 20 minutes do it. Usually I end up getting sorc boots after catalyst before I do anything. Usually I end up holding onto catalyst and getting deathcap if I can afford it early, and then turn catalyst into bveil soon after. I usually pick up a void staff after deathcap, sometimes before deathcap if I get a roa. I hardly ever pick up AA on Anivia. I do love lich bane super late game though.

Basically catalyst, sorc boots, roa or rush deathcap and bveil, void staff, get deathcap if you didn't earlier. Lich bane last item is awesome.


Playing her I try to get blue control after the 2nd one, farm mid and push your lane to double gank with the jungler. You control creeps better than anyone so you can gank when you want. Help control dragon and with blue you can help down it fast and wall anyone away that comes. You're so strong anywhere when you have blue buff. Just control the creeps and farm and gank when the opportunity arises. Control blue and you're good. Try to fight in the jungle because you're so strong there. Go with your team though. Skill priority is r>e>w>q. Wall gets more kills than a stronger stun and controls team fights better than anything. You push well especially with blue and the creeps hitting towers harder so do so if you have your egg. Play passively and farm if your passive is down. Get aggressive when it's up, especially if you have flash and ignite up.
 
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